Depends on how many weapons are in the list and how it is flagged, but with the Submachine Gun list it should be 50%. The main problem is that the original mod author didn't set up the correct ammo type for the NPCs to spawn with for the original G-58 Dian, which is what the script-injected file calls upon.
Just remember there's a difference between the replacers and the script-injected file
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Just remember there's a difference between the replacers and the script-injected file