I am no modder by all means but i see 0 pct happiness at the screenshots.. after more then 7000 hours of playing fo4 i know that is a sign for a settelement that does not work. Something is off for shure.
Sadly I too have deleted this mod. No marker, no fast travel and you can't send anyone there. Looked good to start and the area is big but other than build you can't do anything else. Too bad, looked like a good mod
Sadly, as with your other location mods, all I get is a message saying I need to clear out enemies. It doesnt work, sorry. There must be a setting you need to get sorted. Deleted mod.
That's because the cell isn't flagged as a settlement. You get around it by using the console to toggle god mode, then hold down the button to enter the workshop.
Nope. Didn't work. At least, not with me (and with a whole bunch of other folks). Settlement is useless as it's not really a settlement. It's just a random area with three houses added and a Work Shop
No settlers can be sent to it, no supply lines can be sent to it and a recruiting radio beacon doesn't work as it doesn't attract any settlers...
Can't fast travel to that site, can't clear nothing from the site. after three days no settlers. Will go back and removed everything I did and remove the mod.
Okay, so I was able to access the Workshop at this "new" location after doing the Battle At Bunker Hill quest. Scrapped some stuff, re-arranged the Hubflower shrubs and added a small generator and a Settler Radio Beacon, and...
... and nothing happens. It's been an in-game week now and no settlers have arrived yet. Which means that this "new" settlement is completely and utterly unusable: since there's no "new location found" announcement and no map-marker, there's also no way to send settlers from other settlements to this new location, neither as farmers nor with a --much needed-- supply line...
If I were SpiderMight, I'd try adding a workshop at an existing location, like University Point or some such.
Uninstalled mod, as it serves no purpose. A pity, cuz I feel the game could use a couple of extra locations to set-up shop.
31 comments
No settlers can be sent to it, no supply lines can be sent to it and a recruiting radio beacon doesn't work as it doesn't attract any settlers...
... and nothing happens. It's been an in-game week now and no settlers have arrived yet. Which means that this "new" settlement is completely and utterly unusable: since there's no "new location found" announcement and no map-marker, there's also no way to send settlers from other settlements to this new location, neither as farmers nor with a --much needed-- supply line...
If I were SpiderMight, I'd try adding a workshop at an existing location, like University Point or some such.
Uninstalled mod, as it serves no purpose. A pity, cuz I feel the game could use a couple of extra locations to set-up shop.