Fallout 4

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ChosenOfAtom

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ChosenOfAtom

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  1. ChosenOfAtom
    ChosenOfAtom
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    If you got the bug of Abigail don't answer..Please tell me ..
    I'm not sure it's because of my mod ...or the other things.
  2. walrossmaus2
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    Hello,
    first of all: Thank you for this mod (I'm using Version 2.0 fix)!
    I really like the idea of becoming a member of the CoA very much. But I would like to inform you about two things:

    1) a really annoying bug (?): the group of CoA followers suddenly (!) appears without any reason in elevators or narrow passages (for example in the Hotel Harbormaster, Vault 81 or the cellar of the Vault-tec building); their sudden appearance can break quests (if you have other mods like SSM 2 installed) --> hint: The main quest (Kill the gunners...) is still unfinished when this bug happens - Frost has not become a companion yet!

    2) if you have the mod "Tales of the Commonwealth" installed, there will be a neverending fight on the junkyard where the group of CoA lives --> because in the mod "Tales of..." the junkyard is homestead for Hoss, a friendly supermutant (and the CoA are fighting him)

    Well, especially the first point is really annoying and very disturbing.

    Ok, I really hope you can fix this bug.

    Thank you very much.
    Best regards!
    1. FerrumAnguis
      FerrumAnguis
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      I second that. Have encountered both things and the random enounter in the elevator crashes my game :/

      And the never endning fight at the junkyard is a bit problematic as well.

      Otherwise, great work and thanks for the mod!

      我赞成这个观点。我遇到过这两件事,电梯里的随机遭遇让我的游戏崩溃了:/。

      在废品站的无休止战斗也有点问题。

      其他方面,做得很好,谢谢你的mod!
    2. ChosenOfAtom
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      I really want to reset these thing.....but maybe we have to wait for a few months.....because I left my country and left my computer.....
    3. FerrumAnguis
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      Oh, I see. Hope everything is ok! Take care!
    4. ChosenOfAtom
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      Thanks
  3. walrossmaus2
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    Hi,

    have you ever thought about converting the Mass Fusion repository to a CoA settlement after killing the supermutants (who live there) by a little quest?
    I think, this place would a be an appropriate place of worship (and a very cool CoA settlement). ;-)

    Thanks and best regards.

    1. ChosenOfAtom
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      Did you mean Kingsport light house? I can do this, but  I don't want to change kingsport light house's vanilla COA NPC, for better compatibility.
    2. ChosenOfAtom
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      Actually , in my test version , I started to made a ghoul quest, for zealot Hosea, but I left my home, and left my computer....So it will stops for a while
    3. walrossmaus2
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      Hi,
      thx for your answer. No, I mean "Mass Fusion Disposal Site" at the "Lake Cochituate". Supermutants live there and I think it could be a cool worship area for Atom.
      ;-)
      Best regards and thanks again.
    4. ChosenOfAtom
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      I got it, I will consider about this place in future
  4. Tinywars
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    I think all factions in game should be joinable so thank you for this. I'm wondering, does this companion also function as a settler in a settlement. Personally I don't use companions but I do want to join the Children Of Atom.
    1. ChosenOfAtom
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      Yes ,He can be a settler, just like Cait or X6 and the others.... 
      and his COA friend will follow him to your settlement too..
    2. runestyr
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      This is a nice idea for a mod, thanks for making it. It makes sense because nobody ever successfully spread a religion by attacking everyone they see. The other mod that makes the Commonwealth CoA friendly to the player requires you to join the Far Harbor COA first, and I think a lot of people will prefer your solution because you can reach Jalbert's much sooner than the Nucleus.

      Edit: The quest was simple, especially since I had followers to help fight and a vertibird to reduce travel time. The CoA is friendly after finishing the quest. I also like how they have clean faces because no god would require his followers to live in a mud hole. Finally, the idea of a companion who has his own followers is interesting -- Vilja in Skyrim is the only other mod I know that does that.

      My only complaint is that Herbert's grammar is very bad. Maybe the author is not from an English-speaking nation? I can understand that because in my life I have visited over a dozen nations and while doing so, learned to understand 4 new languages but not speak them well, while 4 other languages confused me. So I would be happy to help with editing the English-language dialogue text, or even perform the voice acting myself; you can PM me if you want that help.

      Glory to Atom!
    3. ChosenOfAtom
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      If you joined the NUcleus ,then talk to Frost, there will have some scenc to mention : I'm one of children of atom!  Then he will know player is a child of atom. and call you brother or sister.
      If you are not, Frost just think you are a wastelander with Atom blessed,
    4. Tinywars
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      Awesome, thanks.
    5. ChosenOfAtom
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      thank you,I 'm ready to reset this mod,but not these days  .....when I m ready I will PM you
  5. ImmortalAbsol
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    I would really like a standalone release of the Assaultron (and maybe the feral), I love robots and I want to keep the AI voices to a minimum.
    And that's a sweet texture you made for Atom's Wrath.
    1. ChosenOfAtom
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      Did you mean Atom's wrath's voice  too loud or Alchemist's? I didn't noticed that in my game.... if it's really loud in the game, I will reset her voice down and upload the new version on nexus....
    2. ImmortalAbsol
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      Sorry, I was asking about a mod/file with only the robot and the ghoul so that there are less AI voices.
      Not volume.
    3. ChosenOfAtom
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      Well , maybe in future I will made one, And I have  to creat Ferarl ghoul's new skin and Add some new static in Crater house first....(still in this mod)
  6. Sngll17
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    This looks like an out-of-the-box way of making a companion. I love it!
    Not to mention the Sole Survivor can finally join the CoA faction.

    One question : do you plan on expanding the story with this faction from this point? I would lve to see that!
    1. ChosenOfAtom
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      When we start the first quest ,Alchemist is just a NPC, He will wait player kill those gunners and Back.. ...After we did this, Then he will give us reward, and then start the companion quest....
      If you distroied Nucleus, He will Scold you ,and start to attack you..
      Actually I planed made some new quest in future. But I'm not sure is make those quest in "Into the glowingsea project" or this mod.
      Into the glowing sea project will got a whole world space and 1 female COA companion Via.. But that's a really long project...It's hard to finish in a short time...And I also have some trouble with the Map LOD, so it stopped.
      So, Maybe I will continue to renew this mod.. I planed to made some NPC and quest in the Crater house
  7. sv200347
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    雖然跟著這個MOD沒有關西。有沒有辦法把B259直接放在鑽石城裡?因為一定要玩到學院那邊的劇情。因為我經常重新玩。
    1. ChosenOfAtom
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      实际上,我打算在这个MOD后续的更新以及修复彻底完成后抽时间重置B259 这个MOD, 到时候她会是一个普通的随从,可以成为居民的那种....不过我并不想将她丢到钻石城里,如果你非常想这么做的话 你可以使用控制台prid XX0099f6,然后使用 Moveto player代码将其移动至身边, XX指的是当前此MOD的加载顺序,她的随从功能其实并不会随着主线进程而解锁,所以哪怕你刚出避难所,也是可以立马使用这个代码的
    2. sv200347
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      好的.非常感謝你.
  8. Andrehazes
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    keep making companion mods i really like what you did here.
    1. ChosenOfAtom
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      Thanks pal
  9. jerire65
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    Excellent Lookin Character.
  10. 69poopman69
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    this looks cool, can i ask what font you're using in your UI? I like the look
    1. ChosenOfAtom
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      I guess it is toounx's Ammo UI, And 76HUD