I noticed that you added playerkeyword(00099306) in the subgraph, I put my knuckle on the enemy by stealing, the enemy can still use the animation haha,maybe is my problem.
Thanks it works, but I already have a file nammed PersistantSubgraphInfoAndOffsetData.txt a little bigger 9 kb, so I kept the old one are there values of yours to copy?
Edit : yes I found it you just have to add 9815717577770904437.txt value line in PersistantSubgraphInfoAndOffsetData.txt
Years ago i asked the team behind the Classic Unarmed Pack (https://www.nexusmods.com/fallout4/mods/59714) whether their mod was compatible with yours because they did something to Unarmed animations too?
Never got an answer so now that i am building my load order again i'm going to do it the other way around and ask you whether you think there are any conflicts between the two mods?
I'm still on Old Gen, if that helps, New Gen is an unmitigated disaster that i am not letting anywhere near my game.
how can i generate animtextdata seem like new version of creation kit cannot do that anymore at least for me i'm trying to convert girly animation to be player only but right now my character can't run only walking in a really slow speed
Also, after some testing here and there for its customization potential. I've noticed that the following .hkx animation files doesn't get read by the game as replacer and instead plays out the vanilla un-modded version:
Hi, I was wondering if you could give me insight on how you made these animations player exclusive as I would like to implement such a feature as a patch to a mod in my load order.
36 comments
PersistantSubgraphInfoAndOffsetData.txt
a little bigger 9 kb, so I kept the old one are there values of yours to copy?
Edit :
yes I found it you just have to add 9815717577770904437.txt value line
in PersistantSubgraphInfoAndOffsetData.txt
Never got an answer so now that i am building my load order again i'm going to do it the other way around and ask you whether you think there are any conflicts between the two mods?
I'm still on Old Gen, if that helps, New Gen is an unmitigated disaster that i am not letting anywhere near my game.
i'm trying to convert girly animation to be player only but right now my character can't run only walking in a really slow speed
Also, after some testing here and there for its customization potential. I've noticed that the following .hkx animation files doesn't get read by the game as replacer and instead plays out the vanilla un-modded version:
AttackLeftA.hkx
AttackLeftB.hkx
AttackLeftPowerFromRunning.hkx
AttackRightA.hkx
AttackRightB.hkx
AttackRightPowerFromRunning.hkx
AttackBackwardPowerFromRunning.hkx
What can I do to make replacement animation files for these 7 .hkx animation files get read by the game?
I've tried editing the animation file path inside the .esp plugin.
It's half-working, but introduces weird out-of-sync finisher animations that do not align and do not register with the targeted NPCs.
My character also plays out "Running Forward" animation when I'm moving backwards, the "moonwalking" problem.
Your insight and guidance is most appreciated, thanks in advance.
I do have Third Person Melee Tweak and Unarmed Gameplay Overhaul installed.
(https://www.nexusmods.com/fallout4/mods/15769?tab=description)
(https://www.nexusmods.com/fallout4/mods/41239?tab=description)
I was wondering if you could give me insight on how you made these animations player exclusive as I would like to implement such a feature as a patch to a mod in my load order.