I think its PRP that makes this unplayable. It blocks the door to enter the house in the first picture. Although that explains why I could never figure this quest out. I never made it inside. >_<
EDIT: If anyone else runs into this, forcing LOOT to load this after PRP works. I do not have the skills needed to make a patch for these two to play nice. Sorry.
there is a set of house pieces hanging in the air between general Atomics Galleria and Skylanes flight 1981. Just look up the sky you can´t really miss it.
I saw it because on my way from Outpost Zimonja to General Atomics Galleria I spotted a brotherhood Vertibird over me and as I looked out of curiosity I saw some house walls hanging in the air :D
Just did quick playthrough as a level 1 character, seen as its so close to the starter area. The backstory is well written and adds some nice depth to the raiders in the area, also the location adds some nice content to the area.
In terms of feedback
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The body in concord initially spawned heavy leather armour that seemed a little OP for level 1 but maybe I got lucky because I had to reload and he didn't have it a second time.
Personally I would merge the 2 quest into 1 to make it feel longer, although I got to be honest I couldn't find the stash at Bedford, so maybe give us another clue at Bedford? ( but I might just be bad at the game lol)
Overall its always nice to see something lore friendly that adds content so keep up the good work!
I appreciate you checking out the mod! Glad to hear you felt everything fit in well with the rest of the game.
As for the body spawning with Heavy armor, I'm not sure why that would have happened. He should have a medium leather chest, which I initially accidentally gave it before deciding I kinda liked it introducing armor variations like that to the base game. I'll take a look in the CK and try to figure that one out.
I can agree with adding a better hint to the stash at Bedford, though. I didn't want to put a quest marker on it as I felt that took away from the whole point of searching for it, but I should have added a real hint to compensate.
Just went through this. Short and sweet and felt organic to the game. Didn't have any trouble finding the stash near Bedford either. Admittedly, this isn't going to be a mainstay in my load order, but it was nice while it lasted. For a first foray into quest mods, this ain't too shabby a start.
Loved this little adventure. We're very limited on quest mods for Fallout 4 that aren't intrusive or require tedious balancing in mod lists due to weapons/armor so this gets a big thumbs up!
Hey clp605, great quest! Just a heads up that it has a conflict with Beantown Interiors Project (they both edit the same house up on the hill in Concord), which I couldn't mitigate now matter how much I juggled with mod and plugin load order. Anyway, good work :)
No worries, Beantown Interiors is a big cause of conflict between LOADS of mods. It's in that position that it was created so long ago but is still in many players mod lists and is such a huge change, that it inevitably conflicts with other mods. Anyway, I played through your mod with it disabled and really enjoyed it so, good job <3
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EDIT: If anyone else runs into this, forcing LOOT to load this after PRP works. I do not have the skills needed to make a patch for these two to play nice. Sorry.
I saw it because on my way from Outpost Zimonja to General Atomics Galleria I spotted a brotherhood Vertibird over me and as I looked out of curiosity I saw some house walls hanging in the air :D
In terms of feedback
Overall its always nice to see something lore friendly that adds content so keep up the good work!
As for the body spawning with Heavy armor, I'm not sure why that would have happened. He should have a medium leather chest, which I initially accidentally gave it before deciding I kinda liked it introducing armor variations like that to the base game. I'll take a look in the CK and try to figure that one out.
I can agree with adding a better hint to the stash at Bedford, though. I didn't want to put a quest marker on it as I felt that took away from the whole point of searching for it, but I should have added a real hint to compensate.
Find how open the safe yet. Nice mod again.
But if you go any distance from Bedford its Loot respawns.
No issues, so hope you keep on modding and see what else you can create - FO4 can definitely use more quest mods.
Glad you liked the mod!