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PIZZASPULUNKER

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  1. PIZZASPULUNKER
    PIZZASPULUNKER
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    Huge announcement, folks. In a couple of weeks, this mod will be defunct. The quality has been nagging at me for a while, and I’ve finally decided to REDUX it. Until then, feel free to keep using this mod, just know that when the redux releases, it most likely will not be a simple update, and will probably require a new game. Until then, keep firing these rounds!
  2. TrumpNationMAGA
    TrumpNationMAGA
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    wish it had a simple bolt and or arrow for patching bow and crossbow weapons into it such as select power armor bow or  the crossbow mod
    1. PIZZASPULUNKER
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      Don’t tell anybody it’s a secret but I’m kinda on the fence of picking this back up, depending if the CK will work, and I’ll add it to the list.
  3. Manchild793
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    Hey mate, just wondering how work on the redux is going? cheers
  4. noskillant
    noskillant
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    Ik it is a bit inactive here, but any ideas on why i cant add it as a master to other mods?
    1. PIZZASPULUNKER
      PIZZASPULUNKER
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      Nope - you should be able to the same way you do with any mod.
    2. noskillant
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      hmm okay thanks for the reply! Yeah idk why but I tried every gun mod i have to add it as a master just to see and no luck. Gonna try reinstalling ig ty!
    3. mancubuszero
      mancubuszero
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      Make sure it's loading somewhere above the mod that you want to add it as a master to. 
  5. deyensi
    deyensi
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    Two quick questions,
    One, can you please add a .300 BLK (Blackout) round? A lot of mod weapons use it, I would like to have a single ammo for them to use (by patching myself), and I have swapped from New Calibers (which had it) to Munitions (which doesn't).
    Two, are you still remaking this mod? Should I not use this? nvm just realized you already answered.

    Thanks!
    1. PIZZASPULUNKER
      PIZZASPULUNKER
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      .300 BLK is definitely planned, and I'm partially working on remaking this. Kinda burned out on FO4.
    2. deyensi
      deyensi
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      Maybe you can give me a pointer or two. Is there anything specifically unique to munitions rounds? Or can I just add a new ammo record as a patch, add it to the leveled lists and more or less copy information from a similar round (like 5.56) into the new record? Extremely new to patching and xedit but learning from other’s work. 
    3. PIZZASPULUNKER
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      Nah, they’re just new ammo records.
  6. mancubuszero
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    Is there still a new version in the works?  I'm thinking about making patches for a new playthrough and this is part of my load order, but I'm hesitant to start that process if there's a new version on the horizon.  
    1. PIZZASPULUNKER
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      There is a new version in the works - but as I've decided to drop most of it at once, I'm a little backed up on patching. If people want to patch it by themselves I'll probably drop it sooner.
    2. mancubuszero
      mancubuszero
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      That's awesome, I'm glad this project is still alive!  I can only speak for myself, but all I need is the ESP and BA2 files for the ammo types themselves.  I don't normally use weapon patches or the provided injection scripts because I have my own merged patches for leveled lists and weapons, so I would just make your mod a master of those and then patch it into all the pertinent items and lists for my load order.  But, this is your mod, so release it when you think it's ready.  I'm just gonna play some more CyberPunk until then, a new FO4 playthrough can wait. 
    3. Reaper0666
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      If you want a hand with the patching backlog give me a shout. Am more than happy to help.
    4. PIZZASPULUNKER
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      Thanks, I’ll get you DM’d before too long.
    5. STR4NGERxD4NGER
      STR4NGERxD4NGER
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      I'll also help with patching if you need it. I've been working on a weapons overhaul and don't wanna redo everything that uses your ammo post release.
    6. RougerTXR388
      RougerTXR388
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      I'm certainly fine with just patching everything myself, I've been doing that anyway as a teaching tool.  I understand however if you want to get everything patched though since XBox users just don't have the ability to do it themselves.  I'd offer to help with the patching but I'm just a little too busy to be useful. 
  7. monotheist1989
    monotheist1989
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    I'm loving this mod, although I do have a question. How difficult would it be to add new calibers myself using xedit? Is it as simple as just creating a new entry, and pointing whatever weapon/reciever I want in that direction? (I have no intention of publishing patches or modified versions)

    Thanks!
  8. YanquiDudel
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    Might i suggest a "German Pack?" I know that Munitions has a '7.92mm' round, but it is ambiguous as to what caliber this actually is. I would recommend this Pack included 7.92×33mm Kurz, 7.92×57mm Mauser (8mm Mauser) and 13.2×92mmSR. I know the last one is rare, but Broodahood just released a new Kar98k mod that includes a Tankgewehr M1918 rifle.

    If I had to choose just 1 caliber to request, it would be 8mm Mauser. (Munitions' existing 7.92mm round can represent 7.92×33mm Kurz)
    1. PIZZASPULUNKER
      PIZZASPULUNKER
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      I have this planned, it’s on hiatus until I finish redoing the rest of the mod.
    2. YanquiDudel
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      Looking forward to it. Thanks!
    3. monotheist1989
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      I second this, but you gotta have Kurz as well, the differences in round are enormous (one being a full powered round, the other short for assault rifles). Can't have an STG44 doing as much damage as an MG42!
  9. Hazard747
    Hazard747
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    Not sure if it's already been addressed but the texture pictured for 7.62x54mmR's box says they're rimfire cartridges. They are rimmed, yes, but they're centerfire. Probably just an oversight.
    1. PIZZASPULUNKER
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      I didn’t feel like redoing the source textures to change it, I’ll do it when I do the redux.
  10. NorseStorm7
    NorseStorm7
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    Is this available on XBox?
    1. PIZZASPULUNKER
      PIZZASPULUNKER
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      Someone can port it if they want to.
  11. brians81177
    brians81177
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    Just curious, what is the next pack planned for release?
    1. PIZZASPULUNKER
      PIZZASPULUNKER
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      Spec Ops with a possible merging depending on work drive.