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KeithVSmith

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keithvsmith1977

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72 comments

  1. anonymousgammer740
    anonymousgammer740
    • member
    • 1 kudos
    this works good for me . thx for the mod . the hud is the way i like it . thx for this .
  2. dpsampson
    dpsampson
    • member
    • 14 kudos
    Any idea as to why the texture effects aren't working? The visor just won't show up.

    *Sigh*
  3. Flauschekatze
    Flauschekatze
    • supporter
    • 27 kudos
    What.... one of the BEST and most immersive mods on the Nexus for the perfect being-inside-a-power-armor feeling gets 50 endorsements, and every little s#*! every recoloured bottle or tile gets 5000 endorsements?

    No wonder hat you are done and finished with modding

    But thank you very much, one of the best and immersive mods, the cockpit is even animated and gives a complete sitting inside a sturdy unbreakable mech feeling in the middle of zombies.
  4. AdamRundolf001
    AdamRundolf001
    • member
    • 3 kudos
    One of the many reasons why we need a mod like HUD Status bars for FO4 and skyrim...

    Why? Cause of the vast customization options... plus we could instead of reinstalling the mod every single time to get rid of a style we don't like we can just change it in the mcm or what ever equivalent comes to fallout 4.
  5. Epickzilla
    Epickzilla
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    • 0 kudos
    Reminds me of Mechwarrior 3.
  6. KoeKipper
    KoeKipper
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    Any chance of doing a 16:10 aspect? I've got a 1920x1200 monitor.

    Fantastic mod by the way, makes the PA feel like you're in an f---in' mech.
    1. keithvsmith1977
      keithvsmith1977
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      You can just use the texture from this mod with the rest of my helmet style version and it should work for 16:10. The nif for the helmet style version was edited to make it fit 16:10 better while keeping 16:9 comparability.
  7. shoot123
    shoot123
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    • 1 kudos
    this is very cool and all but all power armor hud mod isn't compatible with the 'show time during loading' mod..couldnt see the time
    1. keithvsmith1977
      keithvsmith1977
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      I have no clue why it wouldn't be, this mod only touches 1 or 2 meshes. I can't remember if this one has the 2nd mesh the newer mod has. I don't know what that mod author did to add the time, but it should be effected by PA hud mesh at all.
    2. keithvsmith1977
      keithvsmith1977
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      As i thought, his mod only edits a couple swf files, aka the flash menu files. my mod only edits nif files and textures. So, there should be absolutely no conflicts as they don't even touch anything remotely linked. Even the PA PipMenu mesh, all i did was move it so it wasn't hidden. No objects were deleted.
  8. DOODL38UG
    DOODL38UG
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    Looks good. I will definitely try it. A suggestion if possible would be to shape it more like the facia of the mask so you really feel like you are looking out of the helmet. I know this may be difficult now but it would be really cool. Plus it would add some restrictions on viewing angle so power armour has drawbacks to wearing it.
    1. keithvsmith1977
      keithvsmith1977
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      See my newer vision of this mod: http://www.nexusmods.com/fallout4/mods/7252/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D7252&pUp=1
  9. keithvsmith1977
    keithvsmith1977
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    New version up, fixes the transparency behind the Spot Light Indicator. The Pink BG optional file isn't needed anymore, so I removed it. Latest update has it built in.
  10. keithvsmith1977
    keithvsmith1977
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    • 61 kudos
    Adding optional mesh that fixes the pink PA condition BG some people are experiencing. Had to remove the environmental map tag from it. It's just the mesh, copy over the main file. Special thanks to SoulThief1221 for helping me find a fix for this.
    1. morcane
      morcane
      • member
      • 0 kudos
      Alright! Awesome! Great work man!