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samedog

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samedog

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111 comments

  1. HellKnightX88
    HellKnightX88
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    There's a bug in the MCM menu config.
    Both "Set fifth hair UP" and "Remove fifth UP" use the the third index "{i}3".
    They should be using index 4.

    QoL suggestion: change the message that gets displayed when setting up a position in the array to use index+1 instead of index in the displayed number on screen.
    Right now the MCM uses 1st...5th and the displayed message uses 0...4. This can be confusing for a normal user.

    Feature suggestion: IIRC the Skyrim version of this mod let you switch between sets of Up/Down pairs or profiles as that mod called them.

    Right now this mod will randomly pick a DOWN hairstyle when switching from UP and viceversa.
    But it would be nice to have the ability to switch to a profile system.
    So for example if the profile mode is switched on if I'm using HAIR UP 1 it would always switch to HAIR DOWN 1 when and viceversa.
    And then I can change to profile two from the MCM and it would switch to hair UP 2 and then when I toggled it would switch between  UP 2 and DOWN 2.
    Profile 3 would only allow you to switch between HAIR UP 3 and HAIR DOWN 3 and so on.

    I decompiled your script to take a look and I think the major changes required would be
    -a global to track the current profile index (0-4)
    -profile switching functionality in the MCM, can be done on a new page
    -changes to the ChangehairPart function so instead of randomly picking a hair from an array it will switch the hair determined by the profile index
    -obviously there needs to be some kind of control to prevent accessing hair array indexes that don't have a hair assigned
  2. opeekon
    opeekon
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    Hi, I am a non-English user.
    When I encountered a bug while setting Curie's hairstyle, the "Finish editing Curie" option did not appear.
    As a result, Curie's settings could not be successfully configured, while other companions were working fine.
    I began to suspect that it might be an issue with the name, so I used FO4edit to change Curie's name(居禮) back to the English "Curie".
    The "Finish editing Curie" option then appeared.
    I hope you can fix this problem when you have the time.
    1. samedog
      samedog
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      • 32 kudos
      hmm, for this to work an internationalization patch should be created it could take me a while but i'm gonna try to make it
  3. 1001Chances
    1001Chances
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    • 2 kudos
    I love the mod!

    Is it possible to implement a feature in which the player's hairstyle is randomized with each press of a hotkey?

    


    1. 1001Chances
      1001Chances
      • supporter
      • 2 kudos
      Bumpity bumpity bump?

      Why no answer from anyone...
    2. samedog
      samedog
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      • 32 kudos
      the MCM hotkey is already randomized

      Unless it's not working as it should on your end? if so please open a bug report.
    3. 1001Chances
      1001Chances
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      • 2 kudos
      Huh? I thought the hair could only change if you "set" the style, by using your mod?

      I was talking about a feature in which pressing a hotkey, the player is given a random hairstyle from the list of hairstyles from the LooksMenu?
    4. samedog
      samedog
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      • 32 kudos
      hmmmm I dunno if it is doable, the internal game data available to papyrus is quite limited, gonna research it but can't promise anything since i'm kinda busy with other projects right now
    5. janedynamite
      janedynamite
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      • 15 kudos
      LMAOOO imagine going from long hair to bald, back to a ponytail

      GTA San Andreas momento
  4. samedog
    samedog
    • supporter
    • 32 kudos
    I'm porting this to starfield
  5. hotmike
    hotmike
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    • 18 kudos
    This mod is really cool. I just alt-tabbed out to send this message because I like it that much. Thanks for making it.
  6. Lillski
    Lillski
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    • 0 kudos
    Problem got solved lmao, works perfectly now! Love this mod :D
  7. TheKozak
    TheKozak
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    • 7 kudos
    Love the mod but have been having an issue lately where my game crashes when changing hairstyles but only when in third person. Has anybody else had this issue? If I change in first person it is fine for some reason. I am getting an unhandled access violation in the crash log but when looking at the code for it, it is entirely unrelated mods and when removing them it just changes to another random one.
    1. TheKozak
      TheKozak
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      So I found that the issue had to do with Equip Crash. I am still not entirely sure what was happening but by unequipping my weapon and then re-equipping it I was able to add new hairs and change and the mod is working properly now. Anybody else having a similar issue try this or try player.unequipall in the console and see if that works. If it does and its not your weapon it means that something you are wearing is bugged so try to narrow it down by equipping one by one from here and changing hair to find which item is causing the crash.
    2. samedog
      samedog
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      • 32 kudos
      can you send me a list of the gear that causes the crashes for you and if they are vanilla or modded? i run a super modded fo4 and have not experienced this
  8. samedog
    samedog
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    6.6 QoL Changelog:

    - Added compatibility event 'PlayerOutside' for Let Your Coat Down.
    - Fixed multiple 'None' cases related to home locations.
  9. helenlove
    helenlove
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    Thanks for the mod, Any chance to mark it as is esl?
    1. samedog
      samedog
      • supporter
      • 32 kudos
      Gonna check if possible, if so, I'll make it available on the next update
    2. helenlove
      helenlove
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      Thanks for replying, Good luck
    3. samedog
      samedog
      • supporter
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      Nope, can't be done as it directly references Curie for the appearance fix and it causes an invalid ID error, gonna see if i can rework the code using a workaround or maybe compare the form id instead of a direct reference.
  10. samedog
    samedog
    • supporter
    • 32 kudos
    6.3 is the third QoL update, it features:

    - Fixed isues with the MCM scripted events that prevented variables to be cleaned.
    - Minor code improvements.
    - Added compatibility functions for Let Your Coat Down (https://www.nexusmods.com/fallout4/mods/77288) helmet management.