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Beast351x

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beast351x

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34 comments

  1. beast351x
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    Hey guys, sorry development has been slow, I'm working on a separate mod that does this, but more immersive and efficient. I'm also working on a companion version using robots instead. They will be uploaded as two separate mods. The one I'm working on now separates the containers, so that if someone wants to request scrapping-related features, I can do that without messing with the selling features. I will continue this mod, but the other two are going to be my main focus for now. This one will be updated tomorrow, with the implementation of armor scrapping and fixing the workshop bug.
  2. kanaky
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    Hi beast351x, I put the translation on hold because after testing the mod, I realized I had the same problem as "roceil". I can confirm that you can still crafter the trunk. I have another problem, I don't know if it's intentional but I can't dismantle weapons and armor parts.
    1. beast351x
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      I didn't do it for the weapons and armor, because it's handled differently. They are handled by constructible objects, that's unfortunately out of my skill level. The script works by removing the item based on the components designated to the junk item in the ck. I will see if I can figure out a compromise.
    2. kanaky
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      Okay, thanks for that clarification
  3. Aderod
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    Can I scrap weapons and armor (also PA) in this trunk?
    Edit: Unable to scrap weapons/armor, but still save a lot of time by selling items in one place.
    1. beast351x
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      The weapons and armor are scrapped using constructible objects, that's different from how my scripts work.
    2. Aderod
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      I quickly test new version, and it's look good. But I think that isn't worth your precious time, there is so many armors and weapons to implement and there comes armor/weapons mods... I don't know that you need to create such complex script to do that. "Basic" version works great and that is enough.
  4. beast351x
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    Added a new version to download this will be the beta download. Use this to see unofficial changes, I will let your feedback control this version and update the main mod if the version is to your standards. I hope this helps.
  5. roceil
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    A mod I never thought I would need until today.

    Thanks for sharing(^,^V

    Just a quick question:
    -Where does the CAPS come from are selling things using this mod?
    -How does it computer for the prices?
    1. beast351x
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      I'm going to be making consistent updates. This was supposed to be a player home utility the connects to a terminal. The initial idea was to have the terminal as a vendor thing, but I did put a time limit before to make it seem as if a trader was taking the items and putting caps in place, but people complained about the delay of getting the stuff.
    2. roceil
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      Or just copy what New Vegas did, Gun Runners have a robot seller outside their base.
      It's lore friendly if someone asks.
    3. beast351x
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      Like instead of a trunk, replace it with a robot like buddy the brewer? It's pretty much doing the same thing, just without a dialogue system.
    4. roceil
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      Yes, something like that.

      But personally, I don't really care if it's a box or a robot since I'm using mod that connects (supply line) two settlement through a machine that uses portal technology. Not lore friendly at all >,<
      https://www.nexusmods.com/fallout4/mods/51422
    5. Aderod
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      Dead Money vending machine work something "similar".
  6. roceil
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    I'm trying to build the box but there's no icon/picture, is this normal?
    Currently at RESOURCES>MISC>Utility Container

    1. beast351x
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      I will check it out.
    2. roceil
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      Starting a new game so I can't build it to check if it works even without the icon/picture.
    3. roceil
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      I was able to make the box and use it.

      Scrap junk works.
      I tested it with:
      -Aluminum Can with manual scrapping and the box, they both gave the same number of items after scrapping.
      -Desk Fan, same result with manual scrapping and the box.

      Sell Item
      I only tested it with:
      -44 Pistol (Snubnosed) = 93 caps using the box and 32 caps selling it to the Abernathy Farm.
    4. beast351x
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      The selling scales with the Cap Collector perk.
      I want to balance it with a price cut, just don't know how I want to approach it.

      Later I will make the mod customizable. I took a break from it, but I'm back to it and will keep updating it.
    5. roceil
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      Good to have you back author(^,^V

      You have just carpet set the item price to half with or without the price perks.

      If the players wants better price with all their perks and modifiers then go to the NPCs.

      If the players want easy and fast way to bulk sell their things then use the box.

      Personally, I don't sell things because I scrap everything to prepare for settlement building (if I want to do it after getting bored of killing things), scrapping gear and weapon for attachments.
    6. beast351x
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      This mod was inspired by a mod for the selling part, but I wanted to go further and make it able to scrap things too. I have many plans for it, but I'm actually going to make a companion mod for the idea. I will keep tweaking this mod though.
    7. beast351x
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      Replying to your other post about the workshop part. I think I know why you had trouble, when I get the time, I will fix that issue. 
    8. roceil
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      Thanks in advance(^,^V
  7. roceil
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    Some junk are not scrapped:

    -Bottle of anything: I had to manually scrap them into glass

    I will post on this comment if I notice others.
    1. beast351x
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      The scrapping menu shows what will not be scrapped, that's mainly for people in survival mode. That was intended, as soon as I can get into the creation kit, I will make a settings menu for you to choose if everything can be scrapped of what should be excluded.
    2. roceil
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      Ohhhh so that's why.

      I don't really play survival mode so I didn't know >,<

      Thank you for your considerations(^,^V
  8. kanaky
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    Hi, I translated your mod for my personal use, do you allow me to share it on the Nexus? If yes, what are your requirements for the translation?
    1. beast351x
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      You can upload the translation. Just give me credit. It would be much appreciated if you would set this mod as a master flagged esp and made the translation as a patch. That way they would have to download my mod first.
  9. Hitman136
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    Very nice, thank you for sharing.

    Unfortunately I had to uninstall it because I'm very close to my plugins and BA2 limits but it seemed to work fine as intended, my only gripe is with the 60 minutes waiting time, not sure why it's there tbh.

    Other than that, great little quality of life mod, well done, thank you.
    1. beast351x
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      I did that so the user doesn't see the process of the script working. I can take the time limit off. 
    2. Hitman136
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      My apology, I didn't know that, I thought it was an instant operation, please leave it on if you feel it's necessary, thanks.
    3. beast351x
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      I can make it unlock when the script finishes its process. I just want it locked so that the script isn't interrupted to avoid bugs.
    4. beast351x
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      Hello, I updated the mod to take out the long wait time, as well as added cap collector bonuses. Thank you for your feedback.
  10. JedBurger
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    I've been searching for this for ages.  Is this the one that was on XBox, coz if it is, that was superb.  Gonna give it a go now. Cheers
    1. beast351x
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      This isn't that mod; I created my own version while adding junk scrapping to it. That mod's called the Auto-Sell mod, I think. I'm still developing this one in hopes to improve it further.