Fallout 4

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GJGamingBro

Uploaded by

GJGamingBro

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About this mod

ProjectHQ a simple interior settlement located in concord that you can use to build your home into.

Requirements
Permissions and credits
Mirrors
Changelogs
ProjectHQ is my very first settlement mod for fallout4 and since it's the first one it's completely empty so you can make it however you see fit also no custom assets.

in ProjectHQ 2.0 i had to disable ESL flag due to issues that occurred with generating Precombined mesh geometry and that changed up all form ids and that's why it's not possible to import Transfer Settlement blueprints from ProjectHQ 1.02 in ProjectHQ 2.0

2.0 wouldn't work on PS4 but 1.02 would feel free to upload it if you want, but credit me as the original creator.

The settlement however features
1.a sink that produces 100x water
2.Terminal controllable locks on the outside door, function also though inside. (for immersion, the first time you go to the place, outside door is locked with terminal, it's novice lock tho so shouldn't be too hard to hack)
3.Terminal controllable turret and Assaultron robot
4.a fusebox in each room which creates a total 500 power
5.Fully functional navmesh.
6.a map icon that is visible right from when you get out of the vault.

Upstairs looks prewar but the enterance area does not it's pretty dirty in 2.0, only changeable if you're going to swap out these textures manually because i don't know how to since precombined meshes do not support mesh custom material swap through Creation kit it'll always appear with the default textures if i do it from there and i haven't been successful with external material edits yet.


it's called ProjectHQ because i randomly created it as a test for my current Fallout4 modding knowledge and i'm very glad to see it turned out well.


Note, when building rooms do not replace floors it will mess with A.I pathing and make them run into a wall.

About Automatron DLC version of the mod
A robot companion called XX02-23 can be a second companion using the Robotics Expert perk and a primary companion, cannot currently be modified in the robot workbench, he can serve as a defense robot at ProjectHQ and as your protector during your battles, he can't be knocked down by enemies so he might actually serve as somewhat of a cheat for some of you, if that's the case you can shut him down while he's out of the house waiting for you somewhere or you can make him as a guardian of your settlers your choise.

Known Issues
None, all have been fixed so far.

if you like my GTA5 content uploaded at GTA5Mods.com then you'll probably like this one too.


Other websites i've uploaded to
GTAInside


My Discord

My Youtube GJGamingBro