Ha! I love it! I should have started doing this kind of thing a lot sooner. I've added a lot of Easter eggs to my mods over the years, but mostly goofy or obscure references very few people have ever caught. You can rest easy. That's the only jump scare in any of my mods. Or is it?
I wasn't planning on updating this mod any time soon, but if you can find the Bob Dylan/Johnny Cash Easter egg it contains, I'll add whatever you want.
I don't think anyone's ever called me a little s#*! before.
Edit: How the hell did I get bleeped when I wrote the same thing you did?
I got so pissed and thought I'm in some cheap creepypasta universe so I checked without the mods first, then I was enabling all the mods one by one until I find the right one LOL. I've done it so many times I learnt that you can also blast the cursed TV to hell, dammit
I was wondering just how much of a jump scare it would cause since every time I tested it I knew it was there. Hope it didn't raise your blood pressure or anything. A little pleased with myself for pulling it off as intended. You've been a good sport.
Hiya Chuck and happy holidays. I suppose this is my favorite addon to your Chuck Yufarley Collection mod. It lets one add a military style camp with ease. I haven’t played FO4 in quite a while but came back to it this weekend and gave your collection a go and setup a nice large base camp on Spectacle Island. A lot of fun with everything going together quite nice. The woodstove was a great addition; however, I wasn’t able to get the duct work sorted. I am sure there is a snap point somewhere but I just couldn’t find it. Bravo zulu Chuck and thank you for making and sharing such a wonderful mod collection with the community. Also, many thanks for all the help you offer in the forums.
The duct work can be a little fussy when the ends (where the snap points are) get too near the interior of the shell walls. There has to be a pretty significant gap between the end of the duct piece and the wall for the next piece to snap in place. that's why the stove is placeable anywhere, so you can move it about to adjust for the duct snapping. Once there's a duct piece fully through the building shell, you should be able to snap the next piece, or the cap to it from the outside of the building.
I resisted your mods for a long time, I just wasn't committed to having another settlement building mod to dig through, but this one finally changed my mind and got me on board the Chuck-wagon. What can I say?
The foot lockers are under the Furniture section of that mod. For some weird reason, I'm not getting a Furniture Icon nor a Foot Locker icon either, they're invisible... but everything is there. When I scroll, I can see the image quickly pop up.
Those are part of an update I have yet to release. I'm busy finishing up a few more additions and will be releasing updates to all my mods, as well as a bunch of new stuff, soon.
GREAT mod. Endorsed. I was scrolling through the mods and just happened to see this lil gem. Doing another playthrough and wanted something different, you sure delivered on that count. For as large as it is, I was surprised to find that it fits only 12 people. Since I'm doing a build at Red Rocket, I don't have much space. If I built another Q-hut, I'd really need to great creative with everything else. To fit more people inside, can you include bunk beds? With "Place Everywhere," I placed the divider toward the back and made a small latrine. 2 Showerheads, 2 sinks w/mirrors and 2 toilets. I used some bunkbeds from another mod and was able to make space for 24 people. Plus, bunkbeds would be the norm for Q-hut living (just like in Gomer Pyle). Just tossing that idea out there. Can't wait to see what you do with mod. EDIT: Can you make this mod compatible with Auto Doors?
As it just so happens, I have created a set of bunkbeds for the update, allowing for 24 occupants per building. The update is right around the corner and includes a number of additions that were recommended way back when I released the original mod. Should be ready before Christmas.
only problem I have is trouble getting the lights on. It does not want to work with a wide variety of vanilla and non vanilla power options or even cheat options. I cannot get these lights on at all. But I can power everything else in my large settlement.
If I remember correctly, the only lights that work with it are the ones that are part of the set, inside the barracks part of the menu. The vanilla ones don't work with the snap points. I have a pretty large addition to the mod that I plan on releasing one of these days, adds a number of other features, I just have to figure out a glitch with one of the player animations I'm adding to it. I'll add some other lights that work with the snap points as well.
That's what I am saying though. The lights that come WITH your mod are the ones I cannot get to work. I have tried a variety of generators vanilla and modded. I have tried destroying the power grid through settlement manager, tried repairing, tried forcing power. Nothing. I have never been able to power on a single bulb that comes with this mod.
For me, couldn't get the barracks lights to work either. To solve that issue, I went under your main mod/Power, used those lights and they worked perfectly.
I did not expect much from this mod. I was blown away to find out it had bed, light and crate snapping points and everything I would need, all in one mod. GREAT JOB!!! Common sense. I am glad you have it. Definitely endorsing this one lol
Need help cant seem to place any of the prebuilt ones the are red, trying to put them in Sanctuary, I used clean sweep to get rid of all building and foundations, what am I missing.
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(Also please let us unlock it as a settlement object once we find it).
I wasn't planning on updating this mod any time soon, but if you can find the Bob Dylan/Johnny Cash Easter egg it contains, I'll add whatever you want.
I don't think anyone's ever called me a little s#*! before.
Edit: How the hell did I get bleeped when I wrote the same thing you did?
Glad to hear you're enjoying the set.
...I like big huts and I cannot lie.