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jsnider193 - Ragnarr1313 and RussMarine85

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jsnider193

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17 comments

  1. jsnider193
    jsnider193
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    This is a fictional representation of the TOZ 106 tailored to the FO4 universe.  Thus is not a representation of how it is in our world.  If users want this let us know and will consider doing this or give OK for others to have at it.
  2. Nonday
    Nonday
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    Will there ever be a right handed patch at least for the bolt action version?
    1. jsnider193
      jsnider193
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      I do not plan one but have no problem with anyone that wants to do it .. will coord with them if want to put here or create own mod.  I try to make my mods work with animations in FO4 so folks do not have to worry about outside animations.  If the developer of the mesh insists on right handed then I do that.  So far staying true to the alternate reality of FO4 ...... 
    2. Zarandok501
      Zarandok501
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      That's weird, because the original meshes on the screenshots seem to be proper right handed ones. Also the iron sights are misaligned.
  3. Batmilky
    Batmilky
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    all the weapon parts disappear when i put away the weapon (i have a mod that makes the weapon hang on the back), except the barrel/stock (grip not included)
    1. jsnider193
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      if not issue with using loose files then we have a conflict with the mod and another ... I do not use any of the mods to make the weapons hang out on u as have had issues with them in the past.  have u tried the mod without the other one active to see if that fixes issue?
  4. Kinnapegg
    Kinnapegg
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    any chance on the integrally suppressed barrel, rechamber into 7.62x39, 5.45x39, 9x39, 7.62x54r, 9x54r or a full stock and longer barrels?
    1. jsnider193
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      always a chance but not sure as to the when as taking a break from mod'n here .. next effort is to put these and my other files into bsa's.

      If into mod'n yerslf I can let u have access to the mod to make these changes yersels??? do u want to give it a go
  5. angryglock
    angryglock
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    Open the file in fo4edit. Right click your esp and check for errors. There are 2. Should be an easy fix. I only tested the esl flagged version.
  6. chaoswarlord565
    chaoswarlord565
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    The TOZ106 is my favorite starter weapon in STALKER Gamma/EFP. I edited the scripts to use Caliber Complex to replace the ammo with 5.45 and 20 gauge, and added the weapons to the leveled list. The textures perfect for the style of my load order which is mostly STALKER Gamma inspired. I am thinking about adding the right hand bolt animations on my own if I find the time to learn how to do it, maybe only for my personal use. I will ask for your permission if I decide to share it.  Thank you for making this mod!
    1. jsnider193
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      have OK to edit and post as you fit .. i make all my mods for folks to use in game and to use for own mod anyway so feel free to edit and post if u want.

      thanx for like and using in game
  7. RusMarine85
    RusMarine85
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    Thank you for another mod implemented in the game. I hope you enjoy some more of my meshes.
    1. jsnider193
      jsnider193
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      always .. they are fun
  8. SiriusCinder
    SiriusCinder
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    hi man, ust here to say thanks, awesome model, cant wait to download and try it when i go home. Cheers!
  9. IzakiReemsi28
    IzakiReemsi28
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    I love how a Mod Author like you made weapons from a Model Resource, because some of the Model Resource weapon mods has some of the most fire look.
    1. jsnider193
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      thank you ... 
  10. 2gtandknives
    2gtandknives
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    This seems really awesome. Thank you.

    (BTW, you need better screenshots with direct light on the weapon)
    1. jsnider193
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      Yah I know but with my vision issues I struggle to be able to see what am saving a lot of the time .... hope other post better images.