Hey, i really really love your work. This was probably suggested before, but is there a chance you make a Recruit Peabody Family mod? The one with ghoul kid in the fridge, once you complete the quest they seem kinda abandoned, living near a group of vicious gunners. Thank you!
Hi! It's been a long time! Glad to see you're still modding and bringing what I consider very important mods for Fallout 4, and I don't think I'm the only one! More than a year ago, I asked you if you'd allow your mods to be ported on Xbox One, since I haven't been here for a long time due to health issues, I think the least I can do is ask you again to see if you still agree or not (you might have changed your mind in the meantime!). Whatever your choice is, I think your mods are what makes Fallout 4, the game it should have been. Thanks for your mods!
First, I'd like to thank you, I think it will change the game for many players! Second, of course you'll be noticed when your mods will be uploaded, that's something I should have written in my first message! Third, I won't be the one porting your mods but I'm in contact with respectful porters, hope you don't mind, but given the new rules for porting by Bethesda, It has to be mentioned. You have to give permision for your mods to be ported in general just not only by me! :) It's a precaution Bethesdanet is taking against bad faith porters (those who port mods without asking first, which is just a terrible behaviour). Once again, thanks a lot!
One problem with this: vanilla doesn't actually force the highlight to "high-contrast, vibrant green." It uses whatever color you've set for the HUD - that does default to a bright green, but it can easily be changed to aqua, purple, white, etc. and the workshop highlight will change to match.
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大纲研讨会亮点仅在辐射 4 Nexus - 模组和社区 (nexusmods.com)
This was probably suggested before, but is there a chance you make a Recruit Peabody Family mod? The one with ghoul kid in the fridge, once you complete the quest they seem kinda abandoned, living near a group of vicious gunners.
Thank you!
It's been a long time! Glad to see you're still modding and bringing what I consider very important mods for Fallout 4, and I don't think I'm the only one!
More than a year ago, I asked you if you'd allow your mods to be ported on Xbox One, since I haven't been here for a long time due to health issues, I think the least I can do is ask you again to see if you still agree or not (you might have changed your mind in the meantime!).
Whatever your choice is, I think your mods are what makes Fallout 4, the game it should have been.
Thanks for your mods!
Third, I won't be the one porting your mods but I'm in contact with respectful porters, hope you don't mind, but given the new rules for porting by Bethesda, It has to be mentioned. You have to give permision for your mods to be ported in general just not only by me! :)
It's a precaution Bethesdanet is taking against bad faith porters (those who port mods without asking first, which is just a terrible behaviour).
Once again, thanks a lot!