Unfortunately this requires working in the mud, removing the trees from the sea is fine but the area where the GNR of the artillerymen is should be preserved if possible
This works and does what it says but it is evident that a little more work is required, including removing textures from Bandlands and Desperados to be able to completely restore the sea and it can be done but the problem is that most users and I include myself do not know generate LOD and guides are quite confusing
Well, I included the LOD textures for pine trees to be invisible as well... So I think one of your mods must be overwriting them, especially if you downloaded premade LODs for both either Desperados, Badlands or both
Legend! I love the Desperados mod but the pine trees being in the Glowing Sea always threw me off (fun concept, just didn't suit my gameplay). Cheers for this.
Hello, Id like to ask why , does this need 5 extra mods to work? Is it because texture resources were used or what is it, This needs desperadoes mod , that mod needs 4 other mods to work so in all 5 extra ? Just asking..
Yeah, this is specifically for desperados, as it brings the whole pine forest into the glowing sea region. My mod changes a few textures that are specifically used in it, so it is completely irrelevant to anyone who is not running desperados
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"STOP THIS MADNESS IN THE NAME OF YOUR KING!!"
This works and does what it says but it is evident that a little more work is required, including removing textures from Bandlands and Desperados to be able to completely restore the sea and it can be done but the problem is that most users and I include myself do not know generate LOD and guides are quite confusing
Id like to ask why , does this need 5 extra mods to work?
Is it because texture resources were used or what is it, This needs desperadoes mod , that mod needs 4 other mods to work so in all 5 extra ?
Just asking..