Mod articles
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Vanilla Settler Tweaks Cheat Sheet
A lot of brand new NPCs are added with this mod, and whilst they're all protected, accidents can happen. The following is a list of all IDs in case you find the need to use any commands. Remember that "XX" is your load order.
I can't offer support for anything you do with commands, I'm just providing these IDs as a courtesy!
Humans
Brook XX06A4E8
Wesley XX06A4E9
Hope XX0771DE
Jade XX0771E0
Aini XX083EDF
Dogs
River XX005C6B
Honey XX005C6C
Sizzles XX005C6D
Scraps XX00A0D1
Digger XX00A0D3
Rusty XX00E45D
Shreds XX00EBFC
Bandit XX010A7A
Chilli XX010A7C
Calypso XX01928A
Scuffs XX032C9C
Wolves
Steele XX014E1A
Cats
Tom XX0... -
Nobody has asked these questions yet, but I needed to cut down the long waffling description, so questions that may be asked now live here:
Protected across the board?
Yes. Some unique settlers are missing a protected flag in the base game, and some have essential flags instead. Now EVERYONE is equally marked protected. Exceptions are the children, who are flagged protected, but cannot be killed anyway under normal circumstances.
Do remember that if any of these settlers (or cats or robots) are already dead in your game, this mod can't do anything about that. They'll stay dead.
Names for unique settlers?
Yes. So there are mods out there that also do this, but afaik they're quite significant mods containing overhauls or significant changes/additions...