I've been deliberating on whether or not the lamps are too bright. Should I step them down a notch or leave it as is? Or perhaps I could just remove the "bright" variant as it's pretty overkill?
First a big THANKS! - for incorporating these into a AIO - after all this time is great to have such a combo easier to apply
Ran a test with it yesterday - and is overall awesome. The brightness levels I think should be left as-is to give variations for different building scenarios between the many who want the differences on hand. The dim seemed better to me in breaking up some dark spaces interior and exterior, same for the the norm - the brighter option - "may" be overkill for some things, but is handy for wider open spaces and higher light mounts. Placing and snapping went a lot better also.
Good work - lighting is always a bit tricky to suit between vanilla and other mods but this one fills in a gap to keep a more lore theme and the lantern effect which I always use often.
happy to come across your mod here :) I've used the 'Wall Oil Lamps mod forever .. :) QUESTION? does the 'Shadowed' version flicker? or are those shadows sort of static?
regardless, I'm installing YOUR's for my new playthrough because I've often actually needed an Oil Lantern to hang from the roof instead of a wall and I haven't had one until just now :) .. thanks a lot!
you were trying to sense feedback about the lighting tuning and you decided to please 'everyone' :) ~ can't be beat! subtley only thing i would SUGGEST .. is perhaps wastelanders had to burn whatever scaver fuels they were able to scrounge up in order to fuel these lanterns? and wouldn't different sorts of fuels give off different colored 'glows?' ;) ~ perhaps a Plasma lantern would glow green, a Nuka lantern red .. so i suggest at least a "few" color options for the Lantern's glows :) .. -> this is another mod I am anxious to install for examples of colors 'Colorful Bottle Lanterns' but 14 colors would be perhaps overkill for Oil Lanterns?
The shadows are static, they don't flicker like a flame would. Something I now feel I should change, because it honestly didn't even cross my mind when I created this mod. Also, I can certainly look into creating color variants based on fuel sources, that sounds fun. :)
I installed this today and really like it. Since you asked though, even the middle brightness one is a little bright. Oil lamps IRL are not this bright. The dim one is more akin to real ones, and that/s what I'll keep using. I like your work though and will be keeping it in my load order.
Yes, the realism effect is a large part of why I thought the mod was too bright. IMHO the "normal" lamp should be the "bright" version, but when it comes to lighting settlements, I'd rather have an unrealistically bright oil lamp than have 6 of them lighting up one room!
That said, I still think I may release a dimmer version of the mod at some point.
last time i played with a REAL Oil Lantern i believe there was a knob you could roll the wick up higher or lower to adhust brightness so these are ALL real
18 comments
Ran a test with it yesterday - and is overall awesome. The brightness levels I think should be left as-is to give variations for different building scenarios between the many who want the differences on hand. The dim seemed better to me in breaking up some dark spaces interior and exterior, same for the the norm - the brighter option - "may" be overkill for some things, but is handy for wider open spaces and higher light mounts. Placing and snapping went a lot better also.
Good work - lighting is always a bit tricky to suit between vanilla and other mods but this one fills in a gap to keep a more lore theme and the lantern effect which I always use often.
QUESTION? does the 'Shadowed' version flicker? or are those shadows sort of static?
regardless, I'm installing YOUR's for my new playthrough because I've often actually needed an Oil Lantern to hang from the roof instead of a wall and I haven't had one until just now :) .. thanks a lot!
you were trying to sense feedback about the lighting tuning and you decided to please 'everyone' :) ~ can't be beat!
subtley only thing i would SUGGEST .. is perhaps wastelanders had to burn whatever scaver fuels they were able to scrounge up in order to fuel these lanterns? and wouldn't different sorts of fuels give off different colored 'glows?' ;) ~ perhaps a Plasma lantern would glow green, a Nuka lantern red .. so i suggest at least a "few" color options for the Lantern's glows :) .. -> this is another mod I am anxious to install for examples of colors 'Colorful Bottle Lanterns' but 14 colors would be perhaps overkill for Oil Lanterns?
That said, I still think I may release a dimmer version of the mod at some point.
Asking because the ones from Woody’s Wasteland Stuff definitely have a draw call (performance) hit.
Anyway, great REDUX version of the two mods that you tweaked.