DV_CZ_Micro_MunitionsNOTR patch has Tactical Reload as one of it's requirements even though it shouldn't as far as I'm aware. Figured I should bring it to your attention.
Took at look at this and in my game the MK41 was using munitions rockets.
Couple of things you can do is check that the patch is enabled and is under the original mod in the load order. Also if you added the patch in an existing game and you already had the weapon you can try dropping it on the ground and picking it back up. Sometimes that will force it to change ammo types.
It seems that I can't use the Combined-Arms Patch in conjunction with the Combined Arms Extended Patch. I have Combined Arms + Combined Arms Extended in my plug-in list.
Is this intentional on part of the FOMOD Or should I just manually install the Combined Arms Patch together with the C.A. Extended Patch to get both in my plugin list?
This is intentional. if using the extended version of Combined arms as everything you need to cover both parts is in the patch for combined arms extended.
If you haven't upgraded to the NG version then you could use zmerge within zedit or mator smash I think it is. I've not found anything that will allow you to merge if you are on the NG version of the game.
This compilation is a godsent. However the Extended Kalash patch does not seem to work for me, it definetly detects the mod as i have told it to apply the patch in varios installations but every weapon in the mod still uses 5.45x39 and 7.62x39 instead of the munitions alternatives.
Nop eit wasn't anything on your side. I had missed a couple of the magazine weapon mods. Also the ak74 itself was set to use 7.62. So when using some of the magazines it would use 7.62 and only 5.45mm on the ones I had changed.
The weapon itself has now been changed to 5.45 so no matter which magazine you use it will be chambered in 5.45. All other weapons will be in 7.62 unless using one of the magazines that state they are 5.45. Fix is uploaded now if you want to try it out.
I appreciate the fix, and already tried it. Everything marked to fire 5.45 works perfectly! But anything else thats supposed to fire 7.62, does not use nukaworld's 7.62, but still the mod's propietary 7.62x39 ammo. This can be fixed in... xedit i believe is the name of the program? So ill try that. Thanks alot for the fix!
I don't know how difficult it would be to do, but could you turn the SREP REDUX - Service Rifle Expansion Project's 5.56 into vanilla 5.56 ammo? If so, thank you very much.
SREP already uses vanilla 5.56 ammo. The ammo it adds are 40mm Grenades or .300 BLK Rounds. The 40mm Grenades are already covered. There is no like for like replacement in munitions for the .300 BLK at this time.
Also MP9 by Archangel_Ops shows up that can be picked even if I don't have it installed but have Glock 19X - Pistol installed. but mod on MP9 page says need Glock 19x to have both. So don't know why it selectable if i only have Glock 19x installed
Cold War - MP5 by WarfightersWorkshop (No TR Version) CZ Scorpion Evo 3 Micro Standalone by Valerie and Drifter still select in newest update even though still not installed
The MP9 is expected due to how the .esp file is named. If it has a & in the esp filename it does strange things in the fomod so these ones have to be set for manual selection.
The MP5 doesn't auto select on my system so not sure what is going on there.
The CZ Scorpion did still auto select but only when I downloaded it from Nexus, not when I used the fixed version I had locally on my system. So have uploaded this again and hope it works this time.
Well this update fixed both of the Cold War - MP5 by WarfightersWorkshop (No TR Version) CZ Scorpion Evo 3 Micro Standalone. neither of them install anymore.
225 comments
Couple of things you can do is check that the patch is enabled and is under the original mod in the load order. Also if you added the patch in an existing game and you already had the weapon you can try dropping it on the ground and picking it back up. Sometimes that will force it to change ammo types.
Although im not sure if it's a user error or not, but the BT APC9 & MP9 still use 10mm with the 9mm conversion!
Is this intentional on part of the FOMOD Or should I just manually install the Combined Arms Patch together with the C.A. Extended Patch to get both in my plugin list?
I have a doubt, how could I merge all the patches in a single one?
However the Extended Kalash patch does not seem to work for me, it definetly detects the mod as i have told it to apply the patch in varios installations but every weapon in the mod still uses 5.45x39 and 7.62x39 instead of the munitions alternatives.
Is something flagged wrong? am i stupid?
The weapon itself has now been changed to 5.45 so no matter which magazine you use it will be chambered in 5.45. All other weapons will be in 7.62 unless using one of the magazines that state they are 5.45. Fix is uploaded now if you want to try it out.
But anything else thats supposed to fire 7.62, does not use nukaworld's 7.62, but still the mod's propietary 7.62x39 ammo.
This can be fixed in... xedit i believe is the name of the program? So ill try that. Thanks alot for the fix!
If so, thank you very much.
Cold War - MP5 by WarfightersWorkshop (No TR Version) CZ Scorpion Evo 3 Micro Standalone by Valerie and Drifter
still select in newest update even though still not installed
The MP5 doesn't auto select on my system so not sure what is going on there.
The CZ Scorpion did still auto select but only when I downloaded it from Nexus, not when I used the fixed version I had locally on my system. So have uploaded this again and hope it works this time.