0 of 0

File information

Last updated

Original upload

Created by

Martin Toms

Uploaded by

Morgosus

Virus scan

Safe to use

41 comments

  1. DJSHAFT69
    DJSHAFT69
    • member
    • 35 kudos
    The interaction is pretty funny. Got a good laugh after I finally found him. I think his detection is increased by a mod I am using. Mr. Clowny was fully engaged in combat with the D.B. crew and also a random legendary sentry bot. He crushed them pretty much on his own, so that's a bonus. That robot seems extremely happy and excited to go have some adventures. I'm taking him to Nuka world to help me deal with some rogue cola robots. 
  2. oberlin23s
    oberlin23s
    • member
    • 0 kudos
    Yooo I love your Mods mann <3, but is there a chance to get Goodfeels or one of the Scout mr Handys from 76 ? 
  3. MrCamhed
    MrCamhed
    • member
    • 1 kudos
    I searched around the place it was supposed to be and the robot isn't there. I can't even find its NPC ID
    1. Morgosus
      Morgosus
      • premium
      • 285 kudos
      If an NPC isn't even in console (help "name of the NPC" 4), then the mod isn't properly installed (is inactive / there is a mod conflict)
  4. Dudeunder
    Dudeunder
    • member
    • 0 kudos
    hearing Codsworth go mental is disturbing, i love it
  5. deleted156895663
    deleted156895663
    • account closed
    • 2 kudos
    Pointing out a consistent thing I've noted after a few restarts.  By the time I get to about level 15, save Ada and send her to Sanctuary.  Mr. Clowny has at LEAST migrated to the Red Rocket you get Dogmeat from.  Yet at the same time I can use the Robot Workbench in Sanctuary and it registers him, allowing me to teleport him to me and just recruit him...after possibly upgrading him.

    Unsure if this is due to mods but i don't have anything affecting that area.  I mean not complaining as he comes to me easy but still.  :P
    1. Morgosus
      Morgosus
      • premium
      • 285 kudos
      Interesting, it might be either due to my mod or the base game. Automatron always was a bit of a buggy mess. But hey, as long as it doesn't cause issues I'll call it a feature
    2. deleted156895663
      deleted156895663
      • account closed
      • 2 kudos
      I am not complaining.  Mr. Clowny's travelling circus came to town.

      It's the lady you gotta work for by going to the Fallons area.  lol
  6. MaxMax232
    MaxMax232
    • member
    • 0 kudos
    That's so funny lol *honk* *honk*
  7. Dragonfaced
    Dragonfaced
    • member
    • 4 kudos
    You used Eleven labs with this, right?

    My god, that program is going to be the gift that keeps on giving for mods.

    Funny stuff.
    1. Morgosus
      Morgosus
      • premium
      • 285 kudos
      True. ElevenLabs is a solid option. Much more affordable, faster, and less prone to mistakes than humans and some of the older AI audio generators. Though, the SW genuinely doesn't matter.

      It's just a matter of correctly using the tools at your disposal. If you use a sample set of a few hundred high-quality lines, then most AIs will have no problem synthesizing a line that sounds the same as them (of course it also depends on how exactly you use it). The low-quality ones are usually either a skill issue (like not knowing the limits of the tool), or they use a sample set that's too low for the purpose. Same can be said for humans

      In the end it really comes down to whether you're a technical person (go with AI) or more of a humanities one, cause even if you find a good willing human voice actor - money and/or time, script writing, instructions on how to read the script, acting skills of the human in question, etc. end up pretty much eliminating humans out of the equation for some people... and then there's the issue of recording hardware and software, which is almost always going to differ, unless you use your own equipment and local actors.

      From personal experience, humans do add a lot of time to developing the mod though, unless they do the manual labor of separating the voice files, naming them accordingly, etc.
  8. XRUSHFIREX
    XRUSHFIREX
    • supporter
    • 0 kudos
    Just saw this abomination on Al ChestBreach's channel, and came to scream and rant about how evil you are for using AI to make this mod.

    Ranting as I am downloading this and working on my own mod's voice lines with AI.

    Ahhh glorious hypocrisy.
  9. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 36 kudos
    Always cool surprises here/on your YouTube (whichever I see first).

    I have been thinking for a while that it might be cool to give Captain Ironsides and his crew paint of time appropriate attire.
    I didn't say anything because I felt it was outside of the scope of what you've done so far, but after this one I thought I'd throw it out there haha.
    1. Morgosus
      Morgosus
      • premium
      • 285 kudos
      Hmmmmm... sailor robots... and their voices already exist, cause they're in game, so half the job's already done... pretty good idea!
    2. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 36 kudos
      xD
      (Would be cool if they were converted to Automatrons/linked to a robot workbench after the quest so we can repair them.)
    3. Morgosus
      Morgosus
      • premium
      • 285 kudos
      Good idea! Could make it a recruitment + paint + voice modules mod.
    4. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 36 kudos
      If you want to go that far haha, I just always thought it was a shame we could help them make a boat fly but not repair them, when we do that all the time at our settlements.
      At least if we leave them repaired we can imagine they will make another attempt to get to the sea in their own time.
    5. Sngll17
      Sngll17
      • member
      • 9 kudos
      If Morgosus is planning on doing this, I will instantly download and use that. I want my sailor bots to be fixed!
    6. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 36 kudos
      Hello rare robo-fan, I have more where that comes from.
  10. belting
    belting
    • premium
    • 1 kudos
    When I saw this I immediately thought of GTA 4. Perfect!