Fallout 4
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Exoclyps

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Exoclyps

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About this mod

Patch to The Fens Sheriff's Department to make it better fit with the A StoryWealth Collection.

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Changelogs
The Fens Sheriff's Department - A StoryWealth Patch

Patch to The Fens Sheriff's Department - Bleachers 2 to make it better fit with the A StoryWealth Collection.

  • Changes all added materials to paintjobs.
  • Rebalances the armors so they are in-between Combat Armor and Marine Armor in terms of stats, rather than way stronger than Marine Armor.
  • Increases Crafting Cost for Armors and Size Improvement.
  • Slightly reduces Medium Armor stats and slightly increases Heavy Armor stats.
  • Makes it so Crafting Armors will only grant light version of the armor.
  • Makes it so the quest rewards will only reward light version of the armor.
  • Removes "FSD Marine Armor" from the Chemlab.
  • Adds "FSD" Paint option to Marine Armors. This requires "Paints" to be unlocked. If you're not using StoryWealth, New Equipment Overhaul by dank is recommended to enable this.
  • Fixes floating candles introduced in FSD.
  • Removes LocEncRaiders keyword from DCG_BunkerHillSafehouseLocation to prevent radiant quests to target that location.

Optional Patches
The Fens Sheriff's Department - Settlers from the Commonwealth
The Fens Sheriff's Department - Sim Settlements 2
The Fens Sheriff's Department - Depravity
  • Adds a triggerbox to make sure of consistency with Depravity if Hancock's related quest is currently active.

Credit
MunkySpunk for creating the best DLC for Fallout 4 to date, The Fens Sheriff's Department - Bleachers 2.