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Created by
PeterChin Battousai124Uploaded by
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Activity logs
This page was last updated on 24 October 2016, 12:44PM
- Changelogs
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Version v1.14b
- Main ESP
1. Addition of 2LM keywords to PA.
Add-On ESP
1. Fixed Explosive and Knowledge Database to be constructible instead of just targeting helmet.
2. Implants granting damage perks are now constructible after Dangerous minds main quest.
3. Fix for smart targeting hud/ cortana / ogmios. The glow targeting should now properly disappear when you have removed item.
4. Adds Spaced Armor PA Torso Attachment
5. Adds KERS PA Leg Attachment
6. Adds High Torque Servos PA Arm Modification
7. Adds Integrated power Conduit PA Arm Modification
8. Adds Tungsten Spiked PA Fist Attachment
9. Adds Pulse Discharge PA Fist Attachment
10. Adds Auxiliary Energy Coordinator to PA
11. Adds Plasma Containment Unit to PA
12. Adds APS JetPack System to PA
13. Adds PhotoRad Coatings to PA
Partial compatibility patch add-ons. (Requires original mod installed)
1. VIS item naming and sort.
2. JetPack unlimited
3. Current Full (downscaled) version of ZW F4 PA overhaul 0.9.5 not the temp. version. (Adds mods to his package.)
Load order should be like this:
-AC
-AC AddOns Utility
-ZWF4PAO
-AC AddOns Utility - ZWF4PAO Patch
Compatibility Patched Full Versions (Optional File Download with NMM Options Installer)
1. CCA update to 2.35
2. 2LM update for PA.
- Main ESP
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Version v1.11
- Main ESP
1. Added 2nd legendary Slot.
2. Added DC Guards to main mod
Add-On ESP
1. DC Guards also spawn some of the new equipment.
2. Targeting Radar only targets hostiles.
3. Rename AI Hardline connection for PA to Power Armour AI, removed Combat AI requirement (Due to PA overwrite of base armour effect)
4. Updated keywords for multiple mods to prepare for a proper VIS compatibility patch in.
5. Adjustment of equipment spawn rates out to level 70 to reflect game actual level progression, no longer follows vanilla type progression path.
6. Flak Inner Linings are also now available for AE outfits and not just armour.
7. Institute weaponry receive higher crit hit bonus from energy co-ordinator. Synth helmets spawn combat AI. Synth Armour spawns Auxiliary energy co-ordinator.
Compatibility Patched Full Versions (Optional File Download with NMM Options Installer)
1. Patched all to V1.11
2. Added 2LM Compatibility patch.
- Main ESP
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Version 1.19
- Robot Armours, an upgraded variant of metal armours.
Greater damage and energy resist bonuses, with less shock from explosive impacts compared to metal.
Helmet Bonuses
Assaultron - 5% increase to critical hits
Eyebot - +1 to perception
Mechanist - +1 to Intelligence
Sentry - +1 to Endurance
- Robot Armours, an upgraded variant of metal armours.
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Version 1.18
- Adds the Far Harbour Armours Trapper, Heavy Trapper and Marine Armour variants.
Trappers and Heavy Trappers, gain bonuses to attack and movement speed.
Marine Armours gain bonuses to defensive armour capabilities.
- Adds the Far Harbour Armours Trapper, Heavy Trapper and Marine Armour variants.
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Version 1.14
- Main ESP
1. Addition of 2LM keywords to PA.
Add-On ESP
1. Fixed Explosive and Knowledge Database to be constructible instead of just targeting helmet.
2. Implants granting damage perks are now constructible after Dangerous minds main quest.
3. Fix for smart targeting hud/ cortana / ogmios. The glow targeting should now properly disappear when you have removed item.
4. Adds Spaced Armor PA Torso Attachment
5. Adds KERS PA Leg Attachment
6. Adds High Torque Servos PA Arm Modification
7. Adds Integrated power Conduit PA Arm Modification
8. Adds Tungsten Spiked PA Fist Attachment
9. Adds Pulse Discharge PA Fist Attachment
10. Adds Auxiliary Energy Coordinator to PA
11. Adds Plasma Containment Unit to PA
12. Adds APS JetPack System to PA
13. Adds PhotoRad Coatings to PA
Partial compatibility patch add-ons. (Requires original mod installed)
1. VIS item naming and sort.
2. JetPack unlimited
3. Old full version of ZW F4 PA overhaul 0.92 not the current lite version. (Adds mods to his package.) Load order of ZWF4, should be after AC.
Compatibility Patched Full Versions (Optional File Download with NMM Options Installer)
1. CCA update to 2.35
2. 2LM update for PA.
- Main ESP
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Version 1.12
- Main ESP
1. Power Armour has gotten a 2nd MISC slot and a coating slot.
2. Vanilla mods have been moved to respective categories
Add-On ESP
1. OGMIOS AI and Targeting Radar have been transferred to power armour. (BOS Paladin and Knight Ranks)
2. OGMIOS is BOS PA equivalent of institute CORTANA.
3. Combat Medical Unit. (BOS Sentinel Rank)
4. OGMIOS AI arms and legs linked additions to PA. (BOS Paladin Rank)
5. Power Armour AI renamed Power Armour Management System, fix to AP Drain Rate it should finally work properly on the PA and prevent excessive FC drain rate by having value go below zero, especially when using jetpacks.
6. Adds ARTEMIS AI Upgrade of CORTANA when you are full director aka after nuclear family.
7. Adds Smooth Operator Implant for railroad victory.
8. Adds Chthulu's radiance. (Raider Utility mod)
9. Power Armour Management System to be constructible after completing quest Outside the Wire.
10. Advanced medic monitor to be constructible after completing mccready's quest.
11. Hacker's Database to be constructible after completing valentine's quest.
12. Hormonal Regulator to be constructible after completing Cait's quest.
13. Nerve Enhancement to be constructible after completing Curie's quest
14. Smart Targeting HUD to be constructible after quest institutionalized.
15. Combat AI to be constructible after quest Synth Retention or Tradecraft.
16. AI assisted legs and arms to be available after quest synth retention.
17. CORTANA to be constructible after quest mankind redefined.
18. Energy and Plasma Boosters to be constructible after quest Powering Up.
19. Reduction of critical hit chance bonus to 5% for AI and boosters. Reduction of booster critical damage boost to more sane levels.
20. Courser uniforms have in-built boosters and AIs.
21. Added more item naming keywords for VIS sorting mod patch.
22. Implant System is up and Working! To be constructible after synth retention or tradecraft.
23. Sensor Integration, nerve enhancement, hacker's database, hormonal regulator, stimulant package has been transferred to implant system.
Compatibility Patched Full Versions (Optional File Download with NMM Options Installer)
1. 2LM Fixed and should now be purty stable.
2. Background Modifications to the General's Minuteman Uniform for CCA 2.2. Pipboy disappearing act with aesthetic variants still not fixed and will remain disabled.
- Main ESP
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Version 1.10
- Main ESP
1. Adjustments made to leather and metal uniques to use a vanilla perk explosive system to reduce resource loading.
Add-On ESP
1. Adjustments to adamtanium composite to work outside of just blocking.
2. Added Targeting Radar
3. Added OGMIOS (Cortana + Targeting Radar)
4. The energy booster range (Torso + Limb Utilities) - Boosts Laser/AB crit chance and damage. Gatling laser is fing scary :D
5. The plasma booster range (Torso + Limb Utilities) - Boosts Plasma crit chance and damage.
6. Adds Comfort Muffling lining.
Compatibility Patched Full Versions (Optional File Download with NMM Options Installer)
1. None needed.
- Main ESP
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Version 1.09
- Main ESP
1. Fix for vanilla keyword as pointed out in a post for synth armour leg.
Add-On ESP
1. Fixed hormonal regulator effect
2. Added Stealth Matrix Co-ordinator. Buildable after quest : Here There Be Monsters (The submarine!)
3. Added Stealth Emitter Coatings. Buildable after quest : Here There Be Monsters (The Submarine!)
Compatibility Patched Full Versions (Optional File Download with NMM Options Installer)
1. Custom Combat Armor (CCA) - Temporarily disabled the general minuteman outfit aesthetic changes. Endormoon is looking into the issue for the disappearing pipboys.
2. Combat Helmet Illumination (CHI) - Updated to Combat Helmet Illumination 1.2, illumination should now work for all of CCA aesthetic variants of combat helmet. Also adds lamps to tinker helmet.
3. Craftable Armor Size (CAS) - Outside In patched! Finally, no more repetitive massive overhauls on our side for every new variant. Replaces in-built records with CAS.
- Main ESP
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Version 1.08
- Main ESP
1. Fix for raider leg material spawn vanilla bug
2. Added new keywords for custom combat armors patch.
3. Fix for keywords to prevent double duplication in helmets with AE liners. (1.08)
Add-On ESP
1. Fixed multiple instances of linings on helmets, as a result of AE Integration with additional keyword pointers.
2. Added Raider reactive plates (1.08)
3. Added AI Hardline connection (1.08)
4. Added Hacker's Database (1.08)
5. Added Hormonal Regulator (1.08)
6. Added Stimulant Package (1.08)
7. Added Nerve Enhancement (1.08)
Compatibility Patched Full Versions (Included in NMM Options Installer)
1. Custom Combat Armors 2.2 by Endormoon
2. Combat Helmet Illumination by andysan84
3. Added emperor's new clothes to all armors with custom combat armors 2.2 (1.08)
- Main ESP
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Version 1.07
- Main ESP
1. Fix for raider leg material spawn vanilla bug
2. Added new keywords for custom combat armors patch.
Add-On ESP
1. Fixed multiple instances of linings on helmets
Compatibility Patched
1. Custom Combat Armors
2. Combat Helmet Illumination
- Main ESP
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Version 1.06
- Main ESP
1. Fix for two muffled type mods being used for spawn and construction.
2. Fix for unique metal set bonuses to scale with size and limb type.
Add-On ESP
1. Added material tier 5.
2. Added new utility items.
3. Updated item spawn lists, so NPCs will get most of the new additions.
4. Fix for DR ratings of coatings and liners excessive scaling.
- Main ESP
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Version 1.05
- 1. Hotfix for an unexpected ModCol entry in leather arms (left and right)
2. Added muffled lining to arms
3. Added black synth paint texture, from shadowed synth armour by moraelin.
4. Added an optional esp to make inventory items found on ghouls super mutants, synths and robots to be worth 0. This is based off xatmos work.
5. Changes to material template for Tier 5 armours in utility plugin
- 1. Hotfix for an unexpected ModCol entry in leather arms (left and right)
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Version 1.04
- 1. Added new Linings (SR = Shock resistance or electrical)
Vault-Tec Liners
Flak Lining - 5 DR
Spall Lining - 10 DR + 5 SR
Layered Weave Lining - 15DR + 5 SR
Carbon Fiber Lining - 20 DR + 5 SR
Boron Carbide Weave lining - 25 DR + 5 SR
Custom Fitted Muffled Liner - 5% faster sneak move speed and 5% quieter noise outputs.
2. Added new Coatings
Mirelurk Chitin Coat - 10 DR
Radscorpion Chitin Coat - 20 DR
Silver Coating - 10 ER
Gold Coating - 20 ER
Sensor Spoof Coating - 5% better hide in shadows
3. Fixed automatic entry keyword by FO4 on temperature control mod, McGann, this might have been the problem. Let me know if it works.
4. Added Material Tier 5 template to utility add-on
5. Deleted unused raider mod aesthetic record from main mod.
- 1. Added new Linings (SR = Shock resistance or electrical)
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Version 1.03
- Added the faraday cage, raider unique item to optional esp
Released all armour set unique bonuses.
- Added the faraday cage, raider unique item to optional esp
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Version 1.02
- Reinstated Lining for some armours (Missing keywords from merger with Armorsmith Extended)
Added the utility pack add-ons.
Fixed auto NMM installer error (1.02a)
Added Leather and metal unique bonuses (1.02b)
Hotfix for a CTD with Combat Leg Armour (Blank null keyword in wrong location) 1.02b
- Reinstated Lining for some armours (Missing keywords from merger with Armorsmith Extended)
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Version 1.01
- Made Compatible with Armorsmith Extended with thanks to Gambit77.
Several keyword structural changes
- Made Compatible with Armorsmith Extended with thanks to Gambit77.
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Version 1
- Initial Release
- MISC Changes split into Inner lining, External Coating, Utility Modifications.
- Added Paint and Aesthetic Categories
- Updated ModCol and Spawn
- Moved MISC mods into new categories.
- Initial Release
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- Author's activity
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June 2022
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29 Jun 2022, 8:54PM | Action by: Battousai124
Untracked
'New Armour Categories and Mods'
October 2016
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24 Oct 2016, 12:43PM | Action by: PeterChin
Attribute change
long description changed
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24 Oct 2016, 10:08AM | Action by: Battousai124
Attribute change
long description changed
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23 Oct 2016, 9:17PM | Action by: Battousai124
Attribute change
long description changed
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23 Oct 2016, 6:51PM | Action by: Battousai124
File added
New Armour Categories and Mods REVAMP
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23 Oct 2016, 12:56PM | Action by: PeterChin
File added
All DLC (Modders Reosurce for Battousai Test)
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20 Oct 2016, 12:42PM | Action by: Battousai124
File added
New Armour Categories 1.20 BETA (incl. NW) - Modder's Resource - DO NOT USE
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20 Oct 2016, 9:28AM | Action by: Battousai124
File added
New Armour Categories v1.20 BETA - Modder's Resource - DO NOT USE
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17 Oct 2016, 5:47AM | Action by: PeterChin
File added
Nuka World Test batch
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12 Oct 2016, 7:34AM | Action by: Battousai124
File added
New Armour Categories v1.20 BETA - Modder's Resource - DO NOT USE
September 2016
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28 Sep 2016, 1:03PM | Action by: PeterChin
Changelog added
Change log added for version 1.19
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28 Sep 2016, 1:02PM | Action by: PeterChin
Changelog added
Change log added for version 1.18
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28 Sep 2016, 1:00PM | Action by: PeterChin
File added
Armour Categories V1.19
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24 Sep 2016, 3:26PM | Action by: Battousai124
File added
Armour Categories - TEMP Far Harbor replacement
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13 Sep 2016, 5:36AM | Action by: PeterChin
File added
Armour Categories V1.18A
August 2016
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15 Aug 2016, 10:52AM | Action by: PeterChin
Attribute change
long description changed
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15 Aug 2016, 10:42AM | Action by: PeterChin
File added
Armour Categories V1.18
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02 Aug 2016, 7:36AM | Action by: PeterChin
Attribute change
Armour Categories - Compatibility Patches category changed
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02 Aug 2016, 7:35AM | Action by: PeterChin
Attribute change
Armour Categories - Compatibility Patches for AC V1.14c or higher. category changed
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02 Aug 2016, 7:20AM | Action by: PeterChin
Attribute change
long description changed
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- Mod page activity
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January 2025
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10 Jan 2025, 5:27AM | Action by: NukaJeff
Untracked
'New Armour Categories and Mods'
November 2024
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29 Nov 2024, 6:54PM | Action by: Cergal
Endorsed
'New Armour Categories and Mods'
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03 Nov 2024, 11:37PM | Action by: drag0nbane69
Endorsed
'New Armour Categories and Mods'
October 2024
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24 Oct 2024, 3:56PM | Action by: Remigius7
Tracked
'New Armour Categories and Mods'
July 2024
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18 Jul 2024, 8:02AM | Action by: DaTekShaman
Untracked
'New Armour Categories and Mods'
June 2024
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16 Jun 2024, 10:31AM | Action by: OkamiHut
Endorsed
'New Armour Categories and Mods'
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15 Jun 2024, 8:59AM | Action by: Deleted11792723User
Endorsed
'New Armour Categories and Mods'
May 2024
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24 May 2024, 8:15AM | Action by: cokla
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19 May 2024, 6:04PM | Action by: DoktorDare
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'New Armour Categories and Mods'
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13 May 2024, 9:02PM | Action by: tessathiel
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'New Armour Categories and Mods'
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05 May 2024, 7:15PM | Action by: DefenderOfHell
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April 2024
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29 Apr 2024, 8:18PM | Action by: GenuineI
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25 Apr 2024, 3:26AM | Action by: skeind
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21 Apr 2024, 5:34PM | Action by: DefenderOfHell
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09 Apr 2024, 3:33PM | Action by: UltraMegaKiller
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'New Armour Categories and Mods'
March 2024
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14 Mar 2024, 6:37PM | Action by: CasperfonDrac
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February 2024
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14 Feb 2024, 8:45AM | Action by: GotRice7
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29 Jan 2024, 2:16AM | Action by: Deleted193697444User
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'New Armour Categories and Mods'
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09 Jan 2024, 5:21PM | Action by: Koszmarrrek
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'New Armour Categories and Mods'
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06 Jan 2024, 3:00AM | Action by: cp59
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'New Armour Categories and Mods'
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