2000 hp with 400 armor? spamming mininukes would still kill it slowly. xD i suppose a level 40 with a bunch of stealth and prepped crits could cheese it down fast... provided the level scaling is under 3 times and the endurance modifier isnt too high. are these boss-like hostiles meant for a game with super strong weapons, perks, and very forgiving balancing? examples like https://www.nexusmods.com/fallout4/mods/22420 and https://www.nexusmods.com/fallout4/mods/26026 make targets squishy.
All the creatures can be cheese by just shooting off their legs. and yes they meant to be paired with mods that includes super strong weapons. the level scaling and endurance modifier can be removed with the mod in the requirement section.(I'll probably make a separate file that removes it in the future)
you should not edit the ''race'' resistances but the different tiers of creatures, now a basic deathclaw is not so much weaker than a maximum tier deathclaw
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i suppose a level 40 with a bunch of stealth and prepped crits could cheese it down fast... provided the level scaling is under 3 times and the endurance modifier isnt too high.
are these boss-like hostiles meant for a game with super strong weapons, perks, and very forgiving balancing?
examples like https://www.nexusmods.com/fallout4/mods/22420 and https://www.nexusmods.com/fallout4/mods/26026 make targets squishy.
the level scaling and endurance modifier can be removed with the mod in the requirement section.(I'll probably make a separate file that removes it in the future)
you should not edit the ''race'' resistances but the different tiers of creatures, now a basic deathclaw is not so much weaker than a maximum tier deathclaw