Information
Advanced Systems-191
I had a very similar set-up for another near-futuristic weapon that I felt like I could apply here.
As with any crude replacer, already existing weapons that are replaced will either be invisible or messed-up looking. Either modify, scrap it, or find a new one and it should be fine.
Requirements
QBZ-191 QBZ-192 QBU-191 (REQUIRED)
QBZ-191 'Experimental Type' (REQUIRED)
Nuka-World DLC (REQUIRED)
Leveled Item Framework (LIF) (for script injected files)
Advanced Systems-191
I had a very similar set-up for another near-futuristic weapon that I felt like I could apply here.
As with any crude replacer, already existing weapons that are replaced will either be invisible or messed-up looking. Either modify, scrap it, or find a new one and it should be fine.
- Replaced the Institute Laser gun
- Will only spawn with ASIIMOV & Experimental skins
- Added Fusion Cell ammo conversion that uses the blue space laser projectile from the Nuka-World DLC, which you will lose if you craft the other ammo conversions
- Added 'Advanced Systems Suppressors' that remove the 'override projectile' feature to the replaced weapon, which you will lose if you craft any other suppressors
- Reduced value to 50 from 750 for replaced weapons
- Increased weight to 8 from 4 for replaced weapons
- Increased bash damage for replaced weapons
- Super Mutants can't use this weapon
- Disabled leveled list injections
- Compacted Form IDs to convert to esLp (probably not compatible with any current Tactical Reload patches)
- ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit
Requirements
QBZ-191 QBZ-192 QBU-191 (REQUIRED)
QBZ-191 'Experimental Type' (REQUIRED)
Nuka-World DLC (REQUIRED)
Leveled Item Framework (LIF) (for script injected files)