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Bethesda pinedog DankRafft
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Changelogs
Version 1.2
Added a glowmap to the bayonet to make it look more radioactive.
Fixed the bug where the unique could respawn after the cell reset.
Fixed the bug where the unique would be missing textures when first picked up in the original cell.
Version 1.1
Minor stat adjustments
Added a new unique weapon
This new energy revolver uses Gamma Cells to fire small gamma blasts which do a modest amount of radiation damage, with a substantial amount of shots per reload. The weapon comes with 16 attachments, including the gamma dish, which increases the damage and size of the blast, at the cost of visibility and firing speed. It can be found on members of the Children of Atom after level 4. A special unique version, Cold Fusion, can be found at a certain related location.
Unique Location:
Spoiler:
Show
Mass Fusion Containment Shed
There is also a bonus addon to this mod, which add a new gamma blade to the Combat Knife and a Gamma Bayonet to the hunting rifle. I didn't want to have these unexpectedly appear in your game, so they are in a separate ESL flagged ESP, which requires the main mod.