This page was last updated on 17 April 2025, 2:53AM
Changelogs
Version 0.10.3
Removed the dependence on ReShade and ENB, now can use this MOD without ReShade and ENB
Fixed: Fixed an issue with rendering failure under DOF effects (usually appearing as the image would disappear during the blur of shooting or explosion)
Fixed: Fixed the issue of abnormal rendering in ultra wide screen or other scale resolution
Compatibility with the latest DLSS mod
Some other minor fixes and enhancements
Version 0.9.4
1. Added: Reticle offset function
2. Fixed: Fixed the issue that some QBZ191 sights were not adapted to the new rendering mode
3. Fixed: Fixed issue where the settings menu would not launch
4. Fixed: Fixed issue where the camera would move when the menu was closed after using the settings menu.
5. Fixed: Fixed incompatibility with Auto Beam
6. Fixed: Fixed an issue where projectile parabola did not appear
7. Fixed: Fixed some misleading sentences in the tutorial
Version 0.9.2
New feature: FOV support, now you can adjust FOV at will
Fixed: Fix the failure to obtain module handle
Fixed: Fixed an issue where the legacy and new rendering modes need to be saved and then re-enabled in edit mode to take effect
Update: Update the patch pack of QBZ191 to the new version. PS: MCXSpear's need some extra function to align. Wait for the next version.
Version 0.9.1
Fixed: Fixed the problem that the Settings menu could not be opened with probability
Fixed: Fixed an issue where parallax could not be triggered when using Uneducated Shooter
Adjust: Change the step of adjusting the size to 1
Version 0.9
New function: 3D mode, which renders the image on the target texture of the scope.
New function: Additional keyword detection (different configuration files with the same scope)
New function: real-time detection of keyword changes (may affect performance, please feedback when CPU bottleneck occurs), suitable for the detection of state switching such as combined scopes
New feature: real-time overwriting of ZoomData
New feature: compatible with DLSS, FSR and other functions of Fo4Upscaler (thanks for the strong support of PureDark https://www.nexusmods.com/fallout4/users/2984000)
New feature: Compatibility mode: compatible with old version of the configuration file
Fixed: Fixed an issue where the GPU was still occupied without aiming
Fixed: Fixed an issue where the save button could not save the night vision function data
Fixed: Fixed reset button not behaving properly
Fixed: Fixed the issue of canted aim and animation state detection not working properly
Fixed: Fixed the problem of inconsistent brightness between the image inside the mirror and the image outside
Fixed: Fixed the issue that the size of the rendered image was not consistent in each resolution
Delete: Delete the relevant setting about the size of the sampling area in the Settings menu (please adjust it in NifSkcope)
Delete: Delete the chromatic aberration effect
Adjust: Adjust the FTS:CenterPoint and integrate it with the target texture into a separate Nif file
Version 0.8.2
Fixed a crash when aiming non-FTS weapons
Fixed a crash when opening the adjustment menu with non-FTS weapons
Fixed visual errors when using non-TAA antialiasing
Added shortcut keys for setting GUI
Version 0.8
Reworked the entire MOD
Removed the requirement of ReShade
Added a new independent user interface
Added the option to disable the effect when pulling the bolt
Fixed the possible image offset at different resolutions
Improve performance by reducing render passes
Modified the calculation method and timing of ZMove, which needs further testing