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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.1
Change things to separate and to be sure the corrects synth armors are used on spawn
Note: Others Mod that change vanilla synth color armor seem not working correctly with synth original mod and force armor color
Add screenshots of what armored synth can spawn
Randomize helmet on coursers
Courser spawn randomly with a full set mk6 variants of ancile, akshaya, evalach, svalinn, vigar
Add synth workbench to workshop menu
This mod do not contain any original assets,
To use this replacer patch you have to download the original mod before
As the title can suggest, this mod replace few map synth gen 1 by coursers synth gen 3 wearing the full set Tumbajamba's Synth Power Armors mk-vi and random helmet
These coursers use different power armors following the player level
Replacements are at these locations
University Point Malden Center CIT Rotunda Fort Hagen Mahkra Fishpacking Sandy Coves Home Boston Mayoral Charlestown Drug Den Prime Bridge
---- This mod also add the possibility to craft the synth workbench in settlements in workshop construction menu ------ This mod is normally compatible with others synth replacers as long they don't touch the synth directly placed on the map