Fallout 4

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GuybrushMancomb

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GuybrushMancomb

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14 comments

  1. JohnyShade94
    JohnyShade94
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    Im having issues getting the item to spawn, i cant seem to find the item ID 
  2. Ceelker
    Ceelker
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    Do I have to install the dual wielding mod if I only plan to use the single Hawkmoon?
  3. Blaze77gunYT
    Blaze77gunYT
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    The hammer seems to be offset to the right, I've noticed this aswell one many Destiny 2 ports
    It's this a model porting thing due to the change of model type or vanilla-game issue?
    1. GuybrushMancomb
      GuybrushMancomb
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      Fixed in 1.1.
    2. Blaze77gunYT
      Blaze77gunYT
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      No but like, i've seen plenty of mods with the same issue
      I want to know if this is becasue of how the game works, or an issue with porting?

      Anyways thanks for listening to me
    3. GuybrushMancomb
      GuybrushMancomb
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      You could say it's an issue with porting, maybe to be more specific an issue with matching up to the placement of the existing objects.

      I may not be the best person to answer your question because I am very dumb, so if I butcher this explanation or if I am super wrong I apologize, but here goes.

      With something like this I am basically taking all of the different objects that make up the model (like the receiver, hammer, cylinder, trigger, etc) and pasting them into the parts of the vanilla .44 then deleting the object I am replacing. If the proportions of what I am replacing are a little different or the node isn't centered & you don't adjust for it you may have something a little askew. If you look REALLY closely the vanilla .44 hammer is off by just the smallest amount and if the hammer on your replacement model is bigger it really just exacerbates the issue. Really it's as simple to fix as opening the model in nifskope and changing the location of the object on the corresponding XYZ plane, I think in this case it was changing the X coordinate from 0.0 to 0.05 or something like that.
    4. Blaze77gunYT
      Blaze77gunYT
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      Many thanks for the answer pal! :D
  4. DarkraisRose
    DarkraisRose
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    Thank you for this, I fuckin love this gun. A couple things tho, you might want to change the plugin from an ESL to a light flagged ESP and remove the ESM flag. Also the receiver and barrel omods for the standard gun add an attack delay of 1.5 making DA animations w/ this kinda pointless.
    1. GuybrushMancomb
      GuybrushMancomb
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      I’ll be 100% honest with you, I have not really fiddled with any of the stats or anything from the mods yet they are pretty much just brought over from the vanilla 44. I will look into that though, 
    2. Ausarq23
      Ausarq23
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      i agree they are a little slow for DA anims but still great mod
    3. GuybrushMancomb
      GuybrushMancomb
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      Made all the pistols (including dual versions) fire a bit faster.

      Also removed the ESM flag, thanks for that tip.
  5. Ausarq23
    Ausarq23
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    i can HEAR the second image and i agree
    1. lowl
      lowl
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      i just think they're neat. >_ >
  6. readypuggetthi
    readypuggetthi
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    dual weilding last words definetly op