If you still have issues, the only thing I ever found when I had this problem was to mess with mass and velocity settings on an object in nifskope after applying the updated collision.
welp got instant karma because as soon as i downloaded this i got the exact same physics problem and the physics bugged out and broke my characters legs lmao
every single workshop item has physics attached to them, at first it doesn't seem like it has physics, until you put the furniture a little too close to each other, then it starts tweaking lol, im using the 4k version btw
This mod turns the wardrobe into an object you can pick up, which doesn't seem like it's supposed to happen. My wardrobe was flopping around all over my settlement, and then when I tried to move it I got killed from the collision.
Figured that I would leave this here for anyone else stumbling across it. This issue affects far more than just the wardrobe. I found it difficult to find many objects that the player couldn't toss around. Everything from the trashcan to the fridge could be pushed over, thrown about, or clipped through the ground. I didn't check everything, but at that point I decided that the custom collisions weren't worth it. I could see someone (maybe) finding a use for all this stuff. Maybe they are into dominoes or killing NPC in comical ways like in classic cartoons. It just wasn't for me.
it's a neat fix for the original but unfortunately to many items flopping around. only with the furniture replacer version. if you use the standalone version this mod is perfect! it's a hard choice but in my case if you use the replacer version just stick to the old vanilla collisions for your immersion sake. this isn't the mods fault necessarily but since some vanilla objects are placed in a way to fit the original collision (duh) when you add the new proper collisions from this mod then all of a sudden the item is now colliding with the wall have a flop-sesh.
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every single workshop item has physics attached to them, at first it doesn't seem like it has physics, until you put the furniture a little too close to each other, then it starts tweaking lol, im using the 4k version btw
only with the furniture replacer version.
if you use the standalone version this mod is perfect!
it's a hard choice but in my case if you use the replacer version just stick to the old vanilla collisions for your immersion sake.
this isn't the mods fault necessarily but since some vanilla objects are placed in a way to fit the original collision (duh)
when you add the new proper collisions from this mod then all of a sudden the item is now colliding with the wall have a flop-sesh.
I don't expect you will doing a 2K version of these, will you? Thanks