While I do prefer the names of the new vending machine products, though I am assuming the ingredient listings are a joke, your original vending machine mod is still a must have for me and I'm curious to see if you will ever revive more of its ideas. Overall though you have done some rather outstanding work.
Thank you. One of these days I'll dust off some of the other machines and make them available again. I've gotten sidetracked over the last several months, fooling with character animations, but my first love is gadgety, mechanical stuff, so I imagine I'll get back to making more of that kind of thing.
Yes, the ingredient lists are meant as a joke. Anyone taking the time to inspect the minutia I've included deserves a little chuckle.
Fully animated Gulp machine was pretty cool, and the old 1950s vending machines fit the aesthetic and seem more functional than the coin operated fridge the base game has. Can at least imagine your vending machines holding a few dozen bottles instead of I think about 4.
I was a bit disappointed Fudge Sputniks weren't kosher. I do think the more subtle humor works better, not too distracting for those taking it seriously, is a bit too in your face with the original vending machine mod though the Squirtey advert still amuses me.
Well, I am a card carrying member of the Fourteen Year Old Boy Sense of Humor Club. Have been for many years. Although, I do get a kick out of the more subtle stuff. Now that I've gotten a better grasp of character animations, I might be tempted to redesign the Gulp machine to include player/NPC interactions. Same goes for the Vim machine. When I built the originals, I really wanted to include that but didn't know how. Thank you for reaching out. I'm always glad when someone discovers some of the goofy stuff I've added. Keep looking, you're bound to find more.
You dont need to unpack anything. Im on oldgen and I just use Backported Archive Support System/Buffout 4 NG which also has backport support. But you can also use the BA2 Archive Version Patcher mod or the new Collective Modding Tools mod to patch the archives for you.
And by the way was snap points for the bar stools added in the last version? I never noticed them before. It as a nice addition. I'd suggest putting 6 snap points instead of 5, 3 to each side. I've been putting the 6th manually.
I'd also would like to ask if you can readd the spotlights with the same light intensity as the previous version as optional under the Power menu. They were really nice for darker and rainy areas like Murkwater and Somerville. If there's a way to edit it via FO4Edit please let me know.
223 comments
Yes, the ingredient lists are meant as a joke. Anyone taking the time to inspect the minutia I've included deserves a little chuckle.
I was a bit disappointed Fudge Sputniks weren't kosher. I do think the more subtle humor works better, not too distracting for those taking it seriously, is a bit too in your face with the original vending machine mod though the Squirtey advert still amuses me.
Now that I've gotten a better grasp of character animations, I might be tempted to redesign the Gulp machine to include player/NPC interactions. Same goes for the Vim machine. When I built the originals, I really wanted to include that but didn't know how.
Thank you for reaching out. I'm always glad when someone discovers some of the goofy stuff I've added. Keep looking, you're bound to find more.
link to the error photo
https://radikal.cloud/i/2025-04-04-20-23-21.Sn2xNu
So all this mods was a very nice surprise ..
Thank you👍👍😎😎
thank you for your time .
Can i unpack archives and use on Old-gen version, will it work?