I have a question though: My Aquaboy/Aquagirl Perk appears to be white/Strength Training when I use True Perks and the Famine Mod. I installed both patches and also should have the correct load order which is LFO -> Famine -> True Perks -> LFO/True Perks Patch -> LFO/Famine Patch -> Famine/True Perks Patch
Checking in X-Edit the Last change to the Aquaboy Perk is done by the Famine/True Perks Patch, I have nothing else that modifies it and disabling the Famine/True Perks Patch fixes it. What am I doing wrong or is there maybe an oversight in the patch?
Thanks in advance and sorry for any obvious mistake!
Damn, might be easier to just use your standalone UNPC creatures and monsters mod with the pre-made patch here after all lol
On the modpage however it says squirrels were removed from your version of UNPC, and to grab the parent mod, so a new patch would still be needed or else there's no way to actually get squirrel meat in game?
This mod looks great but playing on survival I don't like food to heal me at all. I love the radiation, recipe and scarcity changes, but will this be compatible if I also load a mod that removes food healing properties after it?
Edit: Using "No Food Healing - RobCo Patch" by Zzyxzz seems to work just fine!
That's fair, but I personally don't like food healing at all, It doesn't make sense to me that a sandwich can help with a bullet wound. With survival mode on food items have their purpose and I feel healing should be left to healing items.
As I said, from some limited testing it seems like the No Food Healing Robco patch is compatible with your mod, but I'm not too experience with this stuff, can you seen any reason why this might break anything in your mod that I've overlooked?
I'm onboard with anything that streamlines/simplifies crafting, and this seems good! Would lowering crop refreshment/harvest rates be within the scope of the mod as well? Seems to me this is one of the easiest ways of getting both lots of food and caps.
Is the only purpose of Water Purifiers now to fulfill settler water requirements? Is the water they produce radioactive like the vanilla dirty water and there's no difference between drinking straight from a natural water source? If so, would you consider renaming the purifiers as the name now is misleading. Alternately let them still purify water but at a much lower rate. Given water no longer heals, it doesn't really matter that much doing away with purified water (as long as it's not an easy way to becoming rich fast as in vanilla).
I'm not a survival player as I consider FO4 an immense time-sink even without introducing more bloated mechanics of minute detail. So I was hoping for a mod that both streamlines crafting while also striking a balance between feast and famine (as opposed to the easy abundance of vanilla), rather than implementing scarcity to challenge a survival player to the point one wonders how the average humble masses of NPCs stand any chance of survival at all. Is this still the right mod for me? :)
I need help please. Whenver I eat some cooked food, It will restore HP as intended, but I will somehow lost big chunk of HP every few seconds, resulting in death. I use this mod with lunar overhaul.
yeah, I've had that reported by a couple people on stimpacked, but I've never been able to replicate it, so I've been assuming it's a load order conflict on their end.
Considering how many animals don't drop food anymore, any chance of a optional patch that increase the food dropped by those animals that still do so? Be nice if a chicken would drop TWO thighs instead of one..for example. Damn one legged chickens. :)
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I have a question though: My Aquaboy/Aquagirl Perk appears to be white/Strength Training when I use True Perks and the Famine Mod. I installed both patches and also should have the correct load order which is LFO -> Famine -> True Perks -> LFO/True Perks Patch -> LFO/Famine Patch -> Famine/True Perks Patch
Checking in X-Edit the Last change to the Aquaboy Perk is done by the Famine/True Perks Patch, I have nothing else that modifies it and disabling the Famine/True Perks Patch fixes it. What am I doing wrong or is there maybe an oversight in the patch?
Thanks in advance and sorry for any obvious mistake!
On the modpage however it says squirrels were removed from your version of UNPC, and to grab the parent mod, so a new patch would still be needed or else there's no way to actually get squirrel meat in game?
Edit: Using "No Food Healing - RobCo Patch" by Zzyxzz seems to work just fine!
As I said, from some limited testing it seems like the No Food Healing Robco patch is compatible with your mod, but I'm not too experience with this stuff, can you seen any reason why this might break anything in your mod that I've overlooked?
How do I craft adhesives now that the cooking station has been changed?
If you want adhesive crafting, you'll need to patch it yourself, by adding the new workbench keword on the old adhesive cobj.
It might make sense to include those changes here, but at the time it didn't seem necesary.
Is the only purpose of Water Purifiers now to fulfill settler water requirements? Is the water they produce radioactive like the vanilla dirty water and there's no difference between drinking straight from a natural water source? If so, would you consider renaming the purifiers as the name now is misleading. Alternately let them still purify water but at a much lower rate. Given water no longer heals, it doesn't really matter that much doing away with purified water (as long as it's not an easy way to becoming rich fast as in vanilla).
I'm not a survival player as I consider FO4 an immense time-sink even without introducing more bloated mechanics of minute detail. So I was hoping for a mod that both streamlines crafting while also striking a balance between feast and famine (as opposed to the easy abundance of vanilla), rather than implementing scarcity to challenge a survival player to the point one wonders how the average humble masses of NPCs stand any chance of survival at all. Is this still the right mod for me? :)
Any chance you're also using Stimpacked?
If you'd be willing, I'd love to learn to implement these conditions. I know my way round XE so you could just give me the details.