Hi There. I have a question. I see that you created a global that disables the automatic receival of the teleport pills. How would one go about creating this separately?
I'm asking because I don't use the Diamond City expansion mod but would like the pills (and the holotape) from respawning if removed from inventory.
Why did you add an abandoned mod that isn't A Storywealth or FSD (Diamond City Expansion) as a dependency? This will crash the games of anyone using your mod who upgrades and doesn't download DCE.
Vortex is screaming that 10+ Mods are missing a master called "DCGuard_Overhaul.esp". Any clue as to what that is or why it is no longer loaded with the rest of the StoryWatch Collection?
---nm, it was me. ---I accidentally marked "Fens Sherriff's Dept" as "ignore" on the Collections page. All good now.
Returned version 1.0.0 to Old files that doesn't require Settlers of the Commonwealth. Unless you where after the Guard reset? In that case I'll consider making another version.
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Like armor re-balance and Depravity compatibility. But planning to make the Depravity part a standalone patch in the near future.
I'm asking because I don't use the Diamond City expansion mod but would like the pills (and the holotape) from respawning if removed from inventory.
When I do, I'll be removing the Depravity part in this patch.
Any clue as to what that is or why it is no longer loaded with the rest of the StoryWatch Collection?
---nm, it was me.
---I accidentally marked "Fens Sherriff's Dept" as "ignore" on the Collections page. All good now.
Might go ahead and remove that part of the fix and make it optional file.
Try 1.2.1 and see if that helps.