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Izaldo2

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izaldo2

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11 comments

  1. LTS55
    LTS55
    • supporter
    • 0 kudos
    This didn't work at all for me.
    1. wanderingHP
      wanderingHP
      • supporter
      • 1 kudos
      Same. 
      This one doesn't work compared to the other. 
    2. wxMichael
      wxMichael
      • premium
      • 95 kudos
      Make sure the required mods are installed.
  2. Paradoxikal
    Paradoxikal
    • supporter
    • 0 kudos
    Mod doesn't work for me, giving error that I'm missing master dcc-dialog-helm.esp

    Edit: Nevermind I am a dumb idiot, this mod requires https://www.nexusmods.com/fallout4/mods/24480 to work, which in turn also requires F4SE to work, which is stated in the description but I just overlooked it. However, this mod seems to unequip even the underlying headgear as well such as hat+glasses. I found that mod https://www.nexusmods.com/fallout4/mods/34813 does have a feature for saving the underlying headgear, and also has automation for removing the power armor helmet in dialogue, equipping saved headgear, then placing the power armor helm back on once dialog ends without using the hotkey. I believe that mod makes this mod and the original unnecessary, at least for my use case.
  3. PassaroGostoso
    PassaroGostoso
    • member
    • 0 kudos
    Does it work with custom power armors like the enclave power armor?
    1. izaldo2
      izaldo2
      • member
      • 3 kudos
      YES
  4. TylerB003
    TylerB003
    • member
    • 0 kudos
    Any chance you could make the mod automatically reactive the light if you had it on when the helmet was removed?

    Removing the helmet automatically turns off your helmet lights.
    1. izaldo2
      izaldo2
      • member
      • 3 kudos
      no it requires adding changes to script which i never did before.
    2. TylerB003
      TylerB003
      • member
      • 0 kudos
      OK.

      On a side-note, I seem to be having a couple of occasional issues:

      • It sometimes removes the helmet then immediately puts it back when dialogue starts, then repeating that with every dialogue choice.
      • Much rarer than the 1st issue, but I sometimes get locked in place briefly when dialogue starts. Then I get kicked out of the Powe Armour, but my characters head is the Power Armour helmet (stretched down to the floor) until getting back in the Armour.
  5. howiebabey
    howiebabey
    • premium
    • 2 kudos
    Does this affect power armor mods and companion mods?
    1. izaldo2
      izaldo2
      • member
      • 3 kudos
      No. Affects only player and you can wear whatever PA you whant. But if you will encounter any problems with compatibility you should check original mod description and posts section.