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BengalPredators

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CaptainKakarot96

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35 comments

  1. WasteLandCaravaner
    WasteLandCaravaner
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    so all the guns in this mod and the CAEP will used the vanilla ammos right not there special ammos that CA & CAEP comes with?
    1. CaptainKakarot96
      CaptainKakarot96
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      Yes I have tried to make sure that they use the vanilla ammo.
      Let me know if I missed any gun. 😊
    2. WasteLandCaravaner
      WasteLandCaravaner
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      oh one more question about your mod i saw that you made the M249 replace the Minigun does this mod have a way to ignore that option so that i can replace it with the m134 minigun from the Mw Heavy Weapon Pack mod?
    3. CaptainKakarot96
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      Already have a replacer mod for Mw Heavy Weapon Pack you can put that esp after this one. And it will replace to the minigun from Mw Heavy Weapon Pack .
  2. MakarovJoseph
    MakarovJoseph
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    Hello.May I ask where the weapon box in the picture comes from?
    1. CaptainKakarot96
      CaptainKakarot96
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      It took the pic from the original mod page.
      Have no idea.
      Sorry 😅.
  3. cyberkevin11
    cyberkevin11
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    when i deploy this mod my game crashes how do i stop that (i am new modding )
    1. CaptainKakarot96
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      Are you sure this is the mod that's doing it?
      Did you get the requirements?
  4. SB0192
    SB0192
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    Does the as val also replace the pipe revolver
    1. CaptainKakarot96
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      No if I remember correctly it is replaced to Deagle.
      Check in game please.
    2. SB0192
      SB0192
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      thank
    3. SB0192
      SB0192
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      I just checked in fo4edit and in game and its not replaced. Thats no problem to me but i thought you should know.
    4. CaptainKakarot96
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      Okay do you need it. Then I'll make it.
    5. SB0192
      SB0192
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      No thats fine im using another weapon to replace it and add more variety.
    6. SB0192
      SB0192
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      also does this remove the level list injection for combined arms? I keep finding normal tokarevs instead of replaced tokarevs.
    7. CaptainKakarot96
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      Yes I do remember removing that.
    8. SB0192
      SB0192
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      Okay, I think it might just be a tokarev that still has the same ammo used in combined arms instead of replaced ammo ( it also drops same ammo)... i'll look into it in fo4edit
  5. MALYAS4KAYNE
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    is it safe to change the esp name? so it doesnt replace the original mod esp and make it compatible with combined arms weapon overhaul project =)
    1. CaptainKakarot96
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      Don't replace the name of the one you download from here.
      What you can do is open this esp on FO4Edit
      Then copy as override into another esp. And then you can use that esp.
      If you want me to do it. I'll be happy to help.
      I did this so that the esp count is low for some 255+ esp modders. XD
  6. sabster123
    sabster123
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    replaced pipeguns are held in weird angles and are showing the original pipe gun and not the AS-VAL.
    Same with the desert eagle. It shows a half sawed off .44

    the other guns work as intended...
    1. CaptainKakarot96
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      You may be using a mod that fixes the original pipe weapon.
      And that maybe is after my esp hence it replaces back the original mod.
      Just to be sure did you run that gun through weapons workbench.
  7. vengeance4070
    vengeance4070
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    What mod(s) add in the background items? 
    1. CaptainKakarot96
      CaptainKakarot96
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      For that you have to contact the author of the original mod.
      This is just the replacer of a vanilla weapons with the authors mod.
    2. vengeance4070
      vengeance4070
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      👍
  8. deleted161706833
    deleted161706833
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    great mod!

    is this mod compatible with Combined Arms - Weapon Overhaul Project?
    1. CaptainKakarot96
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      Yes just put my esp after it.
  9. deleted174701046
    deleted174701046
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    Most older weapon replacers barely work these days, so this could easily become an essential part of my load order. I was just wondering if it also replaced the supermutant weapons?
    1. CaptainKakarot96
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      Unfortunately most modern weapons have no animations for Super Mutants but you can check cause I have seen super mutants use g36.
    2. deleted174701046
      deleted174701046
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      So far the mod is working flawlessly. Finally a way to replace the vanilla weapons without ending up with exploded models and hours of troubleshooting. Thank you :D
    3. CaptainKakarot96
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      It's my pleasure.
    4. JamesWarrior
      JamesWarrior
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      can be a mod that only replaces combat shotgun with the spas12 without including the other weapon pack bundle? cause happend me that i replace it with the with the spas 12 and the other weapons appear in a random level list i mean appear the barret in low levels the ak in other npc on diamond city etc
    5. CaptainKakarot96
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      Okay I'll remove the leveled list script for'em.
    6. JamesWarrior
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      ty brother u are the best
      the only thing that i wanted is the replace of the combat shotgun to the spas 12 and not the other weapons 
    7. deleted174701046
      deleted174701046
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      After playing a bit more with the mod I've come across some problems with the AUG replacing the laser weapon. Unique versions of the laser rifle have consistently broken meshes and there are some other minor problems like Paladin Danse claiming to give you a laser rifle while giving you an AUG instead. I think it would be better if the mod left energy weapons alone and instead replaced the radium rifle for example. No other issues besides that, it's a fantastic mod. 
    8. CaptainKakarot96
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      Okay.
      I will make a fomod type mod, giving multiple weapon options, but this will produce multiple esps.
      But I am trying to find a way to make a merged esp after you make those choices.