For this one I'm not taking any requests about compatibility patches, because separating the visor was a bit more difficult to do and also it includes other edits to the meshes and more overrides. I'm sorry to disappoint.
I wasn't exactly planning to do it, buuut... on my desktop I found a flashlight model for the raider PA, extracted from vanilla BA2 a while ago. And so I started to wonder if I could attach it to the helmet and make a functional flashlight.
I was thinking whether or not I should redo the sentry helmet with the assaultron helmet's cowl mesh. Decided not to do it, because it's more work and currently things look and work fine. When I worked on the flashlight previously, I upscaled the front of the flashlight mesh, and I also changed the scaling of the AddOnHelper node to 0.9. It looked great, but it seems that this reduced the distance of the light a bit. So I released a new version. The scaling of the node is changed to 1 and I had to upscale the front of the flashlight again, in order to fit the light effects.
No problems so far, the helmet works as intended and I can wear glasses with this helmet on too. It's PERFECT for a glasses that's wearing a human like my character.
I already uploaded the image to this mod's page, thank you again.
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When I worked on the flashlight previously, I upscaled the front of the flashlight mesh, and I also changed the scaling of the AddOnHelper node to 0.9. It looked great, but it seems that this reduced the distance of the light a bit. So I released a new version. The scaling of the node is changed to 1 and I had to upscale the front of the flashlight again, in order to fit the light effects.
No problems so far, the helmet works as intended and I can wear glasses with this helmet on too. It's PERFECT for a glasses that's wearing a human like my character.
I already uploaded the image to this mod's page, thank you again.