Fallout 4
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Exoclyps

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Exoclyps

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23 comments

  1. RyuuDZ
    RyuuDZ
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    nvm
  2. Hibob42
    Hibob42
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    Can this be used without depravity or does it completely break?
    1. Exoclyps
      Exoclyps
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      Until now, nope. I updated to 1.4.0 where Depravity was made optional. So now the patch only requires "Fens Sherriff's Department" and no other mod.
    2. Hibob42
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      Fantastic, thank you!
  3. 501stVeteran
    501stVeteran
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    G'day, can I ask what the difference is between this mod and your A StoryWealth Location - Diamond City patch?
    1. Exoclyps
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      This touches things that's not "Diamond City" specific.

      Like armor re-balance and Depravity compatibility. But planning to make the Depravity part a standalone patch in the near future.
    2. PixelHead24
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      is it ok to use them both together or does 1 cancel or conflict with another?
    3. Exoclyps
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      I made them to be used together. :)
  4. amfazand
    amfazand
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    Hi There. I have a question. I see that you created a global that disables the automatic receival of the teleport pills. How would one go about creating this separately?

    I'm asking because I don't use the Diamond City expansion mod but would like the pills (and the holotape) from respawning if removed from inventory.
    1. Exoclyps
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      Added a Miscellaneous File that is just that feature alone. Figured that was faster than explaining how to do it xD
    2. amfazand
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      Thank you!
  5. CommissarHark
    CommissarHark
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    Any chance for a version that doesn't require Depravity?
    1. Exoclyps
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      Have been thinking of doing a standalone Depravity FSD Patch in the near future.
      When I do, I'll be removing the Depravity part in this patch.
  6. SatansGerbil
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    Why did you add an abandoned mod that isn't A Storywealth or FSD (Diamond City Expansion) as a dependency? This will crash the games of anyone using your mod who upgrades and doesn't download DCE.
    1. Exoclyps
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      Because A StoryWealth uses DCE. Any specific feature of this patch you're after?
    2. SatansGerbil
      SatansGerbil
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      Thank you, I was scratching my head on that one. I just updated your mod and didn't have that dependency before.
    3. Exoclyps
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      Yeah. Might have added it as of 1.1. But DCE isn't all that bad, especially if you got my other patches for it.
  7. SpudmanWP
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    Vortex is screaming that 10+ Mods are missing a master called "DCGuard_Overhaul.esp".
    Any clue as to what that is or why it is no longer loaded with the rest of the StoryWatch Collection?

    ---nm, it was me.
    ---I accidentally marked "Fens Sherriff's Dept" as "ignore" on the Collections page.  All good now.
  8. romantin
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    When I use version 1.2.0, ctd when loading archive, older versions don't
    1. Exoclyps
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      I included some Settlers from the Commonwealth fix in the 1.1 and 1.2. So if you're comparing with 1.0. then that'd possibly be the cause.

      Might go ahead and remove that part of the fix and make it optional file.

      Try 1.2.1 and see if that helps.
  9. vietp4321
    vietp4321
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    can you make a separate esp that doesn't require atomic radio?
    1. Exoclyps
      Exoclyps
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      Returned version 1.0.0 to Old files that doesn't require Settlers of the Commonwealth. Unless you where after the Guard reset? In that case I'll consider making another version.
    2. vietp4321
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      So far, I've had no issue. I'll let you know if something's wrong