The mod ISNOT dead. Developement has slowed down alot due to health issues but we are not leaving the mod for dead we will have a big update in the future when my health stabalizes so i can finish my half of what needs to be completed. i appologize for the delay we will continue the developement on the Auxilia update ASAP just depends on my health
it Doesnt matter if your a Loyalist or A Traitor all are welcome here
First things First We want to let everyone know that this mod IS indeed still under developement as it stands the base game is already mostly done only the minute men and gunners need to be changed but were still putting the fine tuning on their armor before we add them in fully but we figured with the state of the mod as it is that its time to go public with absolutely MASSIVE thanks to our beta testers we have been able to get the game into a very stable condition that we feel is ready to start publicly updating so here it is
our goal with the mod is to stay as close to 30K as possible so that means no there will not be Primaris marines and also no we will not be adding in your beloved thieving bird marines.
We ask that you please have patience with us in working on this mod as we do have a small team still ATM
FAQ
Q1. Hay you forgot the super mutants. Can you can turn them into orks? They havent been forgotten just ATM were not sure really what to do with them orks could work but orks also didnt have a huge appearance in 30k
Q2. Can you make the minutemen Krieg because Krieg is awesome um sadly no Krieg didnt exist yet maybe in our 40k Conversion but that wont be started until this mod is 100% done
Q3. do you have to have the DLC for this? honestly idk who wouldnt have all the DLC at this point but no its not a MUST have we will have a version with no DLC
Q4. are you going to do the DLC yes we will do the DLC but not until the base game is fully done and at that poing it will be one DLC at a time because we rather Quality over Quantity
ALL MOD SUPPORT IS ONLY HANDLED THROUGH THE DISCORD WHICH IS POSTED BELOW
ya they will be atm we have them as the humans horus found in book 1the mini clone of the imperium and Big E as a filler but were still trying to think of something 30k relevant that fits them
no not dead. we are still developing we have to make things from scratch that are good quality and the changes every aspect of the game so its a long process let alone the BS update they pushed out causing more issues
I don’t know if this is a bug or it’s a change that hasn’t been put in the description but, the mod doesn’t change the Brotherhood Scribes to mechanicums, instead they are wearing Solar Auxilia armor.
actually your right that needs to be modified. the Mechanicum kept causing crashes and broke the mod so as of now their removed entirely when i get home / access to my computer ill update the description. i appreciate you pointing that out
ok things ive noticed while playing with this mod: -the raider chaos marines are always called "raiders", meaning they have really low health and have the vanilla base health of normal raiders
-now i play with the waaaagh mod cause i love killing orkz for the Emperors will, but i dont like that you replaced them in quest spawns with the raider chaos marines. i understand you guys want them out for lore reasons but it kinda kills it for me, immersion wise.
-60% of the time the lancer knights armour become purple like a missing texture
-even with the screenshots of danse in relic armour, for me he was in his regular t 60 suite, idk if its an actual thing but its what ive noticed
-the vertibirds are also buggy from my experience, sometimes ill get animation locked when getting in and i cant do anything after words like open pip boy or open doors, i also noticed that the vertibird has a chance to not spawn during the fort strong quest
before i end off i kinda wanna suggest 2 things, is it possible to add in random battle encounters for both raiders and synths against the BOS and for the last thing, again if its possible, retexture the prydwen and the vertibirds WH40K style so it suites the mod
thank you for letting us know, as one of the main dev working on the mod, i understand that you hate having to fight chaos marines instead of orks, but unfortunally the ork presence in 30k its really limited at least that what i have been told by our head lore guy, also we going to buff raiders hp a bit more we still in beta and still testing stuff and additions, we are currently on a break because of the festive season, so everyone its really busy, if you join our discord and have suggestions, you can post them in the suggestion tab. also yes it is possible to add random battle encounters thats one of the thing we going to work on as soon we are back, for the retexture part i cant say, because im not the guy that makes textures and models but i think it should in theory be possible.
1. -the raider chaos marines are always called "raiders", meaning they have really low health and have the vanilla base health of normal raiders the main problem with touching their heals (which is why we havent atm) is due to them being in power armor 24/7 (usually unless the animation problem occurs) they have tremendous DT (Dmg threshold) if we were to make their health bigger it would make the fights longer/harder but not for the reason our team would like. as italian said were all away on break for the holidays atm and the last update was alotta work due to a problem child we keep having to remove from the mod (dam toaster lords) because they keep breaking things
2. you like the waaaagh mod cause you love killing orkz for the Emperors will Oarks did not have any real presence up until POST 32k and there fore will not be in the mod. the time line were sticking to strongly for this mod is the end of the heresy start point istvan III and end point being siege of tera that is the window we are using for lore for this mod
3. -60% of the time the lancer knights armour become purple like a missing texture as was told to you before your welcome to join our discord we have about 30 ish testers and this is the first time hearing this issue and neither the team or our testers have run into it personally
4. -even with the screenshots of danse in relic armour, for me he was in his regular t 60 suite. that is because 1 of 2 reasons 1) you are using the last version there was a bug blame the toaster lords. 2) your load order is wrong. our mod needs to be loaded AFTER space maring and relic space maring made by meta king
5. -the vertibirds are also buggy from my experience welcome to bethesda spagethi code. thats has to do with the PLAYER in PA interacting with a vertibird. thats code and script in the base game and something we havent touched yet so i cant help you much there except for sayin sve often especially if your near DC
6a. add in random battle encounters for both raiders and synths against the BOS thats the plan were just not at that stage yet
6b. retexture the prydwen and the vertibirds WH40K style so it suites the mod again thats the plan but with this one its considerably more advanced and in depth due to needing to make NEW models and nav mesh everything hell a helmet (we still havent added yet) from scratch that we made for the auxilia took 4 - 6 months to fully finish up.
come join our discord and you can see more up to date info. honestly we keep the discord more up to date then the mod page with changes and additions
Hi, hi! I am fairly new to adding mods to my games so I'm not sure if I have to go to the files to do anything and even if I did I wouldn't know what to do. Everyone in the BoS has either the SM armor or normal BoS power armor. The Synths and Raiders have SM power armor but none of the factions are using any loyalist or traitor paint jobs. I was wondering how to fix this cause I do enjoy this mod as I am a massive fan of the HH. Also I don't know who I have to bribe to get the different patterns of Space Marine armor like the MK 3, 4, 5 and 6 but I would love to see those ones as well! It would definitely be a cool addition to the Heresy mod. Any help on how to fix the factions having their respective paint jobs would be appreciated. Have a good day or night and thank you for this mod. :)
first things first make sure our mod is loaded AFTER its requirements
as for the armors the team is working on making the armors but no one that knows how to add in custom PA is willing to teach anyone so were learning it as we go and trying to teach ourselfs
I used to have assets which turned BoS barricades into imperium barricades, the BoS flag into the IoM flag, BoS combat armour symbols into the imperial aquila, Gunner barricades into chaos barricades, etc., if i can recreate those OR find those files i'll dm download links to you via Nexus Mods or Discord
I just decided to redo the textures all together, I'll test them to see if they work as intended, where should I send the files if they're good to go? it's like 5 mb since it's only minor changes such as changing decals of armours, barricades, flags, gunner grafiti, etc.
72 comments
The mod ISNOT dead.
Developement has slowed down alot due to health issues but we are not leaving the mod for dead we will have a big update in the future when my health stabalizes so i can finish my half of what needs to be completed. i appologize for the delay we will continue the developement on the Auxilia update ASAP just depends on my health
~The Fallout Heresy Team~
it Doesnt matter if your a Loyalist or A Traitor all are welcome here
First things First We want to let everyone know that this mod IS indeed still under developement as it stands the base game is already mostly done only the minute men and gunners need to be changed but were still putting the fine tuning on their armor before we add them in fully but we figured with the state of the mod as it is that its time to go public with absolutely MASSIVE thanks to our beta testers we have been able to get the game into a very stable condition that we feel is ready to start publicly updating so here it is
our goal with the mod is to stay as close to 30K as possible so that means no there will not be Primaris marines and also no we will not be adding in your beloved thieving bird marines.
We ask that you please have patience with us in working on this mod as we do have a small team still ATM
FAQ
Q1. Hay you forgot the super mutants. Can you can turn them into orks?
They havent been forgotten just ATM were not sure really what to do with them orks could work but orks also didnt have a huge appearance in 30k
Q2. Can you make the minutemen Krieg because Krieg is awesome
um sadly no Krieg didnt exist yet maybe in our 40k Conversion but that wont be started until this mod is 100% done
Q3. do you have to have the DLC for this?
honestly idk who wouldnt have all the DLC at this point but no its not a MUST have we will have a version with no DLC
Q4. are you going to do the DLC
yes we will do the DLC but not until the base game is fully done and at that poing it will be one DLC at a time because we rather Quality over Quantity
ALL MOD SUPPORT IS ONLY HANDLED THROUGH THE DISCORD WHICH IS POSTED BELOW
The Fallout Heresy
-the raider chaos marines are always called "raiders", meaning they have really low health and have the vanilla base health of normal raiders
-now i play with the waaaagh mod cause i love killing orkz for the Emperors will, but i dont like that you replaced them in quest spawns with the raider chaos marines.
i understand you guys want them out for lore reasons but it kinda kills it for me, immersion wise.
-60% of the time the lancer knights armour become purple like a missing texture
-even with the screenshots of danse in relic armour, for me he was in his regular t 60 suite, idk if its an actual thing but its what ive noticed
-the vertibirds are also buggy from my experience, sometimes ill get animation locked when getting in and i cant do anything after words like open pip boy or open doors, i also noticed that the vertibird has a chance to not spawn during the fort strong quest
before i end off i kinda wanna suggest 2 things, is it possible to add in random battle encounters for both raiders and synths against the BOS and for the last thing, again if its possible, retexture the prydwen and the vertibirds WH40K style so it suites the mod
the main problem with touching their heals (which is why we havent atm) is due to them being in power armor 24/7 (usually unless the animation problem occurs) they have tremendous DT (Dmg threshold) if we were to make their health bigger it would make the fights longer/harder but not for the reason our team would like. as italian said were all away on break for the holidays atm and the last update was alotta work due to a problem child we keep having to remove from the mod (dam toaster lords) because they keep breaking things
2. you like the waaaagh mod cause you love killing orkz for the Emperors will
Oarks did not have any real presence up until POST 32k and there fore will not be in the mod. the time line were sticking to strongly for this mod is the end of the heresy start point istvan III and end point being siege of tera that is the window we are using for lore for this mod
3. -60% of the time the lancer knights armour become purple like a missing texture
as was told to you before your welcome to join our discord we have about 30 ish testers and this is the first time hearing this issue and neither the team or our testers have run into it personally
4. -even with the screenshots of danse in relic armour, for me he was in his regular t 60 suite.
that is because 1 of 2 reasons 1) you are using the last version there was a bug blame the toaster lords. 2) your load order is wrong. our mod needs to be loaded AFTER space maring and relic space maring made by meta king
5. -the vertibirds are also buggy from my experience
welcome to bethesda spagethi code. thats has to do with the PLAYER in PA interacting with a vertibird. thats code and script in the base game and something we havent touched yet so i cant help you much there except for sayin sve often especially if your near DC
6a. add in random battle encounters for both raiders and synths against the BOS
thats the plan were just not at that stage yet
6b. retexture the prydwen and the vertibirds WH40K style so it suites the mod
again thats the plan but with this one its considerably more advanced and in depth due to needing to make NEW models and nav mesh everything
hell a helmet (we still havent added yet) from scratch that we made for the auxilia took 4 - 6 months to fully finish up.
come join our discord and you can see more up to date info. honestly we keep the discord more up to date then the mod page with changes and additions
as for the armors the team is working on making the armors but no one that knows how to add in custom PA is willing to teach anyone so were learning it as we go and trying to teach ourselfs