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Sranger

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Sranger

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19 comments

  1. fsv17reg
    fsv17reg
    • supporter
    • 0 kudos
    не понимаю, а что изменилось в их анимациях? Матушка Мёрфи использует все те же ванильные анимации, разницы я не вижу. Плагин активен, 
    устанавливал мод через NMM
  2. Staggerfall77
    Staggerfall77
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    Started 100 new games with this and  never seen it revert to vanilla animations for child or elderly in Far Harbor. kids in DC and Vault 81 seem to use vanilla animations but in Far Harbor the 14 1/2 caps girl and Captain Synth Lady walking around like hookers kind of  makes me puke. I dont see why it works in Boston but not FH or is this mod not made with DLC in mind?
  3. BrianGriffin777
    BrianGriffin777
    • supporter
    • 1 kudos
    Just doesn't seem to work.
    1. Sranger
      Sranger
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      • 191 kudos
      Did you properly install it and follow instructions?
    2. BrianGriffin777
      BrianGriffin777
      • supporter
      • 1 kudos

      "Join my discord for updates and announcements, and to get help!
      https://discord.gg/gaAcfbyDbN

      Using additive subgraphs and keywords, this mod ensures the elderly NPCs (via the elderlyanim keyword) and child actors to use their vanilla animations.
      Now you can use your female animation replacers without worrying about them affecting the children and elderly!

      As of right now, this supports Walk, Run, and Idle poses.

      Will update for future anim support if needed.

      ESP esl-flagged."

      Am I missing something?
    3. Sranger
      Sranger
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      • 191 kudos
      Are you using a mod manager? are you sure the mod is actually enabled and active in the plugin and mod order?
  4. A5sguard
    A5sguard
    • member
    • 1 kudos
    You know this seems so close to a mod i think doesn't yet exist for fallout 4, could you make a mod that lets the player use unique animations to the rest of all other NPCs and not just elderly and children?
  5. BigBozat
    BigBozat
    • member
    • 20 kudos
    I had a conflict with another mod that had it's own meshes\animtextdata\animationoffsets\persistantsubgraphandoffsetdata.txt file for use animating some custom settlement workshop furniture, which I'm resolving for now by disabling the other mod (been in the load order a long while, haven't used much, time for a change)...

    But, wondering, for future how/whether it's possible to 'compatibilize' such a conflict?  
    I looked thru the text data files and did a compare, and yikes! I have no idea what I'm looking at... lol.  
    Borkage is nigh.
    1. RowanSkie
      RowanSkie
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      • 40 kudos
      As a mod user that has too many gun mods with that txt file as the main conflict... we just ignore it.
  6. wHaTtHeSqUaNcH
    wHaTtHeSqUaNcH
    • member
    • 3 kudos
    would it be possible to separate female and male animation to use onymaru9 animation mods separately 
  7. Shaun0057
    Shaun0057
    • BANNED
    • 16 kudos
    this stop kids from smoking ?
    1. Sranger
      Sranger
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      • 191 kudos
      no I think that's from idle markers.
      plus kids smoking in post-apocalypse makes sense
    2. UnicornOrigami
      UnicornOrigami
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      • 2 kudos
      Hell, they should also be drinking considering the horribleness of the world.
  8. masterhamper
    masterhamper
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    • 130 kudos
    thx!
  9. zed140
    zed140
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    • 382 kudos
    Thank I have to test that :)
  10. Krazyman999
    Krazyman999
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    • 78 kudos
    Brilliant... all we need now, is someone to make some Granny, Granpa and Children walk and run animations. But the Vanilla animations will still be good...