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laredson

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laredson

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14 comments

  1. JosephC27
    JosephC27
    • member
    • 0 kudos
    Did you ever figure out how to find the missing torso along with all the other weapons? I'm using Mod Organizer 2.5.0 as my mod launcher and I tried removing all of the other mods to prevent conflicts, and I still didn't get the the torso or all of the weapons. Nothing was on the roof as well. Did a recent update come out that broke this mod, or is it still working? I had the power armor as well. I had AWKCR running as well, but it didn't seem to make any difference if it was running or not.
    1. laredson
      laredson
      • supporter
      • 33 kudos
      Thank you for the feedback.

      I still cannot find a way to make those spawn. I tried to add them to the lock as the Ancester, but is not working. Same to the chest.
      I think some update would have broken it, I released this mod long ago and had recently came back to F4.
      Might take it a look, or maybe remake the mod from scratch...
  2. timeline67
    timeline67
    • supporter
    • 6 kudos
    Could not find the Fat Man after adding this mod, as the other posters have said. So I started a new test run fresh out of the vault with no mods in my load order except this one (I use Mod Organizer 2). No Fat Man (or anything) to be found on the roof of the cabin. I looked on the floor, and on the ground all around the area and didn't see a Fat Man. 

    The mod is definitely active- the power armor is there in the cabin, although it is missing the torso. As far as weapons, the top safe had a plasma sniper rifle and a revolutionary sword, and the second safe had a minigun, nuka grenades, and three more swords. But no Fat Man there either. The power armor torso is not in any of the containers either.

    If you ever decide to work on this mod again, would you consider putting the 100 shot fat man in one of the safes? I would love to try it.
    1. laredson
      laredson
      • supporter
      • 33 kudos
      Thanks for the feedback, I'm sorry it's not working for you.
      I was using ECO and AWKCR, I didn't try without them but I didn't add those to the required mods thinking it should work without them anyways.
      If you're gonna give a try using AWKCR and ECO it may work.

      About the last, yes, I thought of putting it onto the safe and I may do it at last, besides I like them to be on the roof but you're not the first one that couldn't use them...
  3. MemeingDummy
    MemeingDummy
    • member
    • 0 kudos
    I cant find any weapons on top either. Heres my modlist can you see whats conflicting? 
    Carry weight modifications
    No negative affinity
    LooksMenu
    NoraSpouse
    AAF 
    AtomicLust
    SPECIALSs Maxed Out
    F4SE
    A Perfectly Bent Screwdriver
    Survival God Mode -ESL
    MS Special Zapper
    Nate's Prepper Chest
    OOPS- OtherOverPowered Start
    Shadow Wastelands Flared UP Ammo
    Free Junk
    1. laredson
      laredson
      • supporter
      • 33 kudos
      It makes no sense at all...

      If you found the PA, the 2 safe on the wall and the 3 weapons inside the cabin... the Area Masher (100 shot fatman) should be there too.
      Some runs I found myself searching around due to some explosions near the cabin made the fatman drop on the floor and roll away for some meters.

      In case you don't see any weapons, nor PA, nor the safes; I'd tell the mod is not installed or not marked as active mod. None of the mods you show me has anything to do in the Vault 111 entrance map, or interact with any of modded weapons/items.
  4. anhembacsi9898
    anhembacsi9898
    • member
    • 0 kudos
    Why can't I see any weapons?




    1. laredson
      laredson
      • supporter
      • 33 kudos
      Surely there's other mod causing conflict of some kind. I would figure out what is it... maybe is a mod that changes vault 111 entrance.
      They are not on the floor neither in chests?
      Has T-60 PA a torso with jetpack?

      I'm using a lot of the most popular mods and it's working fine to me, please share a full modlist I'd try to see what's going on
  5. thegroot24
    thegroot24
    • member
    • 0 kudos
    asi empezo rey en la reciente trilogia de star wars 
    1. laredson
      laredson
      • supporter
      • 33 kudos
      X'D
  6. semper0s
    semper0s
    • member
    • 0 kudos
    Mine didn't have the torso or jump pack
    1. laredson
      laredson
      • supporter
      • 33 kudos
      Maybe it's getting some conflict with other mods you use.
      Anyways, feel free to get rid of that PA and use the Invisible Jetpack along with the Antigravity Device.
      It gives you 1300 armor, jetpack and freefall, It's quite the same as wearing a PA.
  7. deleted133109643
    deleted133109643
    • account closed
    • 14 kudos
    Thank you.

    While I do enjoy the MAYHEM explosive Miniguns bring to my foes, I lately find it EXTREMELY SATISFYING to watch my foes STOP MOVING when I shoot them with a Kneecapper "enchanted" full auto guns.
    Mobility is key, take that away from your foes and you can pick them off with glee.
    1. laredson
      laredson
      • supporter
      • 33 kudos
      Nice one!
      Crippling legs IS satisfying...

      Good idea sir!