Literally my first comment on Nexus after over a decade. This mod fixed a brightness bug I was experiencing where everything was way too bright. Spent a whole day trying to fix it. I tried everything. A bunch of lighting mods and "fixes", console commands like "shp" and "rimod", and even editing values in FO4Edit. None of them really fixed it, some even made it worse. Got this mod and fixed it in 2 mins. Thank you so much!
This is the only mod of it's type and Bethesda really dropped the ball not adding this setting.
This mod is insanely underrated. Saturation is exactly what I needed to stop making fallout 4 look so grim. No enbs or reshaders needed. Just plain old good bloom, some saturation, nice lighting replacer mod and some good retextures.
Weird, I can't find it, not sure if this has something to do with other mod conflicts, like the ECO or the Fall-UI. Hope you can unblock the crafting restrictions of the Chem Station, that is, don't hide it. (Make it still be recrafted when you have it in your backpack)
It's very likely not related to either of the two causes you mentioned (crafting recipes this mod has/your UI mods). This mod is supposed to just show crafting recipes in "Utility" category in the chemistry station, but I don't know much about the "Equipment and Crafting Overhaul" mod. 1: Is that mod supposed to remove a specific crafting category? 2: Double check, does the "Utility" category in the chemistry station exist in your game?
I can only find the making of (Holotape) see through scope setup in this category which is another MOD I installed. (and the Stealth Boy from ECO) I'm just a user and don't quite understand what's wrong. If that's not possible I'll have to figure out how to use the ENB I guess. I can't see s*** in the institute.
****Update*** I know what's going on, Fall-Ui puts it in a separate category, I found it in "Settings" instead of "Holotape". It works fine, thanks for making it. now I can see s#*! in the institute.
i got it to work, vortex doesn't automatically enables the plugin you have to activate it yourself in the vortex plugin section. thanks i tested quickly but it seems to work fine. i was looking for something that doesn't makes me crash in boston downtown. getting rid of ENB and using this may be the answer
Have you enabled the mod? Or is this the case below? "(Except for new games), you already have it. If so, it will be hidden from the crafting list as there is no point in creating more than one."
wow that was fast! thanks for the quick reply anyway! and thanks for this configuration tool. i did a quick test and could go arround good neighbour and boston downtown without crashes yesterday. no crashes near corvega, police station, concord, boston downtown and parkview metro (which seems to be the areas that crashes the most).
I had to manually download - what folder do I need to drop these files into? Note: Tried Fallout4/data but didnt see the holotape in backpack or chem table. No other mods being used
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This is the only mod of it's type and Bethesda really dropped the ball not adding this setting.
No enbs or reshaders needed. Just plain old good bloom, some saturation, nice lighting replacer mod and some good retextures.
but I can't find the Holotape in either the backpack or the chemistry station.
what is its name?
Hope you can unblock the crafting restrictions of the Chem Station, that is, don't hide it.
(Make it still be recrafted when you have it in your backpack)
1: Is that mod supposed to remove a specific crafting category?
2: Double check, does the "Utility" category in the chemistry station exist in your game?
(and the Stealth Boy from ECO)
I'm just a user and don't quite understand what's wrong.
If that's not possible I'll have to figure out how to use the ENB I guess.
I can't see s*** in the institute.
****Update***
I know what's going on, Fall-Ui puts it in a separate category, I found it in "Settings" instead of "Holotape".
It works fine, thanks for making it. now I can see s#*! in the institute.
thanks i tested quickly but it seems to work fine. i was looking for something that doesn't makes me crash in boston downtown. getting rid of ENB and using this may be the answer
"(Except for new games), you already have it. If so, it will be hidden from the crafting list as there is no point in creating more than one."
Edit: Okay