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Chuck Yufarley

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ChuckYufarley

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223 comments

  1. ChuckYufarley
    ChuckYufarley
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  2. davethesloth19
    davethesloth19
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    While I do prefer the names of the new vending machine products, though I am assuming the ingredient listings are a joke, your original vending machine mod is still a must have for me and I'm curious to see if you will ever revive more of its ideas. Overall though you have done some rather outstanding work.
    1. ChuckYufarley
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      Thank you. One of these days I'll dust off some of the other machines and make them available again. I've gotten sidetracked over the last several months, fooling with character animations, but my first love is gadgety, mechanical stuff, so I imagine I'll get back to making more of that kind of thing.

      Yes, the ingredient lists are meant as a joke. Anyone taking the time to inspect the minutia I've included deserves a little chuckle.
    2. davethesloth19
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      Fully animated Gulp machine was pretty cool, and the old 1950s vending machines fit the aesthetic and seem more functional than the coin operated fridge the base game has. Can at least imagine your vending machines holding a few dozen bottles instead of I think about 4.

      I was a bit disappointed Fudge Sputniks weren't kosher. I do think the more subtle humor works better, not too distracting for those taking it seriously, is a bit too in your face with the original vending machine mod though the Squirtey advert still amuses me. 
    3. ChuckYufarley
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      Well, I am a card carrying member of the Fourteen Year Old Boy Sense of Humor Club.  Have been for many years. Although, I do get  a kick out of the more subtle stuff.
      Now that I've gotten a better grasp of character animations, I might be tempted to redesign the Gulp machine to include player/NPC interactions. Same goes for the Vim machine. When I built the originals, I really wanted to include that but didn't know how.
      Thank you for reaching out. I'm always glad when someone discovers some of the goofy stuff I've added. Keep looking, you're bound to find more.
  3. skamwalk
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    failed to install gives archive error
    link to the error photo

    https://radikal.cloud/i/2025-04-04-20-23-21.Sn2xNu
  4. RickyTheOx
    RickyTheOx
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    Im back after about 2 yrs...
    So all this mods was a very nice surprise ..

    Thank you👍👍😎😎

  5. Kdynamite74
    Kdynamite74
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    I remember the original cigarette vending machine worked flawlessly with the smokable mod . Is that machine still in the mod ?

    thank you for your time .
  6. jtzeal
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    any chance of an AIO ESL version of your mods?? kind of low on slots...
  7. IgorTolm89
    IgorTolm89
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    Thx for a great mod! 
    Can i unpack archives and use on Old-gen version, will it work?
    1. Alexiel0105
      Alexiel0105
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      You dont need to unpack anything. Im on oldgen and I just use Backported Archive Support System/Buffout 4 NG which also has backport support. But you can also use the BA2 Archive Version Patcher mod or the new Collective Modding Tools mod to patch the archives for you.
    2. IgorTolm89
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      Thanks for advice, mate! 
  8. Junkyardawg1
    Junkyardawg1
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    Thank you for the update! The jukebox is working again. I am happy the barstools and chairs now snap to the bar and the tables.
  9. fgambler
    fgambler
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    Using the new version now, on a new game. The bartenders are still having trouble finding their paths to the bar counters.
    1. fgambler
      fgambler
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      And by the way was snap points for the bar stools added in the last version? I never noticed them before. It as a nice addition. I'd suggest putting 6 snap points instead of 5, 3 to each side. I've been putting the 6th manually.
  10. fgambler
    fgambler
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    I'd also would like to ask if you can readd the spotlights with the same light intensity as the previous version as optional under the Power menu. They were really nice for darker and rainy areas like Murkwater and Somerville. If there's a way to edit it via FO4Edit please let me know.
  11. jamstraz
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    It appears when I have Campsite active, this crashes the game when the Collection is active.  Probably a menu conflict.  Just letting others know.