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SystemBreakdown

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116 comments

  1. pierrecat82
    pierrecat82
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    Hey mager issue here Skb_MachinegunsRebirth - ECO - Munitions - English.esp the only way to get this mod to work is to have both Skb_MachinegunsRebirth.esl and Skb_MachinegunsRebirth.esp activated at the same time otherwise you get an error it took me hours to realize this
  2. masternetra
    masternetra
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    Would like to see a patch for "F4NV Classic Recharger Weaponry".
  3. Tigertank0506
    Tigertank0506
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    • 5 kudos
    can you creat a FOMOD that automatic detect what guns mods players use ?
    1. nurna
      nurna
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      • 1 kudos
      +1
    2. Chief305
      Chief305
      • supporter
      • 1 kudos
      +1
    3. liquidflorian
      liquidflorian
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      • 0 kudos
      +1
  4. hottt3
    hottt3
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    Thanks for your mod! My question is: if I have "12.7mm Pistol (Sig Sauer P127)" mod, and also "12.7mm Pistol Tweaks" mod ( https://www.nexusmods.com/fallout4/mods/51561 ) that that modifies the 12.7 pistol, is it still possible to apply your patch and what should be the load order?
    Спасибо за Ваш труд! Мой вопрос: У меня установлены два мода "12.7mm Pistol (Sig Sauer P127)" и "12.7mm Pistol Tweaks" https://www.nexusmods.com/fallout4/mods/51561 (который модифицирует пистолет), можно ли мне установить Ваш патч, и если да, то в каком порядке следует установить моды?
  5. BiddinWar
    BiddinWar
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    So there is an issue I'm encountering with the patches for Machineguns Rebirth and Miniguns Rebirth.
    Both are relying on the .esp version of the mod and there is no .esl version.

    I'll swtich to .esp of the original mod, but just wanted to let you know in case you're unaware of this. I'd change the master myself but xEdit's not letting me  for whatever reason.
    1. ajkmetz616
      ajkmetz616
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      • 0 kudos
      I have the same issue. It also affects the Zap Gun and any other weapon mod with an alternative ESL version.
  6. whamy03
    whamy03
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    • 20 kudos
    Hi! Thanks for the patches! also... would it be possible to have a patch for Makeshift Shotgun and Improvised Grenade Launcher? TIA~ :)
  7. DitzyDez666
    DitzyDez666
    • member
    • 24 kudos
    The SA58 esp really screws up the gun if you use with the actual Armory Project for the SA58 which adds a bunch of new stuff to the gun. CTDing all over the workbench trying to mod it. It needs to be noted as incompatible with the FN FAL - SA58 Armory Project.
  8. blackemperor145
    blackemperor145
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    Do these weapons have level list integration like with Dank's Weapon Integration Project?
  9. Rex7Dragon95
    Rex7Dragon95
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    i get an error in M8r98a4f2's Complex Item Sorter with the  A Bundle of Tape - A weapons pack - ECO Redux - English

  10. Shadowblazer24
    Shadowblazer24
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    Am I missing something, when using the Service Rifle patch, most of the options are present but it won't allow me to change the handguard of the rifle at all?