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Reaper0666

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Reaper0666

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225 comments

  1. HeartOfDust
    HeartOfDust
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    DV_CZ_Micro_MunitionsNOTR patch has Tactical Reload as one of it's requirements even though it shouldn't as far as I'm aware. Figured I should bring it to your attention.
    1. Reaper0666
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      Taken a look and you are right it did still have tactical reload as a master so my apologies for that. Have fixed this and will upload shortly.
  2. NiteFromWindhelm
    NiteFromWindhelm
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    Is it just me or does the Mk 41 gyrojet not use rockets?
    1. Reaper0666
      Reaper0666
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      Took at look at this and in my game the MK41 was using munitions rockets.

      Couple of things you can do is check that the patch is enabled and is under the original mod in the load order. Also if you added the patch in an existing game and you already had the weapon you can try dropping it on the ground and picking it back up. Sometimes that will force it to change ammo types.
  3. NexxyProtogen
    NexxyProtogen
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    Hey absolutely love the mod! 
    Although im not sure if it's a user error or not, but the BT APC9 & MP9 still use 10mm with the 9mm conversion!
    1. Reaper0666
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      I've had a look and I did cock something up. Will get a fix up soon.
  4. GEzerGAmer
    GEzerGAmer
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    It seems that I can't use the Combined-Arms Patch in conjunction with the Combined Arms Extended Patch. I have Combined Arms + Combined Arms Extended in my plug-in list.

    Is this intentional on part of the FOMOD Or should I just manually install the Combined Arms Patch together with the C.A. Extended Patch to get both in my plugin list?
    1. Reaper0666
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      This is intentional. if using the extended version of Combined arms as everything you need to cover both parts is in the patch for combined arms extended.
  5. ddfsrggrgregrgg
    ddfsrggrgregrgg
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    if a weapon in this pack is patched https://www.nexusmods.com/fallout4/mods/90801 would it also work for the pack? 
    1. Reaper0666
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      It won't work as the .esp  name will be different.
  6. Shadowofthedamn17
    Shadowofthedamn17
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    It works great and thanks for the work you are doing!!

    I have a doubt, how could I merge all the patches in a single one?
    1. Reaper0666
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      If you haven't upgraded to the NG version then you could use zmerge within zedit or mator smash I think it is. I've not found anything that will allow you to merge if you are on the NG version of the game.
  7. MegaBroBuster
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    This compilation is a godsent.
    However the Extended Kalash patch does not seem to work for me, it definetly detects the mod as i have told it to apply the patch in varios installations but every weapon in the mod still uses 5.45x39 and 7.62x39 instead of the munitions alternatives.

    Is something flagged wrong? am i stupid?
    1. Reaper0666
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      Nop eit wasn't anything on your side. I had missed a couple of the magazine weapon mods. Also the ak74 itself was set to use 7.62. So when using some of the magazines it would use 7.62 and only 5.45mm on the ones I had changed.

      The weapon itself has now been changed to 5.45 so no matter which magazine you use it will be chambered in 5.45. All other weapons will be in 7.62 unless using one of the magazines that state they are 5.45. Fix is uploaded now if you want to try it out.
    2. MegaBroBuster
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      I appreciate the fix, and already tried it. Everything marked to fire 5.45 works perfectly!
      But anything else thats supposed to fire 7.62, does not use nukaworld's 7.62, but still the mod's propietary 7.62x39 ammo.
      This can be fixed in... xedit i believe is the name of the program? So ill try that. Thanks alot for the fix!
  8. mhawaro
    mhawaro
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    atmin modol bau~
  9. blueshellchaser49
    blueshellchaser49
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    I don't know how difficult it would be to do, but could you turn the SREP REDUX - Service Rifle Expansion Project's 5.56 into vanilla 5.56 ammo?
    If so, thank you very much.
    1. Reaper0666
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      SREP already uses vanilla 5.56 ammo. The ammo it adds are 40mm Grenades or .300 BLK Rounds. The 40mm Grenades are already covered. There is no like for like replacement in munitions for the .300 BLK at this time.
    2. blueshellchaser49
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      Oh, thanks for letting me know, i must have to disable a couple other Caliber mods.
  10. Taintedsouls
    Taintedsouls
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    CZ Scorpion Evo 3 Micro Standalone vUltimateReduxCollectorsEditionRefresh selects even though i don't have that weapon installed
    1. Reaper0666
      Reaper0666
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      Thanks for the heads up and sorry about that. It should be fine in the latest upload.
    2. Taintedsouls
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      Also MP9 by Archangel_Ops shows up that can be picked even if I don't have it installed but have  Glock 19X - Pistol installed. but mod on MP9 page says need Glock 19x to have both. So don't know why it selectable if i only have Glock 19x installed


      Cold War - MP5 by WarfightersWorkshop (No TR Version) CZ Scorpion Evo 3 Micro Standalone by Valerie and Drifter
      still select in newest update even though still not installed
    3. Reaper0666
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      The MP9 is expected due to how the .esp file is named. If it has a & in the esp filename it does strange things in the fomod so these ones have to be set for manual selection.

      The MP5 doesn't auto select on my system so not sure what is going on there.

      The CZ Scorpion did still auto select but only when I downloaded it from Nexus, not when I used the fixed version I had locally on my system. So have uploaded this again and hope it works this time.
    4. Taintedsouls
      Taintedsouls
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      Well this update fixed both of the Cold War - MP5 by WarfightersWorkshop (No TR Version) CZ Scorpion Evo 3 Micro Standalone. neither of them install anymore.