Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

xJustAdam

Uploaded by

xJustAdam

Virus scan

Safe to use

Tags for this mod

80 comments

  1. xJustAdam
    xJustAdam
    • premium
    • 53 kudos
    Locked
    Sticky
    I've been getting a lot of comments and private messages so I just want to clarify this here:

    I won't be doing this for other quest mods and I am not taking requests.

    Point Lookout was the only quest mod that I personally use that didn't already have a voiced player and I found that jarring, so I made this for myself and thought I'd share. The name of the AI used is ElevenLabs and is mostly free to use (it currently has a free trial) so anybody is welcome to use it for any mod they wish.
  2. xJustAdam
    xJustAdam
    • premium
    • 53 kudos
    Locked
    Sticky
    There are around 700 voice lines in this mod, so it's highly possible that there may be some issues that I've missed. Please report any lines that cut off too early or are assigned to the wrong voice.
  3. xJustAdam
    xJustAdam
    • premium
    • 53 kudos
    Locked
    Sticky
    I've moved the BA2 version to optional files, as users are reporting issues with some voice lines not playing even though they are in the archive.
    I'd recommend using the loose files version to potentially avoid these issues.
  4. ColdBlock
    ColdBlock
    • premium
    • 4 kudos
    Wow this mod looks interesting, thanks for your work! Did you generate lip data from the ElevenLabs audio? If so, how? I'd love to learn how to do that as well.
  5. Suspiria
    Suspiria
    • supporter
    • 23 kudos
    I apologize if this has been asked already, but does this cover both sexes?
  6. Freyr95
    Freyr95
    • premium
    • 73 kudos
    I'm getting silent dialogue for Nadine
    1. Freyr95
      Freyr95
      • premium
      • 73 kudos
      Dialogue with brain was unvoiced, as was the dialogue speaking with Desmond afterwards
  7. Krendellmax
    Krendellmax
    • member
    • 2 kudos
    Hello! With this mod, is the https://www.nexusmods.com/fallout4/mods/60387 mod no longer needed?
  8. Augustus758
    Augustus758
    • member
    • 0 kudos
    I just have a question. Why does this mod seem to be conflicting with XDI? I'm using vortex and it shows a conflict. Please help.
    1. Augustus758
      Augustus758
      • member
      • 0 kudos
      nvm I read the description. Sorry
  9. branmakmuffin
    branmakmuffin
    • member
    • 1 kudos
    A synthetic voice is better than silence, no doubt, even if it's not perfect.
  10. QU4RT3RM41N
    QU4RT3RM41N
    • member
    • 0 kudos
    It says that it needs "CWPointLookoutFO4Patch.esl" what mod is this patch from?
    1. xJustAdam
      xJustAdam
      • premium
      • 53 kudos
      It’s on the Point Lookout mod page under updates.
      It’s standard practice for patches to be uploaded this way, you should probably be keeping more of an eye out for them.
    2. QU4RT3RM41N
      QU4RT3RM41N
      • member
      • 0 kudos
      Oh i see thank you for clarifying it.
    3. achekery83
      achekery83
      • premium
      • 7 kudos
      Looks like CWPointLookoutFO4Patch.esl has been archived and can no longer be downloaded.  Do you know of any mirror to use instead?
    4. xJustAdam
      xJustAdam
      • premium
      • 53 kudos
  11. jacqualine47
    jacqualine47
    • premium
    • 3 kudos
    Thank you kindly for this, it's a big deal to me as I'm someone in the minority whom appreciates a voiced protaganist.

    I do have a slight issue I was hoping you could help me with: XDI normally removes the voiced protaganist from any of its tagged dialogues, which you fix with your version of the DLL.

    However, it also breaks older quest mods by not showing the original prompts - which was fixed by Wolfmark and uploaded to a forum - though I had a hard time finding his original post I did find the download link ( https://drive.google.com/file/d/1NHGQkp27EFkPjQdQRwtXCTuCRRXecF0h/view?usp=sharing )... he makes it so that there is an option to toggle displaying the original dialogue tags in addition to the full text, which fixes older quest mods that were otherwise broken.

    Is there any way you would be willing to either provide the source for your XDI.dll modifications (since you say clearly you are not taking requests) or otherwise if feeling generous use the source Wolfmark kindly provided to make an optional DLL that would do both that and allow for the voiced protaganist in XDI scenes?
    1. xJustAdam
      xJustAdam
      • premium
      • 53 kudos
      What I think you're asking for is outside the scope of my abilities, EnvyDeveloper is the creator of the modified DLL used here so you'd be better asking them about it.
      They simply provided me with the permission to include it. 
  12. Legendss
    Legendss
    • member
    • 1 kudos
    This is indeed better than the other version, however it is still not good enough not to break my immersion. I'd just play without voices i guess.
  13. PixelMurder
    PixelMurder
    • premium
    • 54 kudos
    I'm currently playing it with the loose files version. Great job, it sounds mostly like somebody contracted the original speaker for the female voice, although it had some worse lines.

    If it helps, I spoke with everyone at the cathedral. There is probably a problem with the conversation with Nadine, I couldn't hear anything from my side.
    The conversation with the brain is mute in the last minutes of the video, because of a sound bug after the camera was submersed in shallow water (leads to muted footstep sound, and silent player voice). After a restart, the lines were there and sounded nice. But when I loaded a previous save in the same session, the sound was gone again, without the water audio bug this time.
    The Nadine conversation could have a problem, but everything else is Todd's fault. Time to replace him with an AI, it couldn't be worse.

    https://youtu.be/WC7AmEwb6FM?t=1410