oh one more question about your mod i saw that you made the M249 replace the Minigun does this mod have a way to ignore that option so that i can replace it with the m134 minigun from the Mw Heavy Weapon Pack mod?
Okay, I think it might just be a tokarev that still has the same ammo used in combined arms instead of replaced ammo ( it also drops same ammo)... i'll look into it in fo4edit
Don't replace the name of the one you download from here. What you can do is open this esp on FO4Edit Then copy as override into another esp. And then you can use that esp. If you want me to do it. I'll be happy to help. I did this so that the esp count is low for some 255+ esp modders. XD
replaced pipeguns are held in weird angles and are showing the original pipe gun and not the AS-VAL. Same with the desert eagle. It shows a half sawed off .44
You may be using a mod that fixes the original pipe weapon. And that maybe is after my esp hence it replaces back the original mod. Just to be sure did you run that gun through weapons workbench.
Most older weapon replacers barely work these days, so this could easily become an essential part of my load order. I was just wondering if it also replaced the supermutant weapons?
So far the mod is working flawlessly. Finally a way to replace the vanilla weapons without ending up with exploded models and hours of troubleshooting. Thank you :D
can be a mod that only replaces combat shotgun with the spas12 without including the other weapon pack bundle? cause happend me that i replace it with the with the spas 12 and the other weapons appear in a random level list i mean appear the barret in low levels the ak in other npc on diamond city etc
After playing a bit more with the mod I've come across some problems with the AUG replacing the laser weapon. Unique versions of the laser rifle have consistently broken meshes and there are some other minor problems like Paladin Danse claiming to give you a laser rifle while giving you an AUG instead. I think it would be better if the mod left energy weapons alone and instead replaced the radium rifle for example. No other issues besides that, it's a fantastic mod.
Okay. I will make a fomod type mod, giving multiple weapon options, but this will produce multiple esps. But I am trying to find a way to make a merged esp after you make those choices.
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Let me know if I missed any gun. 😊
Have no idea.
Sorry 😅.
Did you get the requirements?
Check in game please.
What you can do is open this esp on FO4Edit
Then copy as override into another esp. And then you can use that esp.
If you want me to do it. I'll be happy to help.
I did this so that the esp count is low for some 255+ esp modders. XD
Same with the desert eagle. It shows a half sawed off .44
the other guns work as intended...
And that maybe is after my esp hence it replaces back the original mod.
Just to be sure did you run that gun through weapons workbench.
This is just the replacer of a vanilla weapons with the authors mod.
is this mod compatible with Combined Arms - Weapon Overhaul Project?
the only thing that i wanted is the replace of the combat shotgun to the spas 12 and not the other weapons
I will make a fomod type mod, giving multiple weapon options, but this will produce multiple esps.
But I am trying to find a way to make a merged esp after you make those choices.