If you want to test your skills of Airsoft or Paintball install the VR modlist of your choice from Wabbajack and then install last in the load order the BBMR.
BBMR will Change any modlist VR or Flat pancake version of the game into a combat simulation.
Hey I just wonder why does it add a tone of resistance and durability to all power armor but x02 and hell fire power armor? x01 armor has a total 0f 20,000 resistance while x02 has a total of 1,800 resistance with all x02 pieces are mk.v .
Hello, all your videos were taken down? I'm interested in these mods as a build up towards a overhaul modlist and want to check out how these work before throwing them into my long list of mods so far.
I've got a few questions about some aspect that this mod may affect.
To give some context, I ran a trial of it with a level 57 save file, that was heavily modded prior to the installation of this mod with stuff like Raider Overhaul, a lot of weapons mods that add them to the leveled list, and stuff like that. I was used to not finding some of the "low level" weapons anymore for a while and having raiders be in full armor and with late game weaponry often upgraded too. After installing DRAS, EZPL, ECRI, NLHS, Misc Effects and DTOM from this mod pack, I noticed that : - Most raiders had few armor pieces, I actually only found one that was in full gear and they had a lot more of the vanilla clothings and armors. - Almost all of the Raiders, even if they had high tier firearms where pretty much rushing me with low tier melee weapons. - Some low level weapons started reappearing again (which is nice). - Robots in general were very tanky now (not really complaining, they used to be a complete joke before, but now they can take far more punishment than a Deathclaw now). - Overall population of enemies seemed to have increased numbers (again not complaining, I actually enjoy it too). - I was more easily killed as intended but i could still rush in any engagement without having trouble to survive clearing a street during a gunfight.
So now I'm wondering about a few things : -I'm tempted to add LAWARH, but not RHSR. If I do so, does that mean the enemies will be able to ragdoll me regardless or will they just have better accuracy ? - How is this mod working with items that get injected into leveled list ? Do they work fine or should I expect some modded armors and weapons to not spawn anymore ? - About EZPL : How does it work exactly ? Can I expect to find low level encounters and high level ones regardless of my own or will I only stumble upon High level ones ? - About the "tankyness" : my character has very high armor rating which might explain, but didn't feel that much more weaker after installing this mod, like I didn't have any instance of dying due to a headshot. Does this have anything to do with me installing the mods mid game ? I suppose it's better to do a fresh start of course but I'd rather know, in case I can keep the progress I made with this character.
Sorry for the lengh of my comment, and also thank you for this godsend of mods.
A good practice is to always start a new game due to the gameplay rules being changed massively.
The reason you might be experiencing discrepancies is you loaded a old save with the mods you need to start a new game.
LAWARH, but not RHSR only ragdoll NPCs and the ragdoll effect for the player must be crafted for one gold bar at a chem station to balance its power but then again if you are not taking cover then ragdoll or not you will lose the fire fight so don't leave yourself open around a corner.
The biggest complaint people have is why do all the enemies one shot them?
Answer they probably still playing by the default fallout 4 rules so once you stop doing that then you will start taking fire fights serious like in COD or Counterstrike or ARMA then you will find more success in surviving a good rule is keep away from bushes when in a fight and always look at the surroundings.
Look at the tactics used in the video and you will understand how to properly win a gun fight.
But it also clearly shows there is no winners in war only losers because both sides will have suffered some type of damage or injury when the fighting starts same as real life its very scary and very fast.
The VR version works same as the FLat game same rules just VR allows for better taking cover because you can prone and trick shot around a corner like real life.
Final Note the BBMR mods are intended to be all used together the only reason they are split apart in pie sections is to help modders enable and disable certain parts that might be not compatible with other mods but what i have found is its fairly compatible with all mods.
another good practice is to try out BBMR just on a vanilla game first play till you get to diamond city then once you get a feel for the action combat and survival install it over a modded game and start a new game.
Another thing is I tested this mod with a few wabbajack lists Lost world Ground Zero and if the BBMR mods are loaded at the end everything works fine but if there are any perk mods that interfear with BBMR just find them and disable them in the MO2 but its fine even if you dont.
Yeah I figured that doing a test with not all BBMR parts enabled and on a already ongoing file was not a good idea. I also forgot to install LCAPL, actually which might explain in parts why I still felt far too powerful compared to the rest of the NPCs.
As for the part of having to take cover or dying fast that's actually what I wanted by getting your modpack, coming from Stalker/Arma 3 myself the bullet sponge of Fallout 4 always bothered me, especially the ability they have to take a full .50 BMG mag in the head and go on like it's nothing. So I guess I should have started a new run from the get go to get this working properly, that's on me then.
So far the only mod that I needed to load after BBMR was a mod that change the appearance of some characters, not sure why but I didn't notice any side effect on that part so everything should be good I suppose.
To be honest I never liked fallout 4........... that's a lie..... it wasn't just a dislike.... it is much more lol.......... I really don't like Fallout or Skyrim.
After playing the vanilla game
Fallout/Skyrim in Vanilla state really makes no sense for anyone who came from games such as ARMA kingdom Come Deliverance Stalker Day Z or any other FPS or third person that is based on realistic combat similar to Hell Let Loose or Squad or..... the list can go on and on.
However
Fallout 4 is an Awesome and a very detailed open world but its just angering on how bad the gameplay is and that alone will ruin the game as a whole....
A great example is Stalker Call of Pripyat....... The mechanics alone hide the empty and devoid of life areas of the game, the gunplay singlehandedly carry's the games shortcomings a long way allowing the player to only see the greatness of what STALKER games are, not saying there amazing but they are sure dang fun.
The gameplay of Vanilla Fallout 4, 3, NV .............. even Skyrim is absolutely not intended for anyone who enjoys a realistic skill based combat experience like STALKER so if thats what your after a Fantasy Turn based game then dont worry bout this but if you not after that well.....
So after almost quitting from playing fallout and Skyrim a few years ago because i saw no way of fixing its garbage gameplay.......
I got an idea...... an understanding about the game.
Basically if you see fallout and Skyrim as games then your expectation of what you can do with them will fall short, gameplay will not be fun and this is even for fans of the franchise some let slip "let the cat out of the bag" that when they reach high levels the game gets mind numbingly boring.
So to fix this without mods first you must not see fallout and Skyrim as games..... you must remove their mask and look upon their true nature which is a Tool Box of LEGO that is currently unassembled..... LEGO is fun but can be very hard to assemble........
In other words look at it like Garry's mod.
Fallout and Skyrim will only be truly amazing and addictive when you take the time to fully assemble the LEGO pieces successfully without it collapsing mid process..... and this is a long process where not everyone will make it.
Once you managed to fully build the experience your looking for without it being bugged..... now comes the fun part you get to play the game.....
But Keep in mind what you have now is a fun game that is fully modded but its just a sand castle and the sea will wash it from this earth like it was never there....... (Updates bug modlists...... like the sea washes away a sandcastle)
So how dose BBMR fix all of this?
Basically BBMR is not a mod list it is a mod/Tool that is split into sections that allow it to bend, flow and take any shape you make it take in order to change the game into a fun experience that is unaffected by updates due to no scripts are being used.
This is another reason I created BBMR, that is to get rid of things that other mod authors do where you must download millions of other files and .ESPS just to get one esp to function then one gets deleted or removed and the whole thing just collapses and becomes a worthless piece of Sh@%oftware......
Too many Required Files for other mods will make modding confusing.
_____________________________________ Anyway
BBMR now lets the modder have a one stop shop for all their Hardcore Needs without need for scripts allowing it to be available on consoles too.....
This means no worrying about gameplay just worry about graphics and audio then play. ________________________________________________________________________ Here is another thing that gave inspiration to Fallout BBMR
I kinda feel the same about skyrim or fallout, maybe not as much... passionate as you are but I know what you mean. Btw I went for a basic new save mostly with performances and QoLs mods to test with the BBMR modules. Only major mods I had were Start me Up and Weapons of Fate. Everything seemed good this time around so yeah, definitively go for a fresh start.
If you are open about a bit of feedback : I'm not sure if it's intended or not but the radroaches and ghouls are kinda broken and feel to me far too unbalanced. Just getting the pipboy and leaving Vault 111 was quite something. Getting hit by a Radroach is pretty much a death sentence and the only way I found to survive one was to rush to a sink and spam the drinking prompt for a solid minute since you don't have nearly enough stimpacks at the start to survive that. I had the same issue with a scorpion but that's far more understandable coming from them tho... As for the ghouls, having to go through your whole supply of Rad X/Away the moment you get hit by one to not die the next second is pretty tedious. Also, I noticed that the Power Armor you get at the start of the game has been buffed to a degree it felt like cheating to use it. It kinda goes against the spirit of the whole thing to me. If the idea of the ghouls being even more radioactive than the Elephant's Foot was intended, then just wearing the incomplete set of the first PA in the game almost completely negate it while, funnily enough, the radroach remains a death sentence on contact. Maybe you should re-balance/tone down those, since the deaths caused by them felt horribly cheap and kinda drag down the general experience. Now, the gunfights on the other hand... I tried clearing out some interiors at some point, and it kinda reminded me of going through the NPP in Shadow of Chernobyl, so yeah good job managing to do that out of Fallout 4, that deserves some praises.
Oh and on another unrelated note, you might want to check out a mod for Doom called Hideous Destructor if you've never heard of it. I think you'll enjoy it very much.
haha yea Reproaches and Ghouls added them as a hardcore challenge to balance the ultimate power of the player once they find explosive weapons or a lot of ammo and get used to utilizing the ragdoll and taking cover aiming for the head or real good at sneaking.
They have been set to Poisoners and or Radioactive hazard due to them being absolutely useless in combat doing only 1 dam per hit they are a real challenge but the best way to combat them is this tactic.
Ghouls do less rad damage if you using lots of Rad X or a rad suit so the best way to survive a ghoul attack is to keep a rad suit handy in your backpack when going into hostile radio active areas or facing Ghouls that deal rads, this will force the player to use the rad away much more then in vanilla as well as rad x.
The rad Roach......... Rad scorpion..... Stingwing...... best tactic........ Run and hide, then take them out from a far, these animals have mutated to be brutal hunters and now utilize a powerful venom to stun or kill their pray.
The only way to survive a poison attack is with a lot of stimpacks then after you will need to drink a lot of water to stop dehydration.
These mechanics force the player to watch out for dangerous animals just like in real life if you would be in an abandoned place thats been taken over by Nature and everything that happens by.
Real life Vietnam war many soldiers died from snakes so this makes the player keep an eye out for the unseen dangers.
But yeah will re check the Animals and other rad related stuff currently working on Skyrim BBMR
This right there. The way you explained it just perfectly encapsulate what Fallout 4 is to me, and why I enjoyed modding it so much ever since I discovered it. Fallout 4 on it's own isn't really a great game, especially gameplay-wise but mods allows it to reveal it's true potential.
Project Glyptic is this but it was an alpha test meaning BBMR can be combined with any wabbajack modlist effectivly creating bigger mod packs that function exactly like PG but without a limit on what you want in the modlist......
Simply put it Project Glyptic was a test and BBMR is same as that but in a simple and easy to use way.
Building Blocks - Modders Resource Short for BBMR the ultimate way of increasing tactical immersion of any modlist you have installed or just played vanilla if you only want BBMR for the standalone experience. These mods can be used alone or as a whole to achieve something like this in fallout 4
Its a Immersive Tactical Skill based mod just install them all in a vanilla game to test it out standalone then if you like it install it over any modlist you want to enhance that lists combat and immersive experiences.
Or just use the Pirate Island mod from it that has music partys with lots of cool loot to find.
The Image hosting site that was used failed to pay its website in Hong Kong so the images weren't being displayed at all what you should have seen at the intro section is this image:
Building Blocks - Modders Resource Short for BBMR the ultimate way of increasing tactical immersion of any modlist you have installed or just played vanilla if you only want BBMR for the standalone experience.
22 comments
BBMR will Change any modlist VR or Flat pancake version of the game into a combat simulation.
To give some context, I ran a trial of it with a level 57 save file, that was heavily modded prior to the installation of this mod with stuff like Raider Overhaul, a lot of weapons mods that add them to the leveled list, and stuff like that. I was used to not finding some of the "low level" weapons anymore for a while and having raiders be in full armor and with late game weaponry often upgraded too.
After installing DRAS, EZPL, ECRI, NLHS, Misc Effects and DTOM from this mod pack, I noticed that :
- Most raiders had few armor pieces, I actually only found one that was in full gear and they had a lot more of the vanilla clothings and armors.
- Almost all of the Raiders, even if they had high tier firearms where pretty much rushing me with low tier melee weapons.
- Some low level weapons started reappearing again (which is nice).
- Robots in general were very tanky now (not really complaining, they used to be a complete joke before, but now they can take far more punishment than a Deathclaw now).
- Overall population of enemies seemed to have increased numbers (again not complaining, I actually enjoy it too).
- I was more easily killed as intended but i could still rush in any engagement without having trouble to survive clearing a street during a gunfight.
So now I'm wondering about a few things :
-I'm tempted to add LAWARH, but not RHSR. If I do so, does that mean the enemies will be able to ragdoll me regardless or will they just have better accuracy ?
- How is this mod working with items that get injected into leveled list ? Do they work fine or should I expect some modded armors and weapons to not spawn anymore ?
- About EZPL : How does it work exactly ? Can I expect to find low level encounters and high level ones regardless of my own or will I only stumble upon High level ones ?
- About the "tankyness" : my character has very high armor rating which might explain, but didn't feel that much more weaker after installing this mod, like I didn't have any instance of dying due to a headshot. Does this have anything to do with me installing the mods mid game ?
I suppose it's better to do a fresh start of course but I'd rather know, in case I can keep the progress I made with this character.
Sorry for the lengh of my comment, and also thank you for this godsend of mods.
The reason you might be experiencing discrepancies is you loaded a old save with the mods you need to start a new game.
LAWARH, but not RHSR only ragdoll NPCs and the ragdoll effect for the player must be crafted for one gold bar at a chem station to balance its power but then again if you are not taking cover then ragdoll or not you will lose the fire fight so don't leave yourself open around a corner.
The biggest complaint people have is why do all the enemies one shot them?
Answer they probably still playing by the default fallout 4 rules so once you stop doing that then you will start taking fire fights serious like in COD or Counterstrike or ARMA then you will find more success in surviving a good rule is keep away from bushes when in a fight and always look at the surroundings.
Look at the tactics used in the video and you will understand how to properly win a gun fight.
But it also clearly shows there is no winners in war only losers because both sides will have suffered some type of damage or injury when the fighting starts same as real life its very scary and very fast.
The VR version works same as the FLat game same rules just VR allows for better taking cover because you can prone and trick shot around a corner like real life.
Final Note the BBMR mods are intended to be all used together the only reason they are split apart in pie sections is to help modders enable and disable certain parts that might be not compatible with other mods but what i have found is its fairly compatible with all mods.
another good practice is to try out BBMR just on a vanilla game first play till you get to diamond city then once you get a feel for the action combat and survival install it over a modded game and start a new game.
Another thing is I tested this mod with a few wabbajack lists Lost world Ground Zero and if the BBMR mods are loaded at the end everything works fine but if there are any perk mods that interfear with BBMR just find them and disable them in the MO2 but its fine even if you dont.
I also forgot to install LCAPL, actually which might explain in parts why I still felt far too powerful compared to the rest of the NPCs.
As for the part of having to take cover or dying fast that's actually what I wanted by getting your modpack, coming from Stalker/Arma 3 myself the bullet sponge of Fallout 4 always bothered me, especially the ability they have to take a full .50 BMG mag in the head and go on like it's nothing.
So I guess I should have started a new run from the get go to get this working properly, that's on me then.
So far the only mod that I needed to load after BBMR was a mod that change the appearance of some characters, not sure why but I didn't notice any side effect on that part so everything should be good I suppose.
Anyway thank you for the reply.
After playing the vanilla game
Fallout/Skyrim in Vanilla state really makes no sense for anyone who came from games such as ARMA kingdom Come Deliverance Stalker Day Z or any other FPS or third person that is based on realistic combat similar to Hell Let Loose or Squad or..... the list can go on and on.
However
Fallout 4 is an Awesome and a very detailed open world but its just angering on how bad the gameplay is and that alone will ruin the game as a whole....
A great example is Stalker Call of Pripyat....... The mechanics alone hide the empty and devoid of life areas of the game, the gunplay singlehandedly carry's the games shortcomings a long way allowing the player to only see the greatness of what STALKER games are, not saying there amazing but they are sure dang fun.
The gameplay of Vanilla Fallout 4, 3, NV .............. even Skyrim is absolutely not intended for anyone who enjoys a realistic skill based combat experience like STALKER so if thats what your after a Fantasy Turn based game then dont worry bout this but if you not after that well.....
So after almost quitting from playing fallout and Skyrim a few years ago because i saw no way of fixing its garbage gameplay.......
I got an idea...... an understanding about the game.
Basically if you see fallout and Skyrim as games then your expectation of what you can do with them will fall short, gameplay will not be fun and this is even for fans of the franchise some let slip "let the cat out of the bag" that when they reach high levels the game gets mind numbingly boring.
So to fix this without mods first you must not see fallout and Skyrim as games..... you must remove their mask and look upon their true nature which is a Tool Box of LEGO that is currently unassembled..... LEGO is fun but can be very hard to assemble........
In other words look at it like Garry's mod.
Fallout and Skyrim will only be truly amazing and addictive when you take the time to fully assemble the LEGO pieces successfully without it collapsing mid process..... and this is a long process where not everyone will make it.
Once you managed to fully build the experience your looking for without it being bugged..... now comes the fun part you get to play the game.....
______________________________________________________________________________
But Keep in mind what you have now is a fun game that is fully modded but its just a sand castle and the sea will wash it from this earth like it was never there....... (Updates bug modlists...... like the sea washes away a sandcastle)
So how dose BBMR fix all of this?
Basically BBMR is not a mod list it is a mod/Tool that is split into sections that allow it to bend, flow and take any shape you make it take in order to change the game into a fun experience that is unaffected by updates due to no scripts are being used.
This is another reason I created BBMR, that is to get rid of things that other mod authors do where you must download millions of other files and .ESPS just to get one esp to function then one gets deleted or removed and the whole thing just collapses and becomes a worthless piece of Sh@%oftware......
Too many Required Files for other mods will make modding confusing.
_____________________________________
Anyway
BBMR now lets the modder have a one stop shop for all their Hardcore Needs without need for scripts allowing it to be available on consoles too.....
This means no worrying about gameplay just worry about graphics and audio then play.
________________________________________________________________________
Here is another thing that gave inspiration to Fallout BBMR
Also BBMR for Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/85848
Btw I went for a basic new save mostly with performances and QoLs mods to test with the BBMR modules.
Only major mods I had were Start me Up and Weapons of Fate.
Everything seemed good this time around so yeah, definitively go for a fresh start.
If you are open about a bit of feedback :
I'm not sure if it's intended or not but the radroaches and ghouls are kinda broken and feel to me far too unbalanced. Just getting the pipboy and leaving Vault 111 was quite something. Getting hit by a Radroach is pretty much a death sentence and the only way I found to survive one was to rush to a sink and spam the drinking prompt for a solid minute since you don't have nearly enough stimpacks at the start to survive that.
I had the same issue with a scorpion but that's far more understandable coming from them tho...
As for the ghouls, having to go through your whole supply of Rad X/Away the moment you get hit by one to not die the next second is pretty tedious.
Also, I noticed that the Power Armor you get at the start of the game has been buffed to a degree it felt like cheating to use it. It kinda goes against the spirit of the whole thing to me. If the idea of the ghouls being even more radioactive than the Elephant's Foot was intended, then just wearing the incomplete set of the first PA in the game almost completely negate it while, funnily enough, the radroach remains a death sentence on contact.
Maybe you should re-balance/tone down those, since the deaths caused by them felt horribly cheap and kinda drag down the general experience.
Now, the gunfights on the other hand... I tried clearing out some interiors at some point, and it kinda reminded me of going through the NPP in Shadow of Chernobyl, so yeah good job managing to do that out of Fallout 4, that deserves some praises.
Oh and on another unrelated note, you might want to check out a mod for Doom called Hideous Destructor if you've never heard of it.
I think you'll enjoy it very much.
They have been set to Poisoners and or Radioactive hazard due to them being absolutely useless in combat doing only 1 dam per hit they are a real challenge but the best way to combat them is this tactic.
Ghouls do less rad damage if you using lots of Rad X or a rad suit so the best way to survive a ghoul attack is to keep a rad suit handy in your backpack when going into hostile radio active areas or facing Ghouls that deal rads, this will force the player to use the rad away much more then in vanilla as well as rad x.
The rad Roach......... Rad scorpion..... Stingwing...... best tactic........ Run and hide, then take them out from a far, these animals have mutated to be brutal hunters and now utilize a powerful venom to stun or kill their pray.
The only way to survive a poison attack is with a lot of stimpacks then after you will need to drink a lot of water to stop dehydration.
These mechanics force the player to watch out for dangerous animals just like in real life if you would be in an abandoned place thats been taken over by Nature and everything that happens by.
Real life Vietnam war many soldiers died from snakes so this makes the player keep an eye out for the unseen dangers.
But yeah will re check the Animals and other rad related stuff currently working on Skyrim BBMR
Simply put it Project Glyptic was a test and BBMR is same as that but in a simple and easy to use way.
There is also a BBMR mod for Skyrim now.
Short for BBMR the ultimate way of increasing tactical immersion of any modlist you have installed or just played vanilla if you only want BBMR for the standalone experience.
These mods can be used alone or as a whole to achieve something like this in fallout 4
Flat Version of the game on Desktop or Laptop
Ghost Recon Example Combat
VR Version of the Game with VR
https://www.vive.com/us/product/
Onward VR example combat
Fallout 4 VR example combat
Tactical VR Gameplay with BBMR
BBMR Testing Ragdoll Combat on Flat Version Pancake
Or just use the Pirate Island mod from it that has music partys with lots of cool loot to find.
Building Blocks - Modders Resource
Short for BBMR the ultimate way of increasing tactical immersion of any modlist you have installed or just played vanilla if you only want BBMR for the standalone experience.