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BritishGamingFTW

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BritishGamingFTW

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33 comments

  1. cahal89
    cahal89
    • supporter
    • 4 kudos
    Doesn't work, of course. At least, the 4x version doesn't work, and I'm not goign to waste my time tryingh any of the other nonfunctioning options. furthermore, it crashes your game when get within range of a location to trigger the map marker. lmao
    1. pokara06
      pokara06
      • premium
      • 34 kudos
      I've been playing version 2x for literally years (+500 mods) and I have 0 issues. This mod works perfectly.
  2. Militarygamer5569
    Militarygamer5569
    • supporter
    • 0 kudos
    this is 100% useful. 1 con i like to have lots of quest marker's but there not all visible but there working just not 10-15 quest marker's
  3. deleted155548648
    deleted155548648
    • account closed
    • 0 kudos
    I want x0 too ;)
    1. Prototype101al
      Prototype101al
      • supporter
      • 1 kudos
      disable hud then or immersive hud
  4. siksuki
    siksuki
    • member
    • 0 kudos
    I LOVE YOU THANK YOU
  5. ShadowKain666
    ShadowKain666
    • member
    • 4 kudos
    I hate that I only just now found this mod.

    You're a god damned hero, sir.
  6. SoulFlower776
    SoulFlower776
    • member
    • 1 kudos
    So. This is a great mod, and I really like it it's just one issue, a minor one but still.

    I basically always like to at least for a while enable all my objectives in games like these so I can pick and choose on the fly so to speak, through the map usually but in this instance in Fallout 4 I have a slight depth-perception handicap where I can't make up necessarily where the objective on the HUD is.

    Is it 10 meters away? Is it a thousand? So I then even with this mod too have to check my pipboy (or tac.tab) map.

    I was wondering would it be possible to add ranges in meters or so, to the hud 3d indicators?

    That would be the ultimate ;) GG
  7. BlueRaja
    BlueRaja
    • premium
    • 12 kudos
    In the base-game, there's a limit of 20(ish?) quest markers at a time. After that, further markers will still appear on the map, but they won't appear in the world or on the compass.

    Does this mod fix that? If not, is it possible for you to fix?
    1. 2Dimm
      2Dimm
      • premium
      • 19 kudos
      2019 and still looking for something like this oof
  8. Reinstalled for a new game and bought the dlc's and sadly this mod doesn't seem to work anymore...
    1. mred1602
      mred1602
      • supporter
      • 30 kudos
      Well that's odd, because I started a new game last week with all the DLC and the infinite range version of this mod... and it's working just fine.
      According to FO4Edit it's just changing a single game value (fFloatQuestMarkerMaxDistance)
      In the infinite range version it changes the distance from 2000.0 to 2000000000.0
      Why don't you open yours in FO4Edit and see what it's doing. Maybe the mod just didn't get enabled.
    2. chimpoforevah
      chimpoforevah
      • premium
      • 50 kudos
      Yep, works perfectly fine for yours truly as well.
  9. Endorsed. Great mod, I use nothing on my HUD so I use the infinite version of this and it beats constantly going to the pipboy all the time. Thanks!
  10. EnigManic
    EnigManic
    • premium
    • 29 kudos
    This is nice for some but what we really need for immersion is a mod like this:

    http://www.nexusmods.com/skyrim/mods/30930/?

    It sets the distance you need to be from a location before it appears on your compass. This prevents your compass from getting cluttered and it improves immersion by making you have to search and explore to find new locations.