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Sranger - Flovici

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36 comments

  1. golballightning
    golballightning
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    I noticed that you added playerkeyword(00099306) in the subgraph, I put my knuckle on the enemy by stealing, the enemy can still use the animation haha,maybe is my problem.
    1. golballightning
      golballightning
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      ignore my words
  2. MortisVenunum
    MortisVenunum
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    Thanks it works, but I already have a file nammed
    PersistantSubgraphInfoAndOffsetData.txt
    a little bigger 9 kb, so I kept the old one are there values ​​of yours to copy?

    Edit :
    yes I found it you just have to add 9815717577770904437.txt value line
    in PersistantSubgraphInfoAndOffsetData.txt
  3. Staggerfall77
    Staggerfall77
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    Any idea what mods like Papyrus extender or ufo4p or anything that might be causing enemies to use every player exclusive i have like this mod?
    1. Sranger
      Sranger
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      Prob just overwriting the records in the esp in the animation graph entries
  4. PegasusKoga
    PegasusKoga
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    Years ago i asked the team behind the Classic Unarmed Pack (https://www.nexusmods.com/fallout4/mods/59714) whether their mod was compatible with yours because they did something to Unarmed animations too?

    Never got an answer so now that i am building my load order again i'm going to do it the other way around and ask you whether you think there are any conflicts between the two mods?

    I'm still on Old Gen, if that helps, New Gen is an unmitigated disaster that i am not letting anywhere near my game.
  5. GROUNDSEKKA
    GROUNDSEKKA
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    ФАК Е!!!Я НАШЕЛ НАКОНЕЦ ТО Я НАШЕЛ ЭТОТ МОД!!!111
  6. mdsgeistt
    mdsgeistt
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  7. PepperDelRoni
    PepperDelRoni
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    • 5 kudos
    how can i generate animtextdata seem like new version of creation kit cannot do that anymore at least for me
    i'm trying to convert girly animation to be player only but right now my character can't run only walking in a really slow speed
    1. Sranger
      Sranger
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      I dunno, haven't upgraded.  I won't upgrade until all bugs introduced by the BGs mobile team have been fixed, and all the mods I like are updated
  8. yeoericeric
    yeoericeric
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    Hell yeah!

    Also, after some testing here and there for its customization potential. I've noticed that the following .hkx animation files doesn't get read by the game as replacer and instead plays out the vanilla un-modded version:

    AttackLeftA.hkx
    AttackLeftB.hkx
    AttackLeftPowerFromRunning.hkx

    AttackRightA.hkx
    AttackRightB.hkx
    AttackRightPowerFromRunning.hkx

    AttackBackwardPowerFromRunning.hkx

    What can I do to make replacement animation files for these 7 .hkx animation files get read by the game?

    I've tried editing the animation file path inside the .esp plugin.

    It's half-working, but introduces weird out-of-sync finisher animations that do not align and do not register with the targeted NPCs.

    My character also plays out "Running Forward" animation when I'm moving backwards, the "moonwalking" problem.

    Your insight and guidance is most appreciated, thanks in advance.

    I do have Third Person Melee Tweak and Unarmed Gameplay Overhaul installed.

    (https://www.nexusmods.com/fallout4/mods/15769?tab=description)

    (https://www.nexusmods.com/fallout4/mods/41239?tab=description)
  9. Dalvinkov
    Dalvinkov
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    Hi,
    I was wondering if you could give me insight on how you made these animations player exclusive as I would like to implement such a feature as a patch to a mod in my load order.
  10. jadusstone
    jadusstone
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    • 1 kudos
    does this work with a controller only keyboard