Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

LarannKiar

Uploaded by

LarannKiar

Virus scan

Safe to use

Tags for this mod

45 comments

  1. DariusDarkBum
    DariusDarkBum
    • member
    • 0 kudos
    Do you plan on making Honest Dan available as a settler aswell?
  2. blackboy2
    blackboy2
    • member
    • 6 kudos
    I've run into issues with getting both this mod and your Recruit Timothy mod to work. Amelia never shows up at Bunker hill, not even after unlocking the settlement, and Old Man Stockton isn't considered a settler by the game, so I can't command him. I also don't get the quest to recruit Timothy. I installed both these mods on a game already in progress, though before even claiming Bunker Hill as a settlement, and I'm using the ESL versions of the mods.
    1. LarannKiar
      LarannKiar
      • premium
      • 956 kudos
      Amelia should automatically be recruited as a settler if either of these quest stages are completed:
      MS17 "Human Error": 470 or 480 or 600 or 720.

      Old Man Stockton:
      MS17 "Human Error": 720 or DialogueBunkerHill: 20 or RRM01 "Boston After Dark": 8900.

      Use the console command [ SQS QuestID ] to show the completed quest stages, like [ SQS MS17 ].

      Or, you can recruit them manually with:
      [ CF RecruitAmeliaAndOldManStockton RecruitAmelia True ]
      [ CF RecruitAmeliaAndOldManStockton RecruitOldManStockton True ].
  3. RAVEPMW
    RAVEPMW
    • supporter
    • 15 kudos
    All your “Recruit” mods are great additions… These type of options should of been in the vanilla game tbh. I was wondering if Old man Stockton is a Level 4 trader, and if he isn’t could we get a version where he is? It makes sense as he poses as a trader at Bunker Hill.
    1. LarannKiar
      LarannKiar
      • premium
      • 956 kudos
      Sorry for the late reply.. I missed this post somehow. No, he's not a Level 4 trader. I may get back to Fallout mods later, I added this to the update notes.
  4. willief23
    willief23
    • premium
    • 18 kudos
    Hi, I installed the mod when I was already at the scene with the doc right before you rescue Amelia. I freed her and then went back to bunker hill a few times (over several days) and she isnt there. got her id and went to sanctuary hill typed in the command to move her to my location. but dont see her. I typed in SQS MS17. and stages 600 and 700 are not set. but it says stages 500, 700, 800 and 900 are done.   what command do I type in to get Amelia to be recruited?  Thanks.
    1. willief23
      willief23
      • premium
      • 18 kudos
      she might have died.  I had to type in her id then enable.  followed by moveto.player.   but I still need the correct command to set the stage to recruit her, thanks.
  5. whiskeyjack9105
    whiskeyjack9105
    • member
    • 32 kudos
    Would you be able to have a look into making Mel and Sonya recruitable?

    After completing "The Big Dig", you can meet Mel and a MKII variant of Sonya the Eyebot wandering the Commonwealth.

    I always feel bad not being able to help Mel after what transpires in that quest.
    1. LarannKiar
      LarannKiar
      • premium
      • 956 kudos
      Yes, Mel and Sonya are on my list.
    2. whiskeyjack9105
      whiskeyjack9105
      • member
      • 32 kudos
      Awesome!
    3. charharr91
      charharr91
      • supporter
      • 0 kudos
      They would be an excellent addition!
    4. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      I never knew player can meet them again even with thousands hours into Fo4 :O
  6. Sranger
    Sranger
    • premium
    • 113 kudos
    I made sure stage 720 was completed, i got stockton as a settler, but amelia was still disabled.
    I ended up having to enable and move her to bunker hill.
  7. eftihia
    eftihia
    • member
    • 0 kudos
    Thank you for the mod! For some reason, Stockton does not show me his barter menu through dialogue. He can be assigned and talked to, using his usual lines, but I cannot barter with him. I can only barter with him using console commands (showbartermenu).
    I haven't done the Covenant ques, don't know if this matters.
    1. LarannKiar
      LarannKiar
      • premium
      • 956 kudos
      Sorry for the late reply.. if you type "SQS MS17" in the console, are quest stages 600 and 720 "done"?
  8. blackboy2
    blackboy2
    • member
    • 6 kudos
    This is kinda unrelated to this mod, but how were you able to make it so players could trade with the two, like with any other settler? Can it be done in Fo4edit? I'm asking because of a patch I was trying to make for your Atom Cats mod.
    1. LarannKiar
      LarannKiar
      • premium
      • 956 kudos
      I think I just added a "Greeting" topic to "Quest" >> "Misc" with the vanilla dialogue lines.
  9. batuace
    batuace
    • member
    • 35 kudos
    sorry but in my game amelia is still disabled, i enable her, and she is not a settler, she is just silent and fleeing... :(
    i have the mod covenant peaceful solution so maybe thats why...
    1. LarannKiar
      LarannKiar
      • premium
      • 956 kudos
      To recruit Amelia, at least one of these quest stages of Human Error has to be set: 470 or 480 or 600 or 720. To check if one of these has been set, open the console and type "SQS MS17". SQS is short for Show Quest Stages, MS17 is the EditorID of Human Error. By the way, you can recruit Amelia manually with "CQF RecruitAmeliaAndOldManStockton RecruitAmelia True".
  10. blackboy2
    blackboy2
    • member
    • 6 kudos
    This mod sadly doesn't seem to be working for me. I installed it mid-game and unlocked Bunker Hill as a settlement after installing the mod, but neither Amelia or Stockton are considered settlers there, nor can I interact with them in build mode in any way.

    I do also have this mod installed as well, so maybe they do conflict?
    1. LarannKiar
      LarannKiar
      • premium
      • 956 kudos
      I haven't tested it with that mod but this mod detects if another mod already recruited Amelia or Old Man Stockton. It looks for "RefID.GetLinkedRef WorkshopItemKeyword" to find their home settlement. If it finds one (so the linked variable is not '00000000'), then it won't do anything to make sure it won't interfere with the other mod that has already recruited them. If you'd like to recruit them with the built-in mod-check disabled, open the console and type "CQF RecruitAmeliaAndOldManStockton RecruitAmelia True". To recruit Old Man Stockton, replace "RecruitAmelia" with "RecruitOldManStockton".