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0eggsontoast0

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16 comments

  1. ComradeMango76
    ComradeMango76
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    Is anyone else's ghouls only making noises when they attack or die? I have no idle sounds at all and this is the only ghoul mod installed atm.

    EDIT: Looks like this is a problem with the original mod, there's a couple of comments on it saying the same thing. 0eggsontoast0 have you had this issue at all?
    1. 0eggsontoast0
      0eggsontoast0
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      • 32 kudos
      This is fixed in the newer version, noticed a bunch of the pathing / footsteps and drop noises were missing so i blended with the originals.
    2. ComradeMango76
      ComradeMango76
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      Newer version as in an upcoming version 4 or version 3? I keep trying v3 on and off but can never get the idle noises to play. Looking in xEdit I can't see any reason why, unless there's maybe an issue with the .wxm files themselves.
    3. 0eggsontoast0
      0eggsontoast0
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      No with V3, not sure what the issue is then i confirmed at a few spots like superstore where a bunch of different ghouls enter in different ways and checked all the drop downs were working and footsteps okay.

      If you remove completely do they play correctly?
    4. ComradeMango76
      ComradeMango76
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      The footsteps and other sfx sounds are fine, when they're wandering around or chilling outside of combat their voices are completely mute. No growls/hisses/moans at all. The only time ghouls make any noise is when they jump at me and when they die. Without the mod they play all their vanilla sounds fine.
  2. ThisIsMe84
    ThisIsMe84
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    Hello,

    xEDIT v4.15f reports 32 ITM (identical to Master) records :
    Spoiler:  
    Show

    [Undeleting and Disabling References done]  Processed Records: 62, Undeleted Records: 0, Elapsed Time: 00:00
    Removing: NPCFeralGhoulInjuredDownNotOutIdle [SNDR:00249B68]
    Removing: NPCFeralGhoulInjuredDownNotOutEnter [SNDR:00249B66]
    Removing: NPCFeralGhoulAttackPairedBiteMount [SNDR:00246270]
    Removing: NPCFeralGhoulAttackPairedBite [SNDR:0024626F]
    Removing: NPCFeralGhoulGlowingResurrectB [SNDR:00237F92]
    Removing: NPCFeralGhoulGlowingResurrectA [SNDR:00237F91]
    Removing: NPCFeralGhoulGlowingResurrectBLayer3D [SNDR:00237F90]
    Removing: NPCFeralGhoulGlowingResurrectALayer3D [SNDR:00237F8F]
    Removing: NPCFeralGhoulGlowingResurrectBLayer2D [SNDR:00237F8E]
    Removing: NPCFeralGhoulGlowingResurrectALayer2D [SNDR:00237F8D]
    Removing: NPCFeralGhoulIdleSpasticG [SNDR:00219BAA]
    Removing: NPCFeralGhoulIdleSpasticF [SNDR:00219BA9]
    Removing: NPCFeralGhoulIdleSpasticE [SNDR:00219BA8]
    Removing: NPCFeralGhoulIdleSpasticD [SNDR:00219BA7]
    Removing: NPCFeralGhoulIdleSpasticC [SNDR:00219BA6]
    Removing: NPCFeralGhoulIdleSpasticB [SNDR:00219BA5]
    Removing: NPCFeralGhoulIdleSpasticA [SNDR:00219BA4]
    Removing: NPCFeralGhoulAmbushFromAboveHoleFast [SNDR:000F8EAA]
    Removing: NPCFeralGhoulAmbushCrawlUpWall [SNDR:000F8EA9]
    Removing: NPCFeralGhoulAmbushGetUpFaceUp [SNDR:000F8EA1]
    Removing: NPCFeralGhoulAmbushGetUpFaceDown [SNDR:000F8EA0]
    Removing: NPCFeralGhoulAmbushGetUpD [SNDR:000F8E9F]
    Removing: NPCFeralGhoulAmbushGetUpC [SNDR:000F8E9E]
    Removing: NPCFeralGhoulAmbushGetUpB [SNDR:000F8E9D]
    Removing: NPCFeralGhoulAmbushGetUpA [SNDR:000F8E9C]
    Removing: NPCFeralGhoulAmbushFromUnderTable [SNDR:000F7433]
    Removing: NPCFeralGhoulAmbushFromUnderGutter [SNDR:000F7432]
    Removing: NPCFeralGhoulAmbushFromOverWall [SNDR:000F7431]
    Removing: NPCFeralGhoulAmbushFromAboveHole [SNDR:000F7430]
    Removing: NPCFeralGhoulAttackDoubleSwipe [SNDR:000D3994]
    Removing: NPCFeralGhoulAttackA [SNDR:000A02C8]
    Removing: NPCFeralGhoulConsciousLP [SNDR:00098174]
    [Removing "Identical to Master" records done]  Processed Records: 62, Removed Records: 32, Elapsed Time: 00:00

    Would it be harmful to your mod to remove these ?
    1. 0eggsontoast0
      0eggsontoast0
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      That should be fine, just double check the pathing to the sounds but i think the folder structure is the same so it should just play the mod sounds over vanilla if the records match.
  3. Zeitkrieg420
    Zeitkrieg420
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    • 8 kudos
    Will this help if my ghouls are too quiet? Sorry if that's a stupid question.
  4. free8082002
    free8082002
    • supporter
    • 7 kudos
    Sorry for ask for another mod. In the video:
    How made it so dark?
    Gun-lantern?
    1. 0eggsontoast0
      0eggsontoast0
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      • 32 kudos
      Depends if you are playing VR or not.

      But I use this in the video for lighting

      https://www.nexusmods.com/fallout4/mods/37651

      Adjusted brightness / contrast with NAC X 
      (Use simple brightness/contrast changer if playing flat)

      Then the torch is 

      https://www.nexusmods.com/fallout4/mods/29245?tab=images
    2. free8082002
      free8082002
      • supporter
      • 7 kudos
      Thank you!
  5. darli1ng
    darli1ng
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    • 0 kudos
    Hi, is this the full version or not? Is there 60 or 280 sounds?
    Does the mod work in conjunction with More Feral Ghouls ?
    1. 0eggsontoast0
      0eggsontoast0
      • supporter
      • 32 kudos
      It's the full version as far as I'm aware it's all the audio files from the original mod but edited.

      Yes load after in load order incase 'More Feral Ghouls' changes any audio.
  6. skarletfyre
    skarletfyre
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    • 0 kudos
    Thank you for this! Great work, makes a cool mod even cooler!
  7. BigBozat
    BigBozat
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    • 20 kudos
    And here I was thinking that the ear-bleedy thing was a feature, not a bug, all along...  
    1. BlazeStryker
      BlazeStryker
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      • 56 kudos
      It depends on your viewpoint.

      I do recommend gundamgrime post Horrorghouls as a requirement, however. I know it's obvious, but people in a hurry overlook the obvious...