не понимаю, а что изменилось в их анимациях? Матушка Мёрфи использует все те же ванильные анимации, разницы я не вижу. Плагин активен, устанавливал мод через NMM
Started 100 new games with this and never seen it revert to vanilla animations for child or elderly in Far Harbor. kids in DC and Vault 81 seem to use vanilla animations but in Far Harbor the 14 1/2 caps girl and Captain Synth Lady walking around like hookers kind of makes me puke. I dont see why it works in Boston but not FH or is this mod not made with DLC in mind?
Using additive subgraphs and keywords, this mod ensures the elderly NPCs (via the elderlyanim keyword) and child actors to use their vanilla animations. Now you can use your female animation replacers without worrying about them affecting the children and elderly!
As of right now, this supports Walk, Run, and Idle poses.
You know this seems so close to a mod i think doesn't yet exist for fallout 4, could you make a mod that lets the player use unique animations to the rest of all other NPCs and not just elderly and children?
I had a conflict with another mod that had it's own meshes\animtextdata\animationoffsets\persistantsubgraphandoffsetdata.txt file for use animating some custom settlement workshop furniture, which I'm resolving for now by disabling the other mod (been in the load order a long while, haven't used much, time for a change)...
But, wondering, for future how/whether it's possible to 'compatibilize' such a conflict? I looked thru the text data files and did a compare, and yikes! I have no idea what I'm looking at... lol. Borkage is nigh.
Brilliant... all we need now, is someone to make some Granny, Granpa and Children walk and run animations. But the Vanilla animations will still be good...
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устанавливал мод через NMM
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Using additive subgraphs and keywords, this mod ensures the elderly NPCs (via the elderlyanim keyword) and child actors to use their vanilla animations.
Now you can use your female animation replacers without worrying about them affecting the children and elderly!
As of right now, this supports Walk, Run, and Idle poses.
Will update for future anim support if needed.
ESP esl-flagged."
Am I missing something?
But, wondering, for future how/whether it's possible to 'compatibilize' such a conflict?
I looked thru the text data files and did a compare, and yikes! I have no idea what I'm looking at... lol.
Borkage is nigh.
plus kids smoking in post-apocalypse makes sense