Kind of works. I think there's some checks/applications/evaluations that are being missed and part of it's patched and part isn't. Judging by the weird addiction stat bugs.
Doesn't work for NG version 984. scanning plugin directory E:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\ checking plugin MGEFConditionFix.dll plugin MGEFConditionFix.dll (00000000 00000000) no version data 0 (handle 0)
Since this is a F4SE plugin, it can't be overridden, right? Or does load order matter? Reason I'm asking is I just had a long-running game where I noticed some of my perks suddenly stopped working, and thought of this bug. Was able to get the effects back thanks to an unrelated perk respec mod, but I had this mod installed the whole time yet I still got the bug.
This sounds ridiculously important. I found this through The Midnight Ride bug fixes page which I found through the PRP page. This may be why the bleed effect I'm playing with doesn't seem to follow the random percentage condition I have on it. I swear I bleed every time I get hit and I can't seem to make any change to it.
When using console command (player.addperk 000A2775 ;Immune To Radiation), I've noticed that I don't stay immune to environmental radiation. I'm not totally sure if it's caused by your mod as my mod list is insane huge and picky with almost any change, so I haven't ran without this mod active to check. I do know the mod is working due due it working on other situations.
I'm very grateful for your mods as they are very useful.
30 comments
scanning plugin directory E:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\
checking plugin MGEFConditionFix.dll
plugin MGEFConditionFix.dll (00000000 00000000) no version data 0 (handle 0)
Edit: Sorry, read about it in the other comments
The Midnight Ride bug fixes page
I'm very grateful for your mods as they are very useful.