Finally fixed those pesky holes in some of several persistent buildings inside of various settlements!
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Changelogs
Version 1.0.2
Added a patched roof for Croup Manor. Fixing this roof also repairs the floors. High barn walls from Far Harbor can snap to the edge.
Added a patched roof to the garage in Coastal Cottage.
Version 1.0.1
Undid a few tweaks to the roof of Taffington Boathouse as users had concerns that they might have an impact on precombines.
Ever been annoyed that settlements like Kingsport Lighthouse, Somerville Place and Taffington Boathouse had usable houses inside the buildable area with massive holes in their roof? Did you stop counting the hours and/or attempts to squeeze in some workshop patches in order to keep the rain out? Well look no further, this mod is your shortcut to success! Every aforementioned settlement (and a few more as with version 1.0.2) now has a unique pile of crafting materials leaning outside one of the respecive buildings' walls. Once you enabled workshop mode inside a particular settlement for the first time, the pile becomes an active trigger which you can then activate. You'll bee greeted with a messagebox asking you if you want to patch up the roofs of the settlement you are currently in. If you say yes then the trigger will disappear but your buildings finally look good as new.
What settlements you can fix by now: Somerville Place Kingsport Lighthouse Taffington Boathouse Croup Manor (the trigger also fixes the broken floors!) Coastal Cottage (fixes the roof of the garage only)
Just a simple convenience mod to speed things up a little so you can finally go ham on all those nitty gritty details you always wanted to cram into that one shelf next to your bed.