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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
As these patches are for other authors' mods, you will want to get permission from them to make any new patches for anything like that.
File credits
payl0ad and everyone everyone who is working on Damn Apocalypse. Without their work this wouldn't be possible.
Diakyuto: For their guides and patches which I used for reference
Dankrafft: For their injector scripts and generally just everything they do for the modding community.
All the weapon authors for creating awesome weapons.
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Changelogs
Version 1
Initial Upload
I love Damn Apocalypse. I also love mods that in new weapons; especially lore-friendly ones that Bethesda left out of the game for one reason or another. Thanks to Diakyuto and their patching guide I was able to patch a few weapons that they had not yet done but I used. No longer will I be inundated with functional weapons in the post-apocalypse, and neither shall you!
These patches are very simple, using Dankrafft's injector scripts to get working. Some require other mods as masters, such as Munitions, Weapon Level List Patches and of course Damn Apocalypse. This is my first time ever fiddling with script injection for anything, but I have tested them and each of the patches is working. Let me know if you have any trouble with them or see anything that could be improved. I am not very knowledgeable when it comes to this stuff, so please bear with me.
None of these patches use custom nifs, instead using the ones provided by Damn Apocalypse itself and renaming the broken weapon pieces to the new weapon.