Fallout 4

File information

Last updated

Original upload

Created by

Chuck Yufarley

Uploaded by

ChuckYufarley

Virus scan

Safe to use

Tags for this mod

31 comments

  1. ChuckYufarley
    ChuckYufarley
    • premium
    • 243 kudos
    Locked
    Sticky
    I am currently working on a small mod that will bring a small part of the Fallout television series to Fallout 4. Once that is done I will get to work updating and fixing issues with this and any of my other mods that need fixing. Thank you for your patience.
  2. korsangki
    korsangki
    • member
    • 0 kudos
    I'd appreciate it if you could upload the Home Plate Urban Style mode again. Please. I had the mode you uploaded, but it was erased due to a computer failure. It was a useful mode
  3. korsangki
    korsangki
    • member
    • 0 kudos
     Home Plate Urban Style this mode again? Home Plate Urban Style
  4. macrocosm144
    macrocosm144
    • premium
    • 16 kudos
    These are really quite nice!
    I think I may have found a bug though
    Supply line Provisioners will not use the gate, or even walk thru the doorway opening you provided, even if there's no door added. I had to use a different wall & door section for areas I wanted them to walk thru. They would literally walk around the whole settlement & swim thru lakes rather than use the gate or door opening lol.

    Maybe its something with the wall door opening segment? Even without adding the gate they still wouldnt walk thru it.
    Perhaps its missing an attribute or has something slightly off? I can walk thru them so I know its not the physics shape, there must be some variable somewhere thats off.

    Has anyone else found this to be true?
    1. WrenchingStar
      WrenchingStar
      • premium
      • 0 kudos
      I have also encountered the same issue, it's not just supply line settlers, it's any NPC, including companions.
  5. jagerfrogger
    jagerfrogger
    • supporter
    • 1 kudos
    i hope you haven't quit mod making yet, chuck, these are some of my favorite mods on nexus
  6. fgambler
    fgambler
    • supporter
    • 121 kudos
    A little incompatibility with Transfer Settlements, the wall just won't turn on, we need to re-snap every piece of wall to get the energy working.

    A patch to make the walls to not require power and the spotlights to require passive power would be welcome.
  7. pianopirate
    pianopirate
    • member
    • 1 kudos
    Hi, Glad You're back. I still use BOTH of your Lighting Mods. Any chance you could give me the Instructions for the Vault  Sign mechanics? I never used that part of the mod and when I tried I couldn't find it anymore.

    OK. So I only want the fence but the requirement is 2Gb. Maybe there will be a standalone in the future but I'm gonna try it anyway.
    Actually, I wanted to try the Collection but since I have a very strict settlement Dress Code and didn't care for a forced wardrobe change. Also settlements in my game are all female. Wasteland Matriarchy so to speak. Is there anyway to remove that clothing in FO4Edit? (Please don't say CK) Just to be clear I'm talking about the Bartender Clothing.

    In comments I discovered that your new objects do not snap to anything else. I deal with mixing many mods during building and have ways around that, but makes it a lot harder.

    I was indeed looking for a wall building mod that had slants for uneven ground, but since you made this one with sinkable heights and those end posts have multiple angles, it's almost better than just the slants. Because of angled turns.

    MIAN QUESTION: CAN YOU MAKE CLEAR WHAT YOU MEAN BY:

                                                                             "but you will essentially have to mirror any angled walls from one side to the other" ?

    (not yelling just distinguishing from the rest of my blather.) Thanks for all your new mods. Hope you bring back the Lit Sign Mods you had before even though
    they never left my LO.


    Just realized another question, will I be still needing your first Sign mod since you say it's in the collection? Or does it have different ones? Guess I'll find out when I try the mod.
  8. Valthorix
    Valthorix
    • premium
    • 6 kudos
    I was trying to build up the walls around the castle with this and noticed that all of the snap points on the wall pieces and stairs seem to be... non-standard for lack of a better word. As in you can't snap anything to anything from this mod that isn't also from this mod, eg you can't snap vanilla stairs/floors to your stairs. Is this intended or has something gone wrong on my end?
    1. jaderiver
      jaderiver
      • member
      • 122 kudos
      Unfortunately , none of the snaps points will work with anything else  , other than anything part of the collection, great looking wall, but frustration  can't snap other parts from other build mods ...
  9. SafroV
    SafroV
    • member
    • 0 kudos
    Мне нравится этот мод! Но на ферме Эбернети враги стреляют сквозь стены и попадают в меня, я их не могу даже видеть. Иногда враги проникают через стены и оказываются на территории поселения. Поселленцы при этом начинают убивать своего поселенца а врага не трогают.
  10. Bridges85
    Bridges85
    • premium
    • 40 kudos
    Hey Chuck! This is my new favorite wall building mod (and believe you me, I've made a lot of walls.) I was just curious if there was anywhere on your roadmap for different variants in the future? I tried to make a couple "Brotherhood metal" reskins but they didn't come out very well. Like... at all.
    1. ChuckYufarley
      ChuckYufarley
      • premium
      • 243 kudos
      I'll add it to the list.
    2. Bridges85
      Bridges85
      • premium
      • 40 kudos
      Unexpected, but definitely not unappreciated!
  11. artsensi
    artsensi
    • premium
    • 5 kudos
    This would certainly help securing the castle.  You're doing great work here with these new mods, hope they all get packaged together one day.