Fallout 4

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shreddah4

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shreddah4

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  1. shreddah4
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    Doing compatibility testing today with mods people have mentioned in the comments. With how Bradberton Interiors is set up it does not change or edit anything in the Nuka World worldspace. It only Adds 8 doors to the 'Persistent worldspace cell', Therefore it should not really have any bad conflicts with anything, the only conflicts it can really have is overlapping doors if any other mod places a door on the same building I have also used.

    Please let me know if you run into any compatibility issues as I am just checking if they initially conflict, I am not able to do full playthroughs and see if they conflict further down the line. 

    Recruitable Settlers: Conflicts but easy to work around. (Recruitable Settlers adds a door to one of the same buildings I have used and it is placed behind my one. here are 3 suggestions for people who want to run both mods:

    • Recruit Tina (A settler located in a Pharmacy in Bradberton) before you install this mod
    • Use the console command COC RECSETpharmacy to teleport into the pharmacy that Tina is located in.
    • Use the console command TCL to access the white door named 'pharmacy' that is behind my blue door named 'Bradberton Pharmacy' . Once you have activated the door you will need to use the command a second time to turn it off for the door to work.

    Beantown Interiors Project True Interior Patch: Compatible 

    Nuka-World Reborn: Should be 
    Compatible (did not see any issues, both the brotherhood bunker and outpost were there and all my doors to the interiors in Bradberton were also there. No conflicts shown in Fo4Edit. 

    Viva Nuka-World: Should be compatible (same as above)

    Nuka World Plus: Should be Compatible (No conflicts in Fo4Edit, it adds a door to a separate house on the outskirts of bradberton but all of my doors were in-tact and it seems like it mostly adds interiors to the park area.
  2. haloufe007
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    thank you for the mod and thank you for the quality of your work.
    I know that each modder has their own projects and preferences, but I would like to offer you an idea if it might interest you.
    The mods you create have the advantage of having quests and objectives compared to many others.
    Would you be interested in asking permission from the creators of the mods below (which are compatible with your mod) in order to integrate them with your mod into a more new ambitious project and possibly add in them, both new quests and technical compatibility with the mods  appreciated by the community.
    - moreXplore
    - Stumble Upon Interiors
    - Inside Jobs Commonwealth Interiors
    personally I really appreciate the projects of bringing together the treasures (mods) that the nexus site contains.
    1. shreddah4
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      Yes I understand your point, I have a few of those mods installed and sometimes the locations can feel a little pointless without a quest involved. Thing is I already have quite a few projects that I'm focused on currently and also because some of those mods are a little older the mod authors are no longer active so can be hard to get permission.

      But thank you for playing and thank you for the suggestion, don't hesitate to throw out any more ideas/suggestions you have as you never know when they will come in handy. Cheers!
  3. reazonozaer
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    I really enjoyed the locations and the way this mod made Bradberton feel like another part of Nuka World. Giving it a kind of walk through just like the various parks got. 
    1. shreddah4
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      Glad you enjoyed it!
  4. ImNotDexDex
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    The interiors look great, nice attention to detail, things have a nice balance of clutter, and the lighting doesnt look flat.
    1. shreddah4
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      Glad you enjoyed it! Thanks for checking the mod out!
  5. MarkusTay
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    Its compatible with all three big NW mods, as well as the slew of critter mods that put creatures in that area.

    Nice little mod. Took me about an hour to get through, mostly because my load-screens take forever (I'm running too many scripts). But I liked it - short and simple, and filled a world space that definitely was in need of attention. Cheers

    P.S. - I was hoping for a slightly different ending, but it is Fallout, after all, so that's just how these go... always.
    1. shreddah4
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      Good to hear about the compatibility and thank you for checking the mod out!
  6. zlostnypopolnik
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    Finally, something is happening in Bethesda's neglected so-called town, but...
    Modder Qrsr works on lighting and weather mods. His approach is realistic, simply put where there is no electricity, where nobody lives, there is no light. I've gotten so used to it that it's unnatural for me to enter an interior where there is some kind of light source everywhere. The power of darkness is already in me and I can't get rid of it. Couldn't some patch be made to remove illogical light sources?
    In any case, thanks for this pleasant diversion from boredom!
    1. shreddah4
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      Thank you for checking the mod out! 

      As for lighting, I understand your point. Maybe Qrsr will start making patches for mods in the future. Personally I am already planning new mods that I am going to be working on. So I probably will not get around to doing anything like that for this mod myself. But I am planning to make a 'darker caves' patch for my newest mod. Cheers!
    2. zlostnypopolnik
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      Darker caves sounds good. Since I've been using his lighting mods, I'm starting to have heart attacks and I'm just testing them and I have GOD mode activated. I never would have said that I could get scared in FO4. Of course, music and sounds also play a role.
      If it was totally dark where the rats are, I'd probably have another heart attack.
      I wish you all the best for the future and many more quality mods.
    3. MarkusTay
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      I have to agree on the lighting, and I actualy like places a little lit up, but I did indeed notice everywhere was well-lit, which takes you out of the 'spooky, skulky' atmosphere this is supposed to have.

      Not complaining, because as I said, I like to be able to see, BUT if I noticed it, that means it is noticeable. Still a great little mod, though. Just what that area needed.
  7. MihaiL
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    Very promising mod! Thank you for creating it! 😊 If I may, can you, please, upload the Loose version of it, like you did with the newly added "Caves of the Commonwealth"? The impact should be minimal to nothing considering such small .BA2.
    Thank you so much! 🤜🤛
    1. shreddah4
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      Done. Thank you for checking the mods out!
    2. MihaiL
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      Thank you so much for your effort! 🤩🤝
  8. o3yahn
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    This was a proper dungeon adventure! It felt like it was an Oblivion adventure, and I mean that as a compliment. I really enjoyed this immensely. It took until now for me to have a playthrough that had advanced enough without me starting over to get to it. I'm glad I did. It will be permanerntly in my load order as it really gives a lot of dimension to Bradberton. Thank you for sharing, and gladly endorsed!
    1. shreddah4
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      Thank you very much for the kind words and glad you enjoyed it!

      I'm currently finishing up another mod I have been working on for quite a while so hoping to have that released in the next couple of weeks, so stay tuned for that! 

       
    2. o3yahn
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      I'll be looking for it eagerly!
  9. zarabydde
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    Awesome and extremely rare mod in this days. Endorsed. Thank you.
    1. shreddah4
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      Thank you for checking the mod out and the endorsement! Hopefully I will have a new Location/quest mod out later this year so stay tuned! It is bigger than my previous mods so it is taking a little longer than expected.
  10. Freakshrike
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    Just played through this for a second time.  It definitely needs more downloads and endorsements.  Thanks again!
    1. shreddah4
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      Thank you very much! I was unlucky because at the time it was so close to being on the frontpage 'hot mods' section but it just missed out because of all the vault girl pip-boy icons lol, so only if you set adult content to hidden would it show up. At the end of the day people download what they like and those pipboy icons are very popular so I do not have any hard feelings.

      I have been working on a new project and I am happy with how it is turning out, but it is proving to be a lot of work. I'm hoping it is going to be a little longer than my previous location mods with the focus being on fairly big interiors.
  11. mj12mech
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    Great little mod!  The dungeons are well designed.  I hope you do more of these.
    1. shreddah4
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      Glad you enjoyed it! Currently working on my next location mod and I am happy with its progress. Cheers!