Fallout 4

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WhiskyTangoFox

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WhiskyTangoFawks

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67 comments

  1. Cabii
    Cabii
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    Hey, first of all - amazing mod, thank you!

    I have a question though: My Aquaboy/Aquagirl Perk appears to be white/Strength Training when I use True Perks and the Famine Mod. I installed both patches and also should have the correct load order which is LFO -> Famine -> True Perks -> LFO/True Perks Patch -> LFO/Famine Patch -> Famine/True Perks Patch

    Checking in X-Edit the Last change to the Aquaboy Perk is done by the Famine/True Perks Patch, I have nothing else that modifies it and disabling the Famine/True Perks Patch fixes it. What am I doing wrong or is there maybe an oversight in the patch?

    Thanks in advance and sorry for any obvious mistake!
    1. WhiskyTangoFawks
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      I forgot to update the true perks patch, I've uploaded now, grab it and it should work.
    2. Cabii
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      I just saw, that was some odd timing haha. Thanks for the fix!
  2. Singitformehal
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    the recommended UNPC Creatures and Monsters mod adds a bit more than I would like. Would it be compatible to simply use the parent mods Squirrels of the Commonwealth and Commonwealth chickens and rabbits instead?
    1. WhiskyTangoFawks
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      Yes, but you'd need to make patches for it.
    2. Singitformehal
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      Damn, might be easier to just use your standalone UNPC creatures and monsters mod with the pre-made patch here after all lol

      On the modpage however it says squirrels were removed from your version of UNPC, and to grab the parent mod, so a new patch would still be needed or else there's no way to actually get squirrel meat in game?
    3. WhiskyTangoFawks
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      Squirrel meat is in the vanilla game, it's just a vendor item 
  3. Singitformehal
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    This mod looks great but playing on survival I don't like food to heal me at all. I love the radiation, recipe and scarcity changes, but will this be compatible if I also load a mod that removes food healing properties after it?

    Edit: Using "No Food Healing - RobCo Patch" by Zzyxzz seems to work just fine!
    1. WhiskyTangoFawks
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      I recommend using it alongside Stimpacked, which keeps food healing, but caps it thresholds.
    2. Singitformehal
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      That's fair, but I personally don't like food healing at all, It doesn't make sense to me that a sandwich can help with a bullet wound. With survival mode on food items have their purpose and I feel healing should be left to healing items.

      As I said, from some limited testing it seems like the No Food Healing Robco patch is compatible with your mod, but I'm not too experience with this stuff, can you seen any reason why this might break anything in your mod that I've overlooked?
  4. UnholyTiger
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    This mod has feels pretty good so far however I do have one question.
    How do I craft adhesives now that the cooking station has been changed?
    1. WhiskyTangoFawks
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      The adhesive recipe has been removed, so it's no longer craftable.

      If you want adhesive crafting, you'll need to patch it yourself, by adding the new workbench keword on the old adhesive cobj.
    2. greeatscott
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      The Universal Bench from  ECO redux still holds the old recipes. Gives access to the alcohols too.
    3. WhiskyTangoFawks
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      benches from other mods require patching to work with this.
  5. RenjiTakeuchi
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    Ignore
  6. seraphael
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    I'm onboard with anything that streamlines/simplifies crafting, and this seems good! Would lowering crop refreshment/harvest rates be within the scope of the mod as well? Seems to me this is one of the easiest ways of getting both lots of food and caps.
    1. WhiskyTangoFawks
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      I use this alongside Lunar Fallout Overhaul, which reduces crop yields.

      It might make sense to include those changes here, but at the time it didn't seem necesary.
    2. seraphael
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      That would be good for anyone not running Lunar.

      Is the only purpose of Water Purifiers now to fulfill settler water requirements? Is the water they produce radioactive like the vanilla dirty water and there's no difference between drinking straight from a natural water source? If so, would you consider renaming the purifiers as the name now is misleading. Alternately let them still purify water but at a much lower rate. Given water no longer heals, it doesn't really matter that much doing away with purified water (as long as it's not an easy way to becoming rich fast as in vanilla).

      I'm not a survival player as I consider FO4 an immense time-sink even without introducing more bloated mechanics of minute detail. So I was hoping for a mod that both streamlines crafting while also striking a balance between feast and famine (as opposed to the easy abundance of vanilla), rather than implementing scarcity to challenge a survival player to the point one wonders how the average humble masses of NPCs stand any chance of survival at all. Is this still the right mod for me? :)  
    3. WhiskyTangoFawks
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      The mod is designed for survival, where water is also a hydration requirementm and it's designed for a playthrough where abundance is restricted.
  7. angelsakura11
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    I need help please. Whenver I eat some cooked food, It will restore HP as intended, but I will somehow lost big chunk of HP every few seconds, resulting in death. I use this mod with lunar overhaul.
    1. WhiskyTangoFawks
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      This mod would not cause that.

      Any chance you're also using Stimpacked?
    2. angelsakura11
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      Yes, I figured it out today, it is caused by Stimpacked - A Health Overhaul Mod!
    3. WhiskyTangoFawks
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      yeah, I've had that reported by a couple people on stimpacked, but I've never been able to replicate it, so I've been assuming it's a load order conflict on their end.
  8. CommissarHark
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    Why doesn't the FSD patch have all of the consumables in it?
    1. WhiskyTangoFawks
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      Because I don't bother rebalancing stuff that isn't craftable. This mod is primarily concerned with cooking. 
  9. drevviken
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    "Some recipes are faction or location specific, and cannot be cooked by the player until you've eaten them at least once," 

    If you'd be willing, I'd love to learn to implement these conditions. I know my way round XE so you could just give me the details. 
    1. WhiskyTangoFawks
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      It's pretty simple, just have a look at the existing ones. I've also got a spreadsheet for calculating balance, if you do want to create new foods
    2. drevviken
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      I'll look it over and see if I can grasp it without further questions :'D
    3. WhiskyTangoFawks
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      Feel free to pop over to the Life in the Ruins discord if you have any questions, there's a specific channel for the mod.
    4. drevviken
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      Thanks, I might do that. Think I joined before at some point. 
  10. CmputrBlu
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    Considering how many animals don't drop food anymore, any chance of a optional patch that increase the food dropped by those animals that still do so? Be nice if a chicken would drop TWO thighs instead of one..for example. Damn one legged chickens. :)