Is anyone else's ghouls only making noises when they attack or die? I have no idle sounds at all and this is the only ghoul mod installed atm.
EDIT: Looks like this is a problem with the original mod, there's a couple of comments on it saying the same thing. 0eggsontoast0 have you had this issue at all?
Newer version as in an upcoming version 4 or version 3? I keep trying v3 on and off but can never get the idle noises to play. Looking in xEdit I can't see any reason why, unless there's maybe an issue with the .wxm files themselves.
No with V3, not sure what the issue is then i confirmed at a few spots like superstore where a bunch of different ghouls enter in different ways and checked all the drop downs were working and footsteps okay.
The footsteps and other sfx sounds are fine, when they're wandering around or chilling outside of combat their voices are completely mute. No growls/hisses/moans at all. The only time ghouls make any noise is when they jump at me and when they die. Without the mod they play all their vanilla sounds fine.
That should be fine, just double check the pathing to the sounds but i think the folder structure is the same so it should just play the mod sounds over vanilla if the records match.
16 comments
EDIT: Looks like this is a problem with the original mod, there's a couple of comments on it saying the same thing. 0eggsontoast0 have you had this issue at all?
If you remove completely do they play correctly?
xEDIT v4.15f reports 32 ITM (identical to Master) records :
[Undeleting and Disabling References done] Processed Records: 62, Undeleted Records: 0, Elapsed Time: 00:00
Removing: NPCFeralGhoulInjuredDownNotOutIdle [SNDR:00249B68]
Removing: NPCFeralGhoulInjuredDownNotOutEnter [SNDR:00249B66]
Removing: NPCFeralGhoulAttackPairedBiteMount [SNDR:00246270]
Removing: NPCFeralGhoulAttackPairedBite [SNDR:0024626F]
Removing: NPCFeralGhoulGlowingResurrectB [SNDR:00237F92]
Removing: NPCFeralGhoulGlowingResurrectA [SNDR:00237F91]
Removing: NPCFeralGhoulGlowingResurrectBLayer3D [SNDR:00237F90]
Removing: NPCFeralGhoulGlowingResurrectALayer3D [SNDR:00237F8F]
Removing: NPCFeralGhoulGlowingResurrectBLayer2D [SNDR:00237F8E]
Removing: NPCFeralGhoulGlowingResurrectALayer2D [SNDR:00237F8D]
Removing: NPCFeralGhoulIdleSpasticG [SNDR:00219BAA]
Removing: NPCFeralGhoulIdleSpasticF [SNDR:00219BA9]
Removing: NPCFeralGhoulIdleSpasticE [SNDR:00219BA8]
Removing: NPCFeralGhoulIdleSpasticD [SNDR:00219BA7]
Removing: NPCFeralGhoulIdleSpasticC [SNDR:00219BA6]
Removing: NPCFeralGhoulIdleSpasticB [SNDR:00219BA5]
Removing: NPCFeralGhoulIdleSpasticA [SNDR:00219BA4]
Removing: NPCFeralGhoulAmbushFromAboveHoleFast [SNDR:000F8EAA]
Removing: NPCFeralGhoulAmbushCrawlUpWall [SNDR:000F8EA9]
Removing: NPCFeralGhoulAmbushGetUpFaceUp [SNDR:000F8EA1]
Removing: NPCFeralGhoulAmbushGetUpFaceDown [SNDR:000F8EA0]
Removing: NPCFeralGhoulAmbushGetUpD [SNDR:000F8E9F]
Removing: NPCFeralGhoulAmbushGetUpC [SNDR:000F8E9E]
Removing: NPCFeralGhoulAmbushGetUpB [SNDR:000F8E9D]
Removing: NPCFeralGhoulAmbushGetUpA [SNDR:000F8E9C]
Removing: NPCFeralGhoulAmbushFromUnderTable [SNDR:000F7433]
Removing: NPCFeralGhoulAmbushFromUnderGutter [SNDR:000F7432]
Removing: NPCFeralGhoulAmbushFromOverWall [SNDR:000F7431]
Removing: NPCFeralGhoulAmbushFromAboveHole [SNDR:000F7430]
Removing: NPCFeralGhoulAttackDoubleSwipe [SNDR:000D3994]
Removing: NPCFeralGhoulAttackA [SNDR:000A02C8]
Removing: NPCFeralGhoulConsciousLP [SNDR:00098174]
[Removing "Identical to Master" records done] Processed Records: 62, Removed Records: 32, Elapsed Time: 00:00
Would it be harmful to your mod to remove these ?
How made it so dark?
Gun-lantern?
But I use this in the video for lighting
https://www.nexusmods.com/fallout4/mods/37651
Adjusted brightness / contrast with NAC X
(Use simple brightness/contrast changer if playing flat)
Then the torch is
https://www.nexusmods.com/fallout4/mods/29245?tab=images
Does the mod work in conjunction with More Feral Ghouls ?
Yes load after in load order incase 'More Feral Ghouls' changes any audio.
I do recommend gundamgrime post Horrorghouls as a requirement, however. I know it's obvious, but people in a hurry overlook the obvious...