Doesn't work, of course. At least, the 4x version doesn't work, and I'm not goign to waste my time tryingh any of the other nonfunctioning options. furthermore, it crashes your game when get within range of a location to trigger the map marker. lmao
So. This is a great mod, and I really like it it's just one issue, a minor one but still.
I basically always like to at least for a while enable all my objectives in games like these so I can pick and choose on the fly so to speak, through the map usually but in this instance in Fallout 4 I have a slight depth-perception handicap where I can't make up necessarily where the objective on the HUD is.
Is it 10 meters away? Is it a thousand? So I then even with this mod too have to check my pipboy (or tac.tab) map.
I was wondering would it be possible to add ranges in meters or so, to the hud 3d indicators?
In the base-game, there's a limit of 20(ish?) quest markers at a time. After that, further markers will still appear on the map, but they won't appear in the world or on the compass.
Does this mod fix that? If not, is it possible for you to fix?
Well that's odd, because I started a new game last week with all the DLC and the infinite range version of this mod... and it's working just fine. According to FO4Edit it's just changing a single game value (fFloatQuestMarkerMaxDistance) In the infinite range version it changes the distance from 2000.0 to 2000000000.0 Why don't you open yours in FO4Edit and see what it's doing. Maybe the mod just didn't get enabled.
This is nice for some but what we really need for immersion is a mod like this:
http://www.nexusmods.com/skyrim/mods/30930/?
It sets the distance you need to be from a location before it appears on your compass. This prevents your compass from getting cluttered and it improves immersion by making you have to search and explore to find new locations.
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You're a god damned hero, sir.
I basically always like to at least for a while enable all my objectives in games like these so I can pick and choose on the fly so to speak, through the map usually but in this instance in Fallout 4 I have a slight depth-perception handicap where I can't make up necessarily where the objective on the HUD is.
Is it 10 meters away? Is it a thousand? So I then even with this mod too have to check my pipboy (or tac.tab) map.
I was wondering would it be possible to add ranges in meters or so, to the hud 3d indicators?
That would be the ultimate ;) GG
Does this mod fix that? If not, is it possible for you to fix?
According to FO4Edit it's just changing a single game value (fFloatQuestMarkerMaxDistance)
In the infinite range version it changes the distance from 2000.0 to 2000000000.0
Why don't you open yours in FO4Edit and see what it's doing. Maybe the mod just didn't get enabled.
http://www.nexusmods.com/skyrim/mods/30930/?
It sets the distance you need to be from a location before it appears on your compass. This prevents your compass from getting cluttered and it improves immersion by making you have to search and explore to find new locations.