You make great mods, using a lots of them! But I have a question:
I'm using Synthesis Unleveled Commonwealth to get rid of the bullet sponge effect. Does Natural resistances revert back the changes in real time with the Robco Patcher? Looked at the Natural resistance ini, it does not mention HP, but I'm not sure.
I am sorry to necro but could you explain a bit better? I went to the mods .ini file, I wanted to add the bighorner so I added this to the ini file: //** Mojave Creatures //BigHorner filterByRaces=Bighorner.esl|FE032FA6:filterByKeywordsOr=none:changeAVIFS=Fallout4.esm|000002E5=50,Fallout4.esm|000002E6=150,Fallout4.esm|000002E7=10:keywordsToAdd=none:spellsToAdd=none
How tedious is it going to be to stack alll the needed resistances? Something I tend to chafe against in Skyrim is just how many enchantment slots have to be dedicated to Fire, Frost, Shock, and Magic Resist, and all the grinding every playthrough just to get there. Something I actually like about F4 is how the resistances are streamlined and easier to min-max.
In skyrim ; Magic resistance covered Fire, Frost & shock along with some other effects too (downside it was half the resistance compared to the dedicated ones ; but again ; 50% for 3x the resistances given is a good deal)
Better this way me thinks. Just figure out the top two resistance you're most likely to be needing and live with it. If you're going to just min-max the resistances to obscurity to the point of a demi god then i am not sure this mod is for you.
33 comments
I'm using Synthesis Unleveled Commonwealth to get rid of the bullet sponge effect. Does Natural resistances revert back the changes in real time with the Robco Patcher? Looked at the Natural resistance ini, it does not mention HP, but I'm not sure.
like mutant menagerie - life finds a way?
Zzyxzz, what's the PA race?
//** Mojave Creatures
//BigHorner
filterByRaces=Bighorner.esl|FE032FA6:filterByKeywordsOr=none:changeAVIFS=Fallout4.esm|000002E5=50,Fallout4.esm|000002E6=150,Fallout4.esm|000002E7=10:keywordsToAdd=none:spellsToAdd=none
Is that all I have to do or do I need xedit?