Is the "Chance None" on the right is the correct record to edit if I want to lower it's chance to spawn on harvest/drop? There is also BileLow and BileHigh which I don't really get what they mean.
That's correct. Chance none is reverse chance so 70 is a 30% chance it'll drop.
The High and Low, had something to do with the 'chance none' of the given leveled list. I don't remember what I did with that. I know for me, I don't get a lot of the bile dropping but I suppose that's relative.
That's cool of him to mention me. I haven't had a chance to go through any of his patches yet so can't comment either way. Going to check out the Radical CoA soon. I was thinking about making that myself. Whatever you want to do. I see the DE adds a new Feral and replaces another. Not much difference betwen 1.6 and DE.
but I noticed, at least for me, when i make nuclear material out of feral bile, i get a misc item called nuclear material which doesn't have any use or model instead of the useful junk item.
Thank you for making Horizon even harder, appreciate it. Btw are the Ghouls attack chance also lowered by a fraction from Horizon? Any reason for this?
You're welcome. It should be harder but not over-the-top.
What do you mean by 'attack chance'? The aggression radius hasn't been touched on the NPCs. I did notice that sometimes the ferals bug out and don't attack though. Not sure why.
You're welcome and thank you. I was surprised no one had done it already. I know some people don't find it "lore friendly". I'm all about that but I don't see how these mods aren't lore friendly, especially More Feral Ghouls.
Thanks, i was waiting for someone to patch More Feral Ghouls. Honestly, these last changes in Horizon were kind of a mixed bag for me. It's a good overhaul, but some late changes made it incompatible with many mods. I'm still not able to scrap trees from A Forest.
You still aren't able to scrap trees?? I will look into that again. The formlist for scapping is pretty straight forward but I'll look again. In the meanwhile, I'd console command disable them.
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I'll get to this at some point.
One more question.
Is the "Chance None" on the right is the correct record to edit if I want to lower it's chance to spawn on harvest/drop? There is also BileLow and BileHigh which I don't really get what they mean.
The High and Low, had something to do with the 'chance none' of the given leveled list. I don't remember what I did with that. I know for me, I don't get a lot of the bile dropping but I suppose that's relative.
Also, see sticky post
Horizon 1.9 PPC various patches at Fallout 4 Nexus - Mods and community (nexusmods.com)
Whatever you want to do. I see the DE adds a new Feral and replaces another. Not much difference betwen 1.6 and DE.
but I noticed, at least for me, when i make nuclear material out of feral bile, i get a misc item called nuclear material which doesn't have any use or model instead of the useful junk item.
Funny enough, I forget you can harvest ghouls so I never do.
I hear you with all of that. I'm always looking for more life and immersion.
What do you mean by 'attack chance'? The aggression radius hasn't been touched on the NPCs. I did notice that sometimes the ferals bug out and don't attack though. Not sure why.
You still aren't able to scrap trees?? I will look into that again. The formlist for scapping is pretty straight forward but I'll look again. In the meanwhile, I'd console command disable them.